work around script bug #911508 BS1: Crash when loading certain savegames

svn-id: r13215
This commit is contained in:
Robert Göffringmann 2004-03-07 19:14:32 +00:00
parent ec5f7b87c6
commit 757bc4cec6
2 changed files with 12 additions and 0 deletions

View File

@ -81,6 +81,16 @@ void Logic::newScreen(uint32 screen) {
Object *compact = (Object*)_objMan->fetchObject(PLAYER);
if (SwordEngine::_systemVars.justRestoredGame) { // if we've just restored a game - we want George to be exactly as saved
// work around script bug #911508
if ((_scriptVars[SCREEN] == 25) && (_scriptVars[SAND_FLAG] == 4)) {
Object *cpt = _objMan->fetchObject(SAND_25);
Object *george = _objMan->fetchObject(PLAYER);
if (george->o_place == HOLDING_REPLICA_25) // is george holding the replica in his hands?
fnFullSetFrame(cpt, SAND_25, IMPFLRCDT, IMPFLR, 0, 0, 0, 0); // empty impression in floor
else
fnFullSetFrame(cpt, SAND_25, IMPPLSCDT, IMPPLS, 0, 0, 0, 0); // impression filled with plaster
}
fnAddHuman(NULL, 0, 0, 0, 0, 0, 0, 0);
if (_scriptVars[GEORGE_WALKING]) { // except that if George was walking when we saveed the game
fnStandAt(compact, PLAYER, _scriptVars[CHANGE_X], _scriptVars[CHANGE_Y], _scriptVars[CHANGE_DIR], _scriptVars[CHANGE_STANCE], 0,0);

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@ -1534,6 +1534,8 @@ enum ScriptVariableNames {
POCKET_52
};
#define SAND_25 1638407
#define HOLDING_REPLICA_25 1638408
#define GMASTER_79 5177345
#define SCR_std_off (0*0x10000 + 6)
#define SCR_exit0 (0*0x10000 + 7)