not need call refreshScripts in demo version of comi

svn-id: r30479
This commit is contained in:
Paweł Kołodziejski 2008-01-13 23:44:52 +00:00
parent a493647076
commit 758c4b1655

View File

@ -2122,8 +2122,8 @@ void ScummEngine_v7::scummLoop_handleSound() {
ScummEngine_v6::scummLoop_handleSound();
if (_imuseDigital) {
_imuseDigital->flushTracks();
// In CoMI and the full (non-demo) version of The Dig, also invoke IMuseDigital::refreshScripts
if ( ((_game.id == GID_DIG) && (!(_game.features & GF_DEMO))) || (_game.id == GID_CMI) )
// In CoMI and the Dig the full (non-demo) version invoke IMuseDigital::refreshScripts
if ((_game.id == GID_DIG || _game.id == GID_CMI) && !(_game.features & GF_DEMO))
_imuseDigital->refreshScripts();
}
if (_smixer) {