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MADS: Fix animation of lab door opening
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@ -1317,7 +1317,7 @@ void Scene506::handleDoorSequences() {
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case 82:
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_scene->_sequences.remove(_doorSequenceIdx);
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_doorSequenceIdx = _scene->_sequences.startPingPongCycle(_doorSpriteIdx, false, 7, 1, 0, 0);
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_doorSequenceIdx = _scene->_sequences.addReverseSpriteCycle(_doorSpriteIdx, false, 7, 1, 0, 0);
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_scene->_sequences.setDepth(_doorSequenceIdx, _doorDepth);
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if (_actionFl)
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_scene->_sequences.addSubEntry(_doorSequenceIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 84);
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