Correct check for font data table used in The Feeble Files.

svn-id: r41393
This commit is contained in:
Travis Howell 2009-06-09 00:00:24 +00:00
parent 03423bbabd
commit 741de2812c

View File

@ -2105,9 +2105,9 @@ void AGOSEngine::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) {
w = getFeebleFontSize(chr);
if (_language == Common::PL_POL)
src = feeble_windowFont + (chr - 32) * 13;
else
src = polish_feeble_windowFont + (chr - 32) * 13;
else
src = feeble_windowFont + (chr - 32) * 13;
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
dst = (byte *)screen->pixels + y * _dxSurfacePitch + x + window->textColumnOffset;
h = 8;