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IPHONE: Take advantage of Surface::getPixels.
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0ee407c44b
commit
7670680aa8
@ -310,7 +310,7 @@ void OSystem_IPHONE::hideOverlay() {
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void OSystem_IPHONE::clearOverlay() {
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//printf("clearOverlay()\n");
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bzero(_videoContext->overlayTexture.getBasePtr(0, 0), _videoContext->overlayTexture.h * _videoContext->overlayTexture.pitch);
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bzero(_videoContext->overlayTexture.getPixels(), _videoContext->overlayTexture.h * _videoContext->overlayTexture.pitch);
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dirtyFullOverlayScreen();
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}
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@ -319,7 +319,7 @@ void OSystem_IPHONE::grabOverlay(void *buf, int pitch) {
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int h = _videoContext->overlayHeight;
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byte *dst = (byte *)buf;
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const byte *src = (const byte *)_videoContext->overlayTexture.getBasePtr(0, 0);
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const byte *src = (const byte *)_videoContext->overlayTexture.getPixels();
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do {
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memcpy(dst, src, _videoContext->overlayWidth * sizeof(uint16));
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src += _videoContext->overlayTexture.pitch;
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@ -428,7 +428,7 @@ void OSystem_IPHONE::setMouseCursor(const void *buf, uint w, uint h, int hotspot
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_mouseKeyColor = keycolor;
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memcpy(_mouseBuffer.getBasePtr(0, 0), buf, h * _mouseBuffer.pitch);
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memcpy(_mouseBuffer.getPixels(), buf, h * _mouseBuffer.pitch);
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_mouseDirty = true;
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_mouseNeedTextureUpdate = true;
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@ -464,7 +464,7 @@ void OSystem_IPHONE::updateMouseTexture() {
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else
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palette = _gamePaletteRGBA5551;
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uint16 *mouseBuf = (uint16 *)mouseTexture.getBasePtr(0, 0);
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uint16 *mouseBuf = (uint16 *)mouseTexture.getPixels();
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for (uint x = 0; x < _videoContext->mouseWidth; ++x) {
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for (uint y = 0; y < _videoContext->mouseHeight; ++y) {
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const byte color = *(const byte *)_mouseBuffer.getBasePtr(x, y);
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@ -475,12 +475,12 @@ void OSystem_IPHONE::updateMouseTexture() {
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}
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}
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} else {
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if (crossBlit((byte *)mouseTexture.getBasePtr(0, 0), (const byte *)_mouseBuffer.getBasePtr(0, 0), mouseTexture.pitch,
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if (crossBlit((byte *)mouseTexture.getPixels(), (const byte *)_mouseBuffer.getPixels(), mouseTexture.pitch,
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_mouseBuffer.pitch, _mouseBuffer.w, _mouseBuffer.h, mouseTexture.format, _mouseBuffer.format)) {
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if (!_mouseBuffer.format.aBits()) {
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// Apply color keying since the original cursor had no alpha channel.
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const uint16 *src = (const uint16 *)_mouseBuffer.getBasePtr(0, 0);
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uint8 *dstRaw = (uint8 *)mouseTexture.getBasePtr(0, 0);
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const uint16 *src = (const uint16 *)_mouseBuffer.getPixels();
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uint8 *dstRaw = (uint8 *)mouseTexture.getPixels();
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for (uint y = 0; y < _mouseBuffer.h; ++y, dstRaw += mouseTexture.pitch) {
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uint16 *dst = (uint16 *)dstRaw;
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@ -495,7 +495,7 @@ void OSystem_IPHONE::updateMouseTexture() {
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} else {
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// TODO: Log this!
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// Make the cursor all transparent... we really need a better fallback ;-).
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memset(mouseTexture.getBasePtr(0, 0), 0, mouseTexture.h * mouseTexture.pitch);
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memset(mouseTexture.getPixels(), 0, mouseTexture.h * mouseTexture.pitch);
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}
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}
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