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WINTERMUTE: Make Sprites draw again.
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@ -417,7 +417,6 @@ HRESULT CBSurfaceSDL::DrawSprite(int X, int Y, RECT *Rect, float ZoomX, float Zo
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warning("CBSurfaceSDL::DrawSprite not fully ported yet"); // TODO.
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hasWarned = true;
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}
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return S_OK;
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#if 0
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byte r = D3DCOLGetR(Alpha);
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byte g = D3DCOLGetG(Alpha);
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