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BLADERUNNER: RESTOREDCONTENT: NR06 and MA06 extra machine voices
NR06 door announcer and MA06 elevator voice print identification Also includes fix for bad flag for statues' comment in NR06
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4dcbd07148
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@ -37,7 +37,7 @@ void SceneScriptDR06::InitializeScene() {
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) {
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Scene_Exit_Add_2D_Exit(1, 0, 272, 46, 477, 2);
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}
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if (_vm->_cutContent && !Game_Flag_Query(kFlagMcCoyCommentsOnFans)) {
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if (_vm->_cutContent && !Game_Flag_Query(kFlagMcCoyCommentsOnStatues)) {
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Scene_2D_Region_Add(0, 300, 80, 360, 190); // statue 1
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Scene_2D_Region_Add(1, 60, 120, 155, 260); // statue 2
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Scene_2D_Region_Add(2, 378, 270, 420, 320); // statue 3
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@ -98,19 +98,19 @@ bool SceneScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) {
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} else {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -684.94f, 136.6f, -1136.12f, 0, true, false, false)) {
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Actor_Face_Object(kActorMcCoy, "X2_MON01A04", true);
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Actor_Says(kActorAnsweringMachine, 10, 3);
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Actor_Says(kActorAnsweringMachine, 20, 3);
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Actor_Says(kActorAnsweringMachine, 30, 3);
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Actor_Says(kActorAnsweringMachine, 10, kAnimationModeTalk);
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Actor_Says(kActorAnsweringMachine, 20, kAnimationModeTalk);
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Actor_Says(kActorAnsweringMachine, 30, kAnimationModeTalk);
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Actor_Says(kActorMcCoy, 1025, 13);
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Actor_Says(kActorSebastian, 0, 3);
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Actor_Says(kActorSebastian, 10, 3);
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Actor_Says(kActorSebastian, 20, 3);
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Actor_Says(kActorSebastian, 30, 3);
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Actor_Says(kActorSebastian, 40, 3);
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Actor_Says(kActorSebastian, 50, 3);
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Actor_Says(kActorAnsweringMachine, 40, 3);
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Actor_Says(kActorSebastian, 0, kAnimationModeTalk);
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Actor_Says(kActorSebastian, 10, kAnimationModeTalk);
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Actor_Says(kActorSebastian, 20, kAnimationModeTalk);
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Actor_Says(kActorSebastian, 30, kAnimationModeTalk);
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Actor_Says(kActorSebastian, 40, kAnimationModeTalk);
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Actor_Says(kActorSebastian, 50, kAnimationModeTalk);
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Actor_Says(kActorAnsweringMachine, 40, kAnimationModeTalk);
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Actor_Says(kActorMcCoy, 1030, 13);
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Actor_Says(kActorAnsweringMachine, 50, 3);
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Actor_Says(kActorAnsweringMachine, 50, kAnimationModeTalk);
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Actor_Clue_Acquire(kActorMcCoy, kClueAnsweringMachineMessage, true, kActorAnsweringMachine);
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}
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}
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@ -253,6 +253,9 @@ void SceneScriptDR06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
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void SceneScriptDR06::PlayerWalkedIn() {
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if (Game_Flag_Query(kFlagDR04toDR06)) {
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if (_vm->_cutContent) {
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ADQ_Add(kActorAnsweringMachine, 60, kAnimationModeTalk);
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}
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -729.57f, 136.6f, -1016.0f, 0, false, false, false);
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}
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Game_Flag_Reset(kFlagDR04toDR06);
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@ -126,10 +126,13 @@ void SceneScriptMA06::PlayerWalkedIn() {
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Ambient_Sounds_Adjust_Looping_Sound(kSfxELEAMB3, 10, 0, 1u);
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Ambient_Sounds_Adjust_Looping_Sound(kSfxAPRTFAN1, 10, 0, 1u);
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Actor_Says(kActorAnsweringMachine, 80, 3); // your floor number please
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if (_vm->_cutContent) {
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Actor_Says(kActorAnsweringMachine, 70, kAnimationModeTalk); // voice print identification
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}
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Actor_Says(kActorAnsweringMachine, 80, kAnimationModeTalk); // your floor number please
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Actor_Says(kActorMcCoy, 2940, 18); // McCoy: McCoy 88F
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Game_Flag_Set(kFlagMA06ToMA02); // to McCoy's Apartment
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Actor_Says(kActorAnsweringMachine, 90, 3); // 88 thank you
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Actor_Says(kActorAnsweringMachine, 90, kAnimationModeTalk); // 88 thank you
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Actor_Face_Actor(kActorMcCoy, kActorRachael, true);
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Actor_Says(kActorMcCoy, 2710, 14); // Excuse me
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@ -168,7 +171,10 @@ void SceneScriptMA06::PlayerWalkedIn() {
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Ambient_Sounds_Adjust_Looping_Sound(kSfxELEAMB3, 10, 0, 1u);
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Ambient_Sounds_Adjust_Looping_Sound(kSfxAPRTFAN1, 10, 0, 1u);
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Actor_Says(kActorAnsweringMachine, 80, 3); // your floor number please
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if (_vm->_cutContent) {
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Actor_Says(kActorAnsweringMachine, 70, kAnimationModeTalk); // voice print identification
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}
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Actor_Says(kActorAnsweringMachine, 80, kAnimationModeTalk); // your floor number please
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Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsInsideElevatorStartTalkAct4);
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//
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Delay(500);
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@ -256,7 +262,10 @@ void SceneScriptMA06::activateElevator() {
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break;
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}
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Actor_Says(kActorAnsweringMachine, 80, kAnimationModeTalk);
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if (_vm->_cutContent) {
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Actor_Says(kActorAnsweringMachine, 70, kAnimationModeTalk); // voice print identification
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}
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Actor_Says(kActorAnsweringMachine, 80, kAnimationModeTalk); // your floor number please
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Player_Gains_Control();
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int floorLevel = Elevator_Activate(kElevatorMA);
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#if BLADERUNNER_ORIGINAL_BUGS
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@ -279,7 +288,7 @@ void SceneScriptMA06::activateElevator() {
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} else {
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Sound_Play(kSfxELEBAD1, 100, 0, 0, 50);
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Delay(500);
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Actor_Says(kActorAnsweringMachine, 610, 3);
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Actor_Says(kActorAnsweringMachine, 610, kAnimationModeTalk);
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}
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} else { // floorLevel == 0
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Actor_Says(kActorMcCoy, 2940, 18);
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@ -293,7 +302,7 @@ void SceneScriptMA06::activateElevator() {
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Actor_Says(kActorMcCoy, 8527, kAnimationModeTalk);
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} else {
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Game_Flag_Set(kFlagMA06ToMA02);
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Actor_Says(kActorAnsweringMachine, 90, 3);
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Actor_Says(kActorAnsweringMachine, 90, kAnimationModeTalk);
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}
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}
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}
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