mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
SCUMM: fix whitespaces (patch #3281359)
This commit is contained in:
parent
a48b705c54
commit
7407a48cd3
@ -401,7 +401,7 @@ int CharsetRendererClassic::getCharWidth(uint16 chr) {
|
||||
spacing++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} else if (chr >= 0x80) {
|
||||
return _vm->_2byteWidth / 2;
|
||||
}
|
||||
@ -618,11 +618,12 @@ int CharsetRendererV3::getCharWidth(uint16 chr) {
|
||||
spacing = 4;
|
||||
} else if (chr & 0x80) {
|
||||
spacing = _vm->_2byteWidth / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!spacing)
|
||||
if (!spacing) {
|
||||
spacing = *(_widthTable + chr);
|
||||
}
|
||||
|
||||
return spacing;
|
||||
}
|
||||
@ -857,17 +858,17 @@ void CharsetRenderer::processTownsCharsetColors(uint8 bytesPerPixel) {
|
||||
if (_vm->_game.platform == Common::kPlatformFMTowns) {
|
||||
for (int i = 0; i < (1 << bytesPerPixel); i++) {
|
||||
uint8 c = _vm->_charsetColorMap[i];
|
||||
|
||||
|
||||
if (c > 16) {
|
||||
uint8 t = (_vm->_currentPalette[c * 3] < 32) ? 4 : 12;
|
||||
t |= ((_vm->_currentPalette[c * 3 + 1] < 32) ? 2 : 10);
|
||||
t |= ((_vm->_currentPalette[c * 3 + 1] < 32) ? 1 : 9);
|
||||
c = t;
|
||||
}
|
||||
|
||||
|
||||
if (c == 0)
|
||||
c = _vm->_townsOverrideShadowColor;
|
||||
|
||||
|
||||
c = ((c & 0x0f) << 4) | (c & 0x0f);
|
||||
_vm->_townsCharsetColorMap[i] = c;
|
||||
}
|
||||
@ -920,12 +921,12 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) {
|
||||
noSjis = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (useTownsFontRomCharacter(chr) && !noSjis) {
|
||||
charPtr = 0;
|
||||
_vm->_cjkChar = chr;
|
||||
enableShadow(true);
|
||||
|
||||
|
||||
width = getCharWidth(chr);
|
||||
// For whatever reason MI1 uses a different font width
|
||||
// for alignment calculation and for drawing when
|
||||
@ -947,7 +948,7 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) {
|
||||
height++;
|
||||
}
|
||||
} else
|
||||
#endif
|
||||
#endif
|
||||
{
|
||||
uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4);
|
||||
assert(charOffs < 0x14000);
|
||||
@ -1259,14 +1260,14 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con
|
||||
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
|
||||
byte *dst3 = dst2;
|
||||
byte *dst4 = dst2;
|
||||
if (scale2x) {
|
||||
if (scale2x) {
|
||||
dst3 = dst2 + s.pitch;
|
||||
dst4 = dst3 + s.pitch;
|
||||
pitch <<= 1;
|
||||
}
|
||||
if (_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 5)
|
||||
col = _vm->_townsCharsetColorMap[1];
|
||||
#endif
|
||||
#endif
|
||||
|
||||
for (y = 0; y < height && y + drawTop < s.h; y++) {
|
||||
for (x = 0; x < width; x++) {
|
||||
@ -1287,19 +1288,19 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con
|
||||
if (scale2x) {
|
||||
dst[2] = dst[3] = dst2[2] = dst2[3] = _shadowColor;
|
||||
dst3[0] = dst4[0] = dst3[1] = dst4[1] = _shadowColor;
|
||||
} else
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
dst[1] = dst2[0] = _shadowColor;
|
||||
if (_shadowMode != kFMTOWNSShadowMode)
|
||||
dst2[1] = _shadowColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
dst[0] = col;
|
||||
|
||||
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
|
||||
if (scale2x)
|
||||
dst[1] = dst2[0] = dst2[1] = col;
|
||||
dst[1] = dst2[0] = dst2[1] = col;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -1317,7 +1318,7 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con
|
||||
|
||||
dst += pitch;
|
||||
dst2 += pitch;
|
||||
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
|
||||
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
|
||||
dst3 += pitch;
|
||||
dst4 += pitch;
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user