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MATH: Add stream-reading to the vector-classes
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6668354920
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@ -87,5 +87,5 @@ Matrix4 Quaternion::toMatrix() {
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dst.setData(newMat);
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return dst;
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}
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}
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@ -41,13 +41,15 @@ public:
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Quaternion() : Vector4d(0, 0, 0, 0) {}
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Quaternion(float lx, float ly, float lz, float lw) : Vector4d(lx, ly, lz, lw) {}
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Quaternion(const Quaternion &q) : Vector4d(q.x(), q.y(), q.z(), q.w()) {}
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Quaternion(const Vector4d &vec) : Vector4d(vec.x(), vec.y(), vec.z(), vec.w()) {}
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Matrix4 toMatrix();
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void slerpQuat(Quaternion dst, const Quaternion from, const Quaternion to, const float t);
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inline static Quaternion get_quaternion(const char *data) {
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return Quaternion(get_float(data), get_float(data + 4), get_float(data + 8), get_float(data + 12));
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}
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Quaternion& operator=(Vector4d &vec);
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};
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} // end of namespace Math
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@ -21,7 +21,7 @@
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*/
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#include "math/vector2d.h"
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#include "common/stream.h"
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#include "common/streamdebug.h"
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namespace Math {
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@ -66,5 +66,12 @@ Vector3d Vector2d::toVector3d() const {
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Vector3d v(value(0), value(1), 0);
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return v;
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}
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void Vector2d::readFromStream(Common::ReadStream *stream) {
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char buf[8];
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stream->read(buf, 8);
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setX(get_float(buf));
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setY(get_float(buf + 4));
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}
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}
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@ -26,6 +26,10 @@
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#include "math/vector.h"
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#include "math/vector3d.h"
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namespace Common {
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class ReadStream;
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}
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namespace Math {
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template<>
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@ -45,6 +49,12 @@ public:
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Angle getAngle() const;
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Vector3d toVector3d() const;
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/**
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* Reads 2 floats from the passed stream, and uses them
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* as x and y in chronological order.
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*/
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void readFromStream(Common::ReadStream *stream);
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};
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typedef Matrix<2, 1> Vector2d;
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@ -21,7 +21,7 @@
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*/
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#include "common/streamdebug.h"
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#include "common/stream.h"
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#include "math/vector3d.h"
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namespace Math {
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@ -55,5 +55,13 @@ void Vector3d::set(float lx, float ly, float lz) {
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Angle Vector3d::unitCircleAngle() const {
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return Angle::arcTangent2(y(), x());
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}
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void Vector3d::readFromStream(Common::ReadStream *stream) {
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char buf[12];
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stream->read(buf, 12);
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x() = get_float(buf);
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y() = get_float(buf + 4);
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z() = get_float(buf + 8);
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}
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} // end of namespace Math
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@ -29,6 +29,10 @@
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#include "math/vector.h"
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#include "math/angle.h"
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namespace Common {
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class ReadStream;
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}
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namespace Math {
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typedef Matrix<3, 1> Vector3d;
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@ -67,7 +71,12 @@ public:
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inline static Vector3d get_vector3d(const char *data) {
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return Vector3d(get_float(data), get_float(data + 4), get_float(data + 8));
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}
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/**
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* Reads 3 floats from the passed stream, and uses them
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* as x,y,z in chronological order.
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*/
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void readFromStream(Common::ReadStream *stream);
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};
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} // end of namespace Math
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@ -21,7 +21,7 @@
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*/
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#include "common/streamdebug.h"
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#include "common/stream.h"
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#include "math/vector4d.h"
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namespace Math {
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@ -50,5 +50,14 @@ Vector4d::Matrix(const float *data) :
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void Vector4d::set(float lx, float ly, float lz, float lw) {
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x() = lx; y() = ly; z() = lz; w() = lw;
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}
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void Vector4d::readFromStream(Common::ReadStream *stream) {
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char buf[16];
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stream->read(buf, 16);
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x() = get_float(buf);
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y() = get_float(buf + 4);
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z() = get_float(buf + 8);
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w() = get_float(buf + 12);
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}
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} // end of namespace Math
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@ -29,6 +29,10 @@
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#include "math/vector.h"
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#include "math/angle.h"
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namespace Common {
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class ReadStream;
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}
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namespace Math {
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typedef Matrix<4, 1> Vector4d;
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@ -59,7 +63,12 @@ public:
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inline static Vector4d get_vector4d(const char *data) {
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return Vector4d(get_float(data), get_float(data + 4), get_float(data + 8), get_float(data + 12));
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}
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/**
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* Reads 4 floats from the passed stream, and uses them
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* as x,y,z,w in chronological order.
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*/
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void readFromStream(Common::ReadStream *stream);
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};
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} // end of namespace Math
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