ACCESS: Implement mWhileJWalk2 (WIP)

This commit is contained in:
Strangerke 2014-11-21 00:09:28 +01:00 committed by Paul Gilbert
parent 690bea4c88
commit 7427f29e85
2 changed files with 101 additions and 1 deletions

View File

@ -225,6 +225,100 @@ void AmazonScripts::mWhile2() {
} while (_vm->_flags[52] == 4);
}
void AmazonScripts::initJWalk2() {
const int JUNGLE1OBJ[7][4] = {
{2, 470, 0, 20},
{0, 290, 0, 50},
{1, 210, 0, 40},
{0, 500, 0, 30},
{1, 550, 0, 20},
{0, 580, 0, 60},
{1, 650, 0, 30}
};
_vm->_screen->fadeOut();
_vm->_events->hideCursor();
_vm->_screen->clearScreen();
_vm->_buffer2.clearBuffer();
_vm->_screen->setBufferScan();
_vm->_screen->_scrollX = _vm->_screen->_scrollY;
_vm->_screen->_scrollCol = _vm->_screen->_scrollRow;
_vm->_room->buildScreen();
_vm->copyBF2Vid();
_vm->_screen->fadeIn();
// KEYFL = 0;
_game->_plane._xCount = 2;
_vm->_player->_scrollAmount = 5;
_xTrack = -10;
_yTrack = _zTrack = 0;
_xCam = 480;
_yCam = 0;
_zCam = 80;
_game->_timers[24]._timer = 1;
_game->_timers[24]._initTm = 1;
++_game->_timers[24]._flag;
_pNumObj = 7;
for (int i = 0; i < _pNumObj; i++) {
_pObject[i] = _vm->_objectsTable[24];
_pImgNum[i] = JUNGLE1OBJ[i][0];
_pObjX[i] = JUNGLE1OBJ[i][1];
_pObjY[i] = JUNGLE1OBJ[i][2];
_pObjZ[i] = JUNGLE1OBJ[i][3];
_pObjXl[i] = _pObjYl[i] = 0;
}
_jCnt[0] = 0;
_jCnt[1] = 3;
_jCnt[2] = 5;
_jungleX[0] = 50;
_jungleX[1] = 16;
_jungleX[2] = 93;
}
void AmazonScripts::jungleMove() {
warning("TODO jungleMove");
}
void AmazonScripts::mWhileJWalk2() {
Screen &screen = *_vm->_screen;
initJWalk2();
while(true) {
_vm->_images.clear();
_vm->_events->_vbCount = 6;
_pImgNum[0] = _game->_plane._xCount;
while ((screen._scrollCol + screen._vWindowWidth) != _vm->_room->_playFieldWidth) {
int scrollX = screen._scrollCol + screen._vWindowWidth;
jungleMove();
while (scrollX >= TILE_WIDTH) {
screen._scrollX -= TILE_WIDTH;
++screen._scrollCol;
_vm->_buffer1.moveBufferLeft();
_vm->_room->buildColumn(screen._scrollCol + screen._vWindowWidth, screen._vWindowBytesWide);
}
if (_game->_plane._xCount == 2)
++_game->_plane._xCount;
else
--_game->_plane._xCount;
pan();
scrollJWalk();
g_system->delayMillis(10);
while (!_vm->shouldQuit() && _vm->_events->_vbCount > 0) {
_vm->_events->pollEvents();
g_system->delayMillis(10);
}
}
}
_vm->_events->showCursor();
}
void AmazonScripts::doFlyCell() {
Plane &plane = _game->_plane;
SpriteResource *sprites = _vm->_objectsTable[15];
@ -667,7 +761,7 @@ void AmazonScripts::mWhile(int param1) {
mWhile2();
break;
case 8:
warning("TODO JWALK2");
mWhileJWalk2();
break;
default:
break;

View File

@ -53,6 +53,9 @@ private:
int _pObjXl[16];
int _pObjYl[16];
int _jCnt[3];
int _jungleX[3];
void pan();
protected:
@ -70,6 +73,9 @@ protected:
void mWhileFly();
void mWhileFall();
void mWhileJWalk();
void initJWalk2();
void jungleMove();
void mWhileJWalk2();
void mWhile(int param1);
void setVerticalCode(Common::Rect bounds);
void setHorizontalCode(Common::Rect bounds);