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IHNM: Added the options dialog and quit dialog with very basic functionality (continue and exit game).
The buttons are still wrong and not all the options are implemented yet, but at least the game doesn't freeze when the user tries to open the options dialog and it's now possible to exit normally svn-id: r26735
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@ -318,11 +318,19 @@ static PanelButton IHNM_ConversePanelButtons[] = {
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};
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static PanelButton IHNM_OptionPanelButtons[] = {
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{kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
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//TODO: Add the rest of the buttons
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//TODO: Those coordinates might not be pixel perfect, check with the original interpreter
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{kPanelButtonOption, 20,150, 200,25, kTextQuitGame,'q',0, 0,0,0}, //quit
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{kPanelButtonOption, 20,175, 200,25, kTextContinuePlaying,'c',0, 0,0,0}, //continue
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//.....
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};
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static PanelButton IHNM_QuitPanelButtons[] = {
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{kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
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//FIXME: Show the correct quit dialog background
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//TODO: Those coordinates might not be pixel perfect, check with the original interpreter
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{kPanelButtonQuit, 25,80, 80,25, kTextQuit,'q',0, 0,0,0},
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{kPanelButtonQuit, 155,80, 80,25, kTextCancel,'c',0, 0,0,0},
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{kPanelButtonQuitText, -1,5, 0,0, kTextQuitTheGameQuestion,'-',0, 0,0,0},
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};
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static PanelButton IHNM_LoadPanelButtons[] = {
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@ -372,12 +380,12 @@ static const GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all
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-1, -1, // save file index
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0, // optionSaveFileVisible
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0, 0, // option panel offsets
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100, 75, // option panel offsets
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ARRAYSIZE(IHNM_OptionPanelButtons),
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IHNM_OptionPanelButtons,
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0,0, // quit panel offsets
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0,0, // quit panel width & height
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190,180, // quit panel offsets
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260,115, // quit panel width & height
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ARRAYSIZE(IHNM_QuitPanelButtons),
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IHNM_QuitPanelButtons,
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@ -719,7 +719,6 @@ void Interface::drawOption() {
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Rect rect2;
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PanelButton *panelButton;
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Point textPoint;
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if (_optionSaveFileSlider == NULL) return;//TODO:REMOVE
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backBuffer = _vm->_gfx->getBackBuffer();
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@ -737,9 +736,17 @@ void Interface::drawOption() {
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}
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if (_optionSaveRectTop.height() > 0) {
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backBuffer->drawRect(_optionSaveRectTop, kITEColorDarkGrey);
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if (_vm->getGameType() == GType_ITE) {
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backBuffer->drawRect(_optionSaveRectTop, kITEColorDarkGrey);
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} else {
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// TODO: Draw the button graphic properly for IHNM
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}
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}
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// FIXME: The _optionSaveFileSlider checks exist for IHNM, where
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// _optionSaveFileSlider is not initialized correctly yet
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if (_optionSaveFileSlider == NULL) return; //TODO:REMOVE
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drawButtonBox(backBuffer, _optionSaveRectSlider, kSlider, _optionSaveFileSlider->state > 0);
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if (_optionSaveRectBottom.height() > 0) {
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@ -1890,8 +1897,14 @@ void Interface::drawPanelButtonText(Surface *ds, InterfacePanel *panel, PanelBut
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}
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text = _vm->getTextString(textId);
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textWidth = _vm->_font->getStringWidth(kKnownFontMedium, text, 0, kFontNormal);
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textHeight = _vm->_font->getHeight(kKnownFontMedium);
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// TODO: This looks like to be the proper font for IHNM, check for validity
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if (_vm->getGameType() == GType_ITE) {
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textWidth = _vm->_font->getStringWidth(kKnownFontMedium, text, 0, kFontNormal);
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textHeight = _vm->_font->getHeight(kKnownFontMedium);
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} else {
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textWidth = _vm->_font->getStringWidth(kKnownFontVerb, text, 0, kFontNormal);
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textHeight = _vm->_font->getHeight(kKnownFontVerb);
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}
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point.x = panel->x + panelButton->xOffset + (panelButton->width / 2) - (textWidth / 2);
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point.y = panel->y + panelButton->yOffset + (panelButton->height / 2) - (textHeight / 2);
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@ -1905,8 +1918,13 @@ void Interface::drawPanelButtonText(Surface *ds, InterfacePanel *panel, PanelBut
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panel->calcPanelButtonRect(panelButton, rect);
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drawButtonBox(ds, rect, kButton, panelButton->state > 0);
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_vm->_font->textDraw(kKnownFontMedium, ds, text, point,
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_vm->KnownColor2ColorId(textColor), _vm->KnownColor2ColorId(kKnownColorVerbTextShadow), kFontShadow);
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// TODO: This looks like to be the proper font for IHNM, check for validity
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if (_vm->getGameType() == GType_ITE)
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_vm->_font->textDraw(kKnownFontMedium, ds, text, point,
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_vm->KnownColor2ColorId(textColor), _vm->KnownColor2ColorId(kKnownColorVerbTextShadow), kFontShadow);
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else
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_vm->_font->textDraw(kKnownFontVerb, ds, text, point,
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_vm->KnownColor2ColorId(textColor), _vm->KnownColor2ColorId(kKnownColorVerbTextShadow), kFontShadow);
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}
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void Interface::drawPanelButtonArrow(Surface *ds, InterfacePanel *panel, PanelButton *panelButton) {
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