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HUGO: Use DOS names for and exact names in endGame()
svn-id: r54131
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170b21c2ce
commit
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@ -41,8 +41,8 @@ uint32 HugoEngine::getFeatures() const {
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static const PlainGameDescriptor hugoGames[] = {
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// Games
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{"hugo1", "Hugo 1: Hugo's House of Horrors"},
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{"hugo2", "Hugo 2: Hugo's Mystery Adventure"},
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{"hugo3", "Hugo 3: Hugo's Amazon Adventure"},
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{"hugo2", "Hugo 2: Whodunit?"},
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{"hugo3", "Hugo 3: Jungle of Doom"},
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{0, 0}
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};
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@ -985,16 +985,28 @@ void HugoEngine::initialize() {
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_rnd->setSeed(42); // Kick random number generator
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switch (getGameType()) {
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case kGameTypeHugo1:
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_episode = "\"HUGO'S HOUSE OF HORRORS\"";
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switch (_gameVariant) {
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case kGameVariantH1Dos:
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_episode = "\"Hugo's House of Horrors\"";
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_picDir = "";
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break;
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case kGameTypeHugo2:
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case kGameVariantH2Dos:
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_episode = "\"Hugo 2: Whodunit?\"";
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_picDir = "hugo2/";
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break;
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case kGameVariantH3Dos:
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_episode = "\"Hugo III: Jungle of Doom\"";
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_picDir = "hugo3/";
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break;
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case kGameVariantH1Win:
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_episode = "\"Hugo's Horrific Adventure\"";
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_picDir = "";
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break;
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case kGameVariantH2Win:
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_episode = "\"Hugo's Mystery Adventure\"";
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_picDir = "hugo2/";
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break;
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case kGameTypeHugo3:
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case kGameVariantH3Win:
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_episode = "\"Hugo's Amazon Adventure\"";
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_picDir = "hugo3/";
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break;
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@ -53,6 +53,9 @@ class RandomSource;
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* - Hugo's House of Horror
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* - Whodunit?
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* - Jungle of Doom
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* - Hugo's Horrific Adventure
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* - Hugo's Mystery Adventure
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* - Hugo's Amazon Adventure
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*/
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namespace Hugo {
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