Use sound types for sound in HE Games

svn-id: r21018
This commit is contained in:
Travis Howell 2006-03-02 23:31:28 +00:00
parent 907bd7128d
commit 7423394bdd

View File

@ -335,6 +335,13 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) {
int priority, rate;
byte flags = Audio::Mixer::FLAG_UNSIGNED;
Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType;
if (soundID == 1)
type = Audio::Mixer::kSpeechSoundType;
else if (soundID > _vm->_numSounds)
type = Audio::Mixer::kMusicSoundType;
if (heChannel == -1)
heChannel = (_vm->VAR_RESERVED_SOUND_CHANNELS != 0xFF) ? findFreeSoundChannel() : 1;
@ -374,7 +381,7 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) {
musicFile.close();
if (_vm->_game.heversion == 70) {
_vm->_mixer->playRaw(&_heSoundChannels[heChannel], spoolPtr, size, 11025, flags, soundID);
_vm->_mixer->playRaw(&_heSoundChannels[heChannel], spoolPtr, size, 11025, flags, soundID, 255, 0, 0,0, type);
return;
}
}
@ -396,7 +403,7 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) {
// Support for sound in later Backyard sports games
if (READ_BE_UINT32(ptr) == MKID_BE('RIFF') || READ_BE_UINT32(ptr) == MKID_BE('WSOU')) {
uint16 type;
uint16 compType;
int blockAlign;
char *sound;
@ -406,11 +413,11 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) {
size = READ_LE_UINT32(ptr + 4);
Common::MemoryReadStream stream(ptr, size);
if (!loadWAVFromStream(stream, size, rate, flags, &type, &blockAlign)) {
if (!loadWAVFromStream(stream, size, rate, flags, &compType, &blockAlign)) {
error("playSound: Not a valid WAV file");
}
if (type == 17) {
if (compType == 17) {
AudioStream *voxStream = new ADPCMInputStream(&stream, size, kADPCMIma, (flags & Audio::Mixer::FLAG_STEREO) ? 2 : 1, blockAlign);
sound = (char *)malloc(size * 4);
@ -423,7 +430,7 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) {
memcpy(sound, ptr + stream.pos(), size);
}
_vm->_mixer->stopHandle(_heSoundChannels[heChannel]);
_vm->_mixer->playRaw(&_heSoundChannels[heChannel], sound, size, rate, flags, soundID);
_vm->_mixer->playRaw(&_heSoundChannels[heChannel], sound, size, rate, flags, soundID, 255, 0, 0,0, type);
}
// Support for sound in Humongous Entertainment games
else if (READ_BE_UINT32(ptr) == MKID_BE('DIGI') || READ_BE_UINT32(ptr) == MKID_BE('TALK')) {
@ -463,7 +470,7 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) {
}
_vm->_mixer->stopHandle(_heSoundChannels[heChannel]);
_vm->_mixer->playRaw(&_heSoundChannels[heChannel], ptr + heOffset + 8, size, rate, flags, soundID);
_vm->_mixer->playRaw(&_heSoundChannels[heChannel], ptr + heOffset + 8, size, rate, flags, soundID, 255, 0, 0,0, type);
_vm->setHETimer(heChannel + 4);
_heChannel[heChannel].sound = soundID;
@ -485,7 +492,7 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) {
_vm->_mixer->stopID(_currentMusic);
_currentMusic = soundID;
_vm->_mixer->playRaw(NULL, ptr + 8, size, rate, flags, soundID);
_vm->_mixer->playRaw(NULL, ptr + 8, size, rate, flags, soundID, 255, 0, 0,0, type);
}
else if (READ_BE_UINT32(ptr) == MKID_BE('MIDI')) {
if (_vm->_imuse) {