SHERLOCK: Implemented UserInterface::handleInput

This commit is contained in:
Paul Gilbert 2015-03-23 21:52:20 -04:00
parent 73085bf570
commit 73de00b72f
9 changed files with 237 additions and 4 deletions

View File

@ -311,4 +311,8 @@ void People::walkToCoords(const Common::Point &destPos, int destDir) {
warning("TODO: walkToCoords");
}
void People::goAllTheWay() {
// TODO
}
} // End of namespace Sherlock

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@ -59,7 +59,6 @@ private:
Sprite &_player;
bool _walkLoaded;
int _oldWalkSequence;
bool _allowWalkAbort;
public:
Common::Point _walkDest;
Common::Stack<Common::Point> _walkTo;
@ -67,6 +66,7 @@ public:
bool _portraitLoaded;
Object _portrait;
bool _clearingThePortrait;
bool _allowWalkAbort;
public:
People(SherlockEngine *vm);
~People();
@ -86,6 +86,8 @@ public:
void gotoStand(Sprite &sprite);
void walkToCoords(const Common::Point &destPos, int destDir);
void goAllTheWay();
};
} // End of namespace Sherlock

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@ -1427,5 +1427,27 @@ int Scene::findBgShape(const Common::Rect &r) {
return -1;
}
/**
* Checks to see if the given position in the scene belongs to a given zone type.
* If it is, the zone is activated and used just like a TAKL zone or aFLAG_SET zone.
*/
int Scene::checkForZones(const Common::Point &pt, int zoneType) {
int matches = 0;
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];
if ((o._aType == zoneType && o._type != INVALID) && o._type != HIDDEN) {
Common::Rect r = o._type == NO_SHAPE ? o.getNoShapeBounds() : o.getNewBounds();
if (r.contains(pt)) {
++matches;
o.setFlagsAndToggles();
_vm->_talk->talkTo(o._use[0]._target);
}
}
}
return matches;
}
} // End of namespace Sherlock

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@ -177,6 +177,8 @@ public:
void clearInfo();
int findBgShape(const Common::Rect &r);
int checkForZones(const Common::Point &pt, int zoneType);
};
} // End of namespace Sherlock

View File

@ -138,8 +138,6 @@ void SherlockEngine::sceneLoop() {
* Handle all player input
*/
void SherlockEngine::handleInput() {
bool personFound;
_events->pollEventsAndWait();
// See if a key or mouse button is pressed

View File

@ -34,6 +34,10 @@ void Talk::talkTo(const Common::String &name) {
// TODO
}
void Talk::talk(int objNum) {
// TODO
}
/**
* Clear loaded talk data
*/

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@ -51,6 +51,8 @@ public:
void talkTo(const Common::String &name);
void talk(int objNum);
void freeTalkVars();
};

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@ -72,6 +72,8 @@ UserInterface::UserInterface(SherlockEngine *vm) : _vm(vm) {
_windowOpen = false;
_oldLook = false;
_keyboardInput = false;
_invMode = 0;
_pause = false;
_controls = nullptr; // new ImageFile("menu.all");
}
@ -82,8 +84,10 @@ UserInterface::~UserInterface() {
void UserInterface::handleInput() {
Events &events = *_vm->_events;
People &people = *_vm->_people;
Scene &scene = *_vm->_scene;
Screen &screen = *_vm->_screen;
Talk &talk = *_vm->_talk;
if (_menuCounter)
whileMenuCounter();
@ -190,7 +194,146 @@ void UserInterface::handleInput() {
}
}
// TODO
// Reset the old bgshape number if the mouse button is released, so that
// it can e re-highlighted when we come back here
if ((events._rightReleased && _helpStyle) || (events._released && !_helpStyle))
_oldBgFound = -1;
// Do routines that should be done before input processing
switch (_menuMode) {
case LOOK_MODE:
if (!_windowOpen) {
if (events._released && _bgFound >= 0 && _bgFound < 1000) {
if (!scene._bgShapes[_bgFound]._examine.empty())
examine();
} else {
lookScreen(pt);
}
}
break;
case MOVE_MODE:
case OPEN_MODE:
case CLOSE_MODE:
case PICKUP_MODE:
lookScreen(pt);
break;
case TALK_MODE:
if (!_windowOpen) {
bool personFound;
if (_bgFound >= 1000) {
personFound = false;
if (!events._released)
lookScreen(pt);
} else {
personFound = scene._bgShapes[_bgFound]._aType == PERSON && _bgFound != -1;
}
if (events._released && personFound)
talk.talk(_bgFound);
else if (personFound)
lookScreen(pt);
else if (_bgFound < 1000)
clearInfo();
}
break;
case USE_MODE:
case GIVE_MODE:
case INV_MODE:
if (_invMode == 1 || _invMode == 2 || _invMode == 3) {
if (pt.y < CONTROLS_Y)
lookInv();
else
lookScreen(pt);
}
break;
default:
break;
}
//
// Do input processing
//
if (events._pressed || events._released || events._rightPressed ||
_keycode != Common::KEYCODE_INVALID || _pause) {
if (((events._released && (_helpStyle || _help == -1)) || (events._rightReleased && !_helpStyle)) &&
(pt.y <= CONTROLS_Y) && (_menuMode == STD_MODE)) {
// The mouse was clicked in the playing area with no action buttons down.
// Check if the mouse was clicked in a script zone. If it was,
// then execute the script. Otherwise, walk to the given position
if (scene.checkForZones(pt, SCRIPT_ZONE) != 0) {
// Mouse clicked in script zone
events._pressed = events._released = false;
} else {
people._walkDest = pt;
people._allowWalkAbort = false;
people.goAllTheWay();
}
if (_oldKey != -1) {
restoreButton(_oldTemp);
_oldKey = -1;
}
}
// Handle action depending on selected mode
switch (_menuMode) {
case LOOK_MODE:
if (_windowOpen)
doLookControl();
break;
case MOVE_MODE:
doMiscControl(ALLOW_MOVEMENT);
break;
case TALK_MODE:
if (_windowOpen)
doTalkControl();
break;
case OPEN_MODE:
doMiscControl(ALLOW_OPEN);
break;
case CLOSE_MODE:
doMiscControl(ALLOW_CLOSE);
break;
case PICKUP_MODE:
doPickControl();
break;
case USE_MODE:
case GIVE_MODE:
case INV_MODE:
doInvControl();
break;
case FILES_MODE:
doEnvControl();
break;
default:
break;
}
// As long as there isn't an open window, do main input processing.
// Windows are opened when in TALK, USE, INV, and GIVE modes
if ((!_windowOpen && !_menuCounter && pt.y > CONTROLS_Y) ||
_keycode != Common::KEYCODE_INVALID) {
if (events._pressed || events._released || _pause ||
_keycode != Common::KEYCODE_INVALID)
doMainControl();
}
if (pt.y < CONTROLS_Y && events._pressed && _oldTemp != (_menuMode - 1) && _oldKey != -1)
restoreButton(_oldTemp);
}
}
/**
@ -303,4 +446,44 @@ void UserInterface::whileMenuCounter() {
}
}
void UserInterface::examine() {
// TODO
}
void UserInterface::lookScreen(const Common::Point &pt) {
// TODO
}
void UserInterface::lookInv() {
// TODO
}
void UserInterface::doEnvControl() {
// TODO
}
void UserInterface::doInvControl() {
// TODO
}
void UserInterface::doLookControl() {
// TODO
}
void UserInterface::doMainControl() {
// TODO
}
void UserInterface::doMiscControl(int allowed) {
// TODO
}
void UserInterface::doPickControl() {
// TODO
}
void UserInterface::doTalkControl() {
// TODO
}
} // End of namespace Sherlock

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@ -62,6 +62,8 @@ private:
ImageFile *_controls;
int _oldLook;
bool _keyboardInput;
int _invMode;
bool _pause;
private:
void depressButton(int num);
@ -70,6 +72,20 @@ private:
void pushButton(int num);
void toggleButton(int num);
void examine();
void lookScreen(const Common::Point &pt);
void lookInv();
void doEnvControl();
void doInvControl();
void doLookControl();
void doMainControl();
void doMiscControl(int allowed);
void doPickControl();
void doTalkControl();
public:
MenuMode _menuMode;
int _menuCounter;