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Correct check for font data table used in The Feeble Files.
svn-id: r41393
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03423bbabd
commit
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@ -2105,9 +2105,9 @@ void AGOSEngine::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) {
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w = getFeebleFontSize(chr);
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if (_language == Common::PL_POL)
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src = feeble_windowFont + (chr - 32) * 13;
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else
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src = polish_feeble_windowFont + (chr - 32) * 13;
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else
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src = feeble_windowFont + (chr - 32) * 13;
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} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
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dst = (byte *)screen->pixels + y * _dxSurfacePitch + x + window->textColumnOffset;
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h = 8;
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