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TETRAEDGE: Small debug message cleanups
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20b4f7c54e
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758f074a00
@ -99,7 +99,7 @@ void DocumentsBrowser::load() {
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button->setVisible(false);
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// Game tries to load a file that doesn't exist..
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debug("TODO?? DocumentsBrowser::load: Game opens Documents.xml here.");
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// TODO?? DocumentsBrowser::load: Game opens Documents.xml here
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_timer.start();
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}
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@ -212,7 +212,7 @@ void Game::addToScore(int score) {
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}
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bool Game::changeWarp(const Common::String &zone, const Common::String &scene, bool fadeFlag) {
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debug("Game::changeWarp(%s, %s, %s)", zone.c_str(), scene.c_str(), fadeFlag ? "true" : "false");
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//debug("Game::changeWarp(%s, %s, %s)", zone.c_str(), scene.c_str(), fadeFlag ? "true" : "false");
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Application *app = g_engine->getApplication();
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if (fadeFlag) {
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app->blackFade();
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@ -227,7 +227,7 @@ bool Game::changeWarp(const Common::String &zone, const Common::String &scene, b
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}
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bool Game::changeWarp2(const Common::String &zone, const Common::String &scene, bool fadeFlag) {
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debug("Game::changeWarp2(%s, %s, %s)", zone.c_str(), scene.c_str(), fadeFlag ? "true" : "false");
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//debug("Game::changeWarp2(%s, %s, %s)", zone.c_str(), scene.c_str(), fadeFlag ? "true" : "false");
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_warped = false;
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_movePlayerCharacterDisabled = false;
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_sceneCharacterVisibleFromLoad = false;
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@ -64,7 +64,7 @@ void TeLuaThread::_resume(int nargs) {
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warning("TeLuaThread::_resume: %s", msg);
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}
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if (_lastResumeResult != 1 && _released) {
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debug("TeLuaThread:: deleting this?");
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//debug("TeLuaThread:: deleting this?");
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delete this;
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}
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}
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@ -78,7 +78,7 @@ void TeLuaThread::execute(const Common::String &fname) {
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_resume(0);
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} else {
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if (!fname.contains("Update"))
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debug("[TeLuaThread::Execute0] La fonction : \"%s\" n'existe pas.", fname.c_str());
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debug("[TeLuaThread::Execute0] Function: \"%s\" does not exist", fname.c_str());
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lua_settop(_luaThread, -2);
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}
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}
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@ -93,7 +93,7 @@ void TeLuaThread::execute(const Common::String &fname, const TeVariant &p1) {
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_resume(1);
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} else {
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if (!fname.contains("Update"))
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debug("[TeLuaThread::Execute1] La fonction : \"%s\" n'existe pas.", fname.c_str());
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debug("[TeLuaThread::Execute1] Function: \"%s\" does not exist", fname.c_str());
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lua_settop(_luaThread, -2);
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}
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}
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@ -109,7 +109,7 @@ void TeLuaThread::execute(const Common::String &fname, const TeVariant &p1, cons
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_resume(2);
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} else {
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if (!fname.contains("Update"))
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debug("[TeLuaThread::Execute2] La fonction : \"%s\" n'existe pas.", fname.c_str());
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debug("[TeLuaThread::Execute2] Function: \"%s\" does not exist.", fname.c_str());
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lua_settop(_luaThread, -2);
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}
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}
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@ -126,7 +126,7 @@ void TeLuaThread::execute(const Common::String &fname, const TeVariant &p1, cons
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_resume(3);
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} else {
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if (!fname.contains("Update"))
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debug("[TeLuaThread::Execute3] La fonction : \"%s\" n'existe pas.", fname.c_str());
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debug("[TeLuaThread::Execute3] Function: \"%s\" does not exist.", fname.c_str());
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lua_settop(_luaThread, -4);
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}
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}
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@ -285,7 +285,7 @@ void TeRenderer::pushMatrix() {
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}
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void TeRenderer::dumpTransparentMeshProps() const {
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debug("** Transparent MeshProps: num:%ld pending:%d **", _numTransparentMeshes, _pendingTransparentMeshProperties);
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debug("** Transparent MeshProps: num:%d pending:%d **", _numTransparentMeshes, _pendingTransparentMeshProperties);
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debug("draw? / nverts / source / transl / zorder");
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for (uint i = 0; i < _transparentMeshProps.size(); i++) {
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debug("%s %d %d %s %f",
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@ -299,7 +299,7 @@ void TeRenderer::dumpTransparentMeshProps() const {
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}
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void TeRenderer::dumpTransparentMeshData() const {
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debug("** Transparent Meshes: num:%ld pending:%d **", _numTransparentMeshes, _pendingTransparentMeshProperties);
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debug("** Transparent Meshes: num:%d pending:%d **", _numTransparentMeshes, _pendingTransparentMeshProperties);
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debug("vert / normal / coord / color / vertNo");
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for (uint i = 0; i < _transparentMeshVertexes.size(); i++) {
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debug("%s %s %s %s %d",
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@ -48,7 +48,7 @@ void TeXmlGui::load(const Common::Path &path) {
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void TeXmlGui::clear() {
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_map.clear();
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debug("TODO: Finish TeXmlGui.clear()");
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// TODO: Finish TeXmlGui.clear()
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}
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} // end namespace Tetraedge
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