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not need call refreshScripts in demo version of comi
svn-id: r30479
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a493647076
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@ -2122,8 +2122,8 @@ void ScummEngine_v7::scummLoop_handleSound() {
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ScummEngine_v6::scummLoop_handleSound();
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if (_imuseDigital) {
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_imuseDigital->flushTracks();
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// In CoMI and the full (non-demo) version of The Dig, also invoke IMuseDigital::refreshScripts
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if ( ((_game.id == GID_DIG) && (!(_game.features & GF_DEMO))) || (_game.id == GID_CMI) )
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// In CoMI and the Dig the full (non-demo) version invoke IMuseDigital::refreshScripts
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if ((_game.id == GID_DIG || _game.id == GID_CMI) && !(_game.features & GF_DEMO))
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_imuseDigital->refreshScripts();
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}
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if (_smixer) {
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