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SCI: added comment about using color 255 all the time for amiga games
svn-id: r47523
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@ -59,6 +59,9 @@ Screen::Screen(ResourceManager *resMan, int16 width, int16 height, bool upscaled
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_unditherState = true;
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if (_resMan->isVGA() || (_resMan->getViewType() == kViewAmiga)) {
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// It's not 100% accurate to set white to be 255 for amiga games
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// The problem is: there are 16-color and 32-color amiga games, so we would need to jump around
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// 255 is defined as white in our sci at all times, so it doesnt matter
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_colorWhite = 255;
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if (getSciVersion() >= SCI_VERSION_1_1)
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_colorDefaultVectorData = 255;
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