KYRA: (EOB) - some refactoring

This commit is contained in:
athrxx 2011-11-16 19:16:19 +01:00 committed by Johannes Schickel
parent b7f7635876
commit 76bfcf834d
23 changed files with 951 additions and 841 deletions

View File

@ -47,7 +47,6 @@ EobCoreEngine::EobCoreEngine(OSystem *system, const GameFlags &flags) : LolEobBa
_runFlag = true;
_saveLoadMode = 0;
_configMouse = true;
_resting = false;
_largeItemShapes = _smallItemShapes = _thrownItemShapes = _spellShapes = _firebeamShapes = _itemIconShapes =
_wallOfForceShapes = _teleporterShapes = _sparkShapes = _compassShapes = 0;

View File

@ -251,7 +251,7 @@ public:
virtual ~EobCoreEngine();
Screen *screen() { return _screen; }
GUI_v1 *gui() const { return _gui; }
GUI *gui() const { return _gui; }
protected:
// Startup
@ -786,8 +786,7 @@ protected:
void releaseMonsterTempData(LevelTempData *tmp);
int _saveLoadMode;
bool _resting;
Screen_Eob *_screen;
GUI_Eob *_gui;

View File

@ -20,352 +20,33 @@
*
*/
#include "kyra/gui.h"
#include "kyra/text.h"
#include "kyra/wsamovie.h"
#include "kyra/gui.h"
#include "kyra/kyra_v1.h"
#include "kyra/util.h"
#include "common/savefile.h"
#include "common/system.h"
namespace Kyra {
GUI_v1::GUI_v1(KyraEngine_v1 *kyra)
: _vm(kyra), _screen(kyra->screen()), _text(kyra->text()) {
_menuButtonList = 0;
_redrawButtonFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::redrawButtonCallback);
_redrawShadedButtonFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::redrawShadedButtonCallback);
GUI::GUI(KyraEngine_v1 *kyra) : _vm(kyra), _screen(kyra->screen()) {
_savegameListUpdateNeeded = false;
_savegameListSize = 0;
_savegameList = 0;
}
Button *GUI_v1::addButtonToList(Button *list, Button *newButton) {
if (!newButton)
return list;
newButton->nextButton = 0;
if (list) {
Button *cur = list;
while (cur->nextButton)
cur = cur->nextButton;
cur->nextButton = newButton;
} else {
list = newButton;
}
return list;
}
void GUI_v1::initMenuLayout(Menu &menu) {
if (menu.x == -1)
menu.x = (320 - menu.width) >> 1;
if (menu.y == -1)
menu.y = (200 - menu.height) >> 1;
for (int i = 0; i < menu.numberOfItems; ++i) {
if (menu.item[i].x == -1)
menu.item[i].x = (menu.width - menu.item[i].width) >> 1;
GUI::~GUI() {
if (_savegameList) {
for (int i = 0; i < _savegameListSize; i++)
delete[] _savegameList[i];
delete[] _savegameList;
_savegameList = 0;
}
}
void GUI_v1::initMenu(Menu &menu) {
_menuButtonList = 0;
_screen->hideMouse();
int textX;
int textY;
int menu_x2 = menu.width + menu.x - 1;
int menu_y2 = menu.height + menu.y - 1;
_screen->fillRect(menu.x + 2, menu.y + 2, menu_x2 - 2, menu_y2 - 2, menu.bkgdColor);
_screen->drawShadedBox(menu.x, menu.y, menu_x2, menu_y2, menu.color1, menu.color2);
if (menu.titleX != -1)
textX = menu.titleX;
else
textX = getMenuCenterStringX(getMenuTitle(menu), menu.x, menu_x2);
textY = menu.y + menu.titleY;
if (_vm->game() == GI_LOL) {
printMenuText(getMenuTitle(menu), textX, textY, menu.textColor, 0, 9);
} else {
if (_vm->gameFlags().platform != Common::kPlatformAmiga)
printMenuText(getMenuTitle(menu), textX - 1, textY + 1, defaultColor1(), defaultColor2(), 0);
printMenuText(getMenuTitle(menu), textX, textY, menu.textColor, 0, 0);
}
int x1, y1, x2, y2;
for (int i = 0; i < menu.numberOfItems; ++i) {
if (!menu.item[i].enabled)
continue;
x1 = menu.x + menu.item[i].x;
y1 = menu.y + menu.item[i].y;
x2 = x1 + menu.item[i].width - 1;
y2 = y1 + menu.item[i].height - 1;
if (i < 7) {
Button *menuButtonData = getButtonListData() + i;
menuButtonData->nextButton = 0;
menuButtonData->x = x1;
menuButtonData->y = y1;
menuButtonData->width = menu.item[i].width - 1;
menuButtonData->height = menu.item[i].height - 1;
menuButtonData->buttonCallback = menu.item[i].callback;
menuButtonData->keyCode = menu.item[i].keyCode;
menuButtonData->keyCode2 = 0;
menuButtonData->arg = menu.item[i].itemId;
_menuButtonList = addButtonToList(_menuButtonList, menuButtonData);
}
_screen->fillRect(x1, y1, x2, y2, menu.item[i].bkgdColor);
_screen->drawShadedBox(x1, y1, x2, y2, menu.item[i].color1, menu.item[i].color2);
if (getMenuItemTitle(menu.item[i])) {
if (menu.item[i].titleX != -1)
textX = x1 + menu.item[i].titleX + 3;
else
textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2);
textY = y1 + 2;
if (_vm->game() == GI_LOL) {
textY++;
if (i == menu.highlightedItem)
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 8);
else
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 8);
} else {
Screen::FontId of = _screen->_currentFont;
if (menu.item[i].saveSlot > 0)
_screen->setFont(Screen::FID_8_FNT);
if (_vm->gameFlags().platform != Common::kPlatformAmiga)
printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0);
if (i == menu.highlightedItem)
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0);
else
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0);
_screen->setFont(of);
}
}
}
for (int i = 0; i < menu.numberOfItems; ++i) {
if (getMenuItemLabel(menu.item[i])) {
if (_vm->game() == GI_LOL) {
menu.item[i].labelX = menu.item[i].x - 1;
menu.item[i].labelY = menu.item[i].y + 3;
printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX, menu.y + menu.item[i].labelY, menu.item[i].textColor, 0, 10);
} else {
if (_vm->gameFlags().platform != Common::kPlatformAmiga)
printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX - 1, menu.y + menu.item[i].labelY + 1, defaultColor1(), 0, 0);
printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX, menu.y + menu.item[i].labelY, menu.item[i].textColor, 0, 0);
}
}
}
if (menu.scrollUpButtonX != -1) {
Button *scrollUpButton = getScrollUpButton();
scrollUpButton->x = menu.scrollUpButtonX + menu.x;
scrollUpButton->y = menu.scrollUpButtonY + menu.y;
scrollUpButton->buttonCallback = getScrollUpButtonHandler();
scrollUpButton->nextButton = 0;
scrollUpButton->mouseWheel = -1;
_menuButtonList = addButtonToList(_menuButtonList, scrollUpButton);
updateMenuButton(scrollUpButton);
Button *scrollDownButton = getScrollDownButton();
scrollDownButton->x = menu.scrollDownButtonX + menu.x;
scrollDownButton->y = menu.scrollDownButtonY + menu.y;
scrollDownButton->buttonCallback = getScrollDownButtonHandler();
scrollDownButton->nextButton = 0;
scrollDownButton->mouseWheel = 1;
_menuButtonList = addButtonToList(_menuButtonList, scrollDownButton);
updateMenuButton(scrollDownButton);
}
_screen->showMouse();
_screen->updateScreen();
}
void GUI_v1::processHighlights(Menu &menu) {
int x1, y1, x2, y2;
Common::Point p = _vm->getMousePos();
int mouseX = p.x;
int mouseY = p.y;
if (_vm->game() == GI_LOL && menu.highlightedItem != 255) {
// LoL doesnt't have default highlighted items.
// We use a highlightedItem value of 255 for this.
// With LoL no highlighting should take place unless the
// mouse cursor moves over a button. The highlighting should end
// when the mouse cursor leaves the button.
if (menu.item[menu.highlightedItem].enabled)
redrawText(menu);
}
for (int i = 0; i < menu.numberOfItems; ++i) {
if (!menu.item[i].enabled)
continue;
x1 = menu.x + menu.item[i].x;
y1 = menu.y + menu.item[i].y;
x2 = x1 + menu.item[i].width;
y2 = y1 + menu.item[i].height;
if (mouseX > x1 && mouseX < x2 &&
mouseY > y1 && mouseY < y2) {
if (menu.highlightedItem != i || _vm->game() == GI_LOL) {
if (_vm->game() != GI_LOL) {
if (menu.item[menu.highlightedItem].enabled)
redrawText(menu);
}
menu.highlightedItem = i;
redrawHighlight(menu);
}
}
}
_screen->updateScreen();
}
void GUI_v1::redrawText(const Menu &menu) {
int textX;
int i = menu.highlightedItem;
int x1 = menu.x + menu.item[i].x;
int y1 = menu.y + menu.item[i].y;
int x2 = x1 + menu.item[i].width - 1;
if (menu.item[i].titleX >= 0)
textX = x1 + menu.item[i].titleX + 3;
else
textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2);
int textY = y1 + 2;
if (_vm->game() == GI_LOL) {
textY++;
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 8);
} else {
Screen::FontId of = _screen->_currentFont;
if (menu.item[i].saveSlot > 0)
_screen->setFont(Screen::FID_8_FNT);
if (_vm->gameFlags().platform != Common::kPlatformAmiga)
printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0);
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0);
_screen->setFont(of);
}
}
void GUI_v1::redrawHighlight(const Menu &menu) {
int textX;
int i = menu.highlightedItem;
int x1 = menu.x + menu.item[i].x;
int y1 = menu.y + menu.item[i].y;
int x2 = x1 + menu.item[i].width - 1;
if (menu.item[i].titleX != -1)
textX = x1 + menu.item[i].titleX + 3;
else
textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2);
int textY = y1 + 2;
if (_vm->game() == GI_LOL) {
textY++;
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 8);
} else {
Screen::FontId of = _screen->_currentFont;
if (menu.item[i].saveSlot > 0)
_screen->setFont(Screen::FID_8_FNT);
if (_vm->gameFlags().platform != Common::kPlatformAmiga)
printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0);
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0);
_screen->setFont(of);
}
}
void GUI_v1::updateAllMenuButtons() {
for (Button *cur = _menuButtonList; cur; cur = cur->nextButton)
updateMenuButton(cur);
}
void GUI_v1::updateMenuButton(Button *button) {
if (!_displayMenu)
return;
_screen->hideMouse();
updateButton(button);
_screen->updateScreen();
_screen->showMouse();
}
void GUI_v1::updateButton(Button *button) {
if (!button || (button->flags & 8))
return;
if (button->flags2 & 1)
button->flags2 &= 0xFFF7;
else
button->flags2 |= 8;
button->flags2 &= 0xFFFC;
if (button->flags2 & 4)
button->flags2 |= 0x10;
else
button->flags2 &= 0xEEEF;
button->flags2 &= 0xFFFB;
processButton(button);
}
int GUI_v1::redrawButtonCallback(Button *button) {
if (!_displayMenu)
return 0;
_screen->hideMouse();
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
_screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 17);
else
_screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 0xF8);
_screen->showMouse();
return 0;
}
int GUI_v1::redrawShadedButtonCallback(Button *button) {
if (!_displayMenu)
return 0;
_screen->hideMouse();
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
_screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 31, 18);
else
_screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 0xF9, 0xFA);
_screen->showMouse();
return 0;
}
void GUI_v1::updateSaveList(bool excludeQuickSaves) {
void GUI::updateSaveList(bool excludeQuickSaves) {
Common::String pattern = _vm->_targetName + ".???";
Common::StringArray saveFileList = _vm->_saveFileMan->listSavefiles(pattern);
_saveSlots.clear();
@ -391,13 +72,13 @@ void GUI_v1::updateSaveList(bool excludeQuickSaves) {
sortSaveSlots();
}
void GUI_v1::sortSaveSlots() {
void GUI::sortSaveSlots() {
Common::sort(_saveSlots.begin(), _saveSlots.end(), Common::Less<int>());
if (_saveSlots.size() > 2)
Common::sort(_saveSlots.begin()+1, _saveSlots.end(), Common::Greater<int>());
}
int GUI_v1::getNextSavegameSlot() {
int GUI::getNextSavegameSlot() {
Common::InSaveFile *in;
int start = _vm->game() == GI_LOL ? 0 : 1;
@ -412,266 +93,47 @@ int GUI_v1::getNextSavegameSlot() {
return 0;
}
void GUI_v1::checkTextfieldInput() {
Common::Event event;
uint32 now = _vm->_system->getMillis();
bool running = true;
int keys = 0;
while (running && _vm->_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == Common::KEYCODE_q && event.kbd.hasFlags(Common::KBD_CTRL))
_vm->quitGame();
else
_keyPressed = event.kbd;
running = false;
break;
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_LBUTTONUP: {
Common::Point pos = _vm->getMousePos();
_vm->_mouseX = pos.x;
_vm->_mouseY = pos.y;
keys = event.type == Common::EVENT_LBUTTONDOWN ? 199 : (200 | 0x800);
running = false;
} break;
case Common::EVENT_MOUSEMOVE: {
Common::Point pos = _vm->getMousePos();
_vm->_mouseX = pos.x;
_vm->_mouseY = pos.y;
_vm->_system->updateScreen();
_lastScreenUpdate = now;
} break;
default:
break;
}
}
if (now - _lastScreenUpdate > 50) {
_vm->_system->updateScreen();
_lastScreenUpdate = now;
}
processButtonList(_menuButtonList, keys | 0x8000, 0);
_vm->_system->delayMillis(3);
}
void GUI_v1::printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 c2) {
_text->printText(str, x, y, c0, c1, c2);
}
int GUI_v1::getMenuCenterStringX(const char *str, int x1, int x2) {
return _text->getCenterStringX(str, x1, x2);
}
#pragma mark -
MainMenu::MainMenu(KyraEngine_v1 *vm) : _vm(vm), _screen(0) {
_screen = _vm->screen();
_nextUpdate = 0;
_system = g_system;
}
void MainMenu::init(StaticData data, Animation anim) {
_static = data;
_anim = anim;
_animIntern.curFrame = _anim.startFrame;
_animIntern.direction = 1;
}
void MainMenu::updateAnimation() {
if (_anim.anim) {
uint32 now = _system->getMillis();
if (now > _nextUpdate) {
_nextUpdate = now + _anim.delay * _vm->tickLength();
_anim.anim->displayFrame(_animIntern.curFrame, 0, 0, 0, 0, 0, 0);
_animIntern.curFrame += _animIntern.direction;
if (_animIntern.curFrame < _anim.startFrame) {
_animIntern.curFrame = _anim.startFrame;
_animIntern.direction = 1;
} else if (_animIntern.curFrame > _anim.endFrame) {
_animIntern.curFrame = _anim.endFrame;
_animIntern.direction = -1;
}
}
}
_screen->updateScreen();
}
bool MainMenu::getInput() {
Common::Event event;
Common::EventManager *eventMan = _vm->getEventManager();
bool updateScreen = false;
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_LBUTTONUP:
return true;
case Common::EVENT_MOUSEMOVE:
updateScreen = true;
break;
default:
break;
}
}
if (updateScreen)
_system->updateScreen();
return false;
}
int MainMenu::handle(int dim) {
int command = -1;
uint8 colorMap[16];
memset(colorMap, 0, sizeof(colorMap));
_screen->setTextColorMap(colorMap);
Screen::FontId oldFont = _screen->setFont(_static.font);
int charWidthBackUp = _screen->_charWidth;
if (_vm->game() != GI_LOL)
_screen->_charWidth = -2;
_screen->setScreenDim(dim);
int backUpX = _screen->_curDim->sx;
int backUpY = _screen->_curDim->sy;
int backUpWidth = _screen->_curDim->w;
int backUpHeight = _screen->_curDim->h;
_screen->copyRegion(backUpX, backUpY, backUpX, backUpY, backUpWidth, backUpHeight, 0, 3);
int x = _screen->_curDim->sx << 3;
int y = _screen->_curDim->sy;
int width = _screen->_curDim->w << 3;
int height = _screen->_curDim->h;
drawBox(x, y, width, height, 1);
drawBox(x + 1, y + 1, width - 2, height - 2, 0);
int selected = 0;
draw(selected);
while (!_screen->isMouseVisible())
_screen->showMouse();
int fh = _screen->getFontHeight();
if (_vm->gameFlags().lang == Common::JA_JPN)
fh++;
int textPos = ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3;
Common::Rect menuRect(x + 16, y + 4, x + width - 16, y + 4 + fh * _static.menuTable[3]);
while (!_vm->shouldQuit()) {
updateAnimation();
bool mousePressed = getInput();
Common::Point mouse = _vm->getMousePos();
if (menuRect.contains(mouse)) {
int item = (mouse.y - menuRect.top) / fh;
if (item != selected) {
printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[5], 0, 5, _static.strings[selected]);
printString("%s", textPos, menuRect.top + item * fh, _static.menuTable[6], 0, 5, _static.strings[item]);
selected = item;
}
if (mousePressed) {
for (int i = 0; i < 3; i++) {
printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[5], 0, 5, _static.strings[selected]);
_screen->updateScreen();
_system->delayMillis(50);
printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[6], 0, 5, _static.strings[selected]);
_screen->updateScreen();
_system->delayMillis(50);
}
command = item;
break;
}
}
_system->delayMillis(10);
}
if (_vm->shouldQuit())
command = -1;
_screen->copyRegion(backUpX, backUpY, backUpX, backUpY, backUpWidth, backUpHeight, 3, 0);
_screen->_charWidth = charWidthBackUp;
_screen->setFont(oldFont);
return command;
}
void MainMenu::draw(int select) {
int top = _screen->_curDim->sy;
top += _static.menuTable[1];
int fh = _screen->getFontHeight();
if (_vm->gameFlags().lang == Common::JA_JPN)
fh++;
for (int i = 0; i < _static.menuTable[3]; ++i) {
int curY = top + i * fh;
int color = (i == select) ? _static.menuTable[6] : _static.menuTable[5];
printString("%s", ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3, curY, color, 0, 5, _static.strings[i]);
}
}
void MainMenu::drawBox(int x, int y, int w, int h, int fill) {
--w; --h;
if (fill)
_screen->fillRect(x, y, x+w, y+h, _static.colorTable[0]);
_screen->drawClippedLine(x, y+h, x+w, y+h, _static.colorTable[1]);
_screen->drawClippedLine(x+w, y, x+w, y+h, _static.colorTable[1]);
_screen->drawClippedLine(x, y, x+w, y, _static.colorTable[2]);
_screen->drawClippedLine(x, y, x, y+h, _static.colorTable[2]);
_screen->setPagePixel(_screen->_curPage, x, y+h, _static.colorTable[3]);
_screen->setPagePixel(_screen->_curPage, x+w, y, _static.colorTable[3]);
}
void MainMenu::printString(const char *format, int x, int y, int col1, int col2, int flags, ...) {
if (!format)
void GUI::updateSavegameList() {
if (!_savegameListUpdateNeeded)
return;
va_list vaList;
va_start(vaList, flags);
Common::String string = Common::String::vformat(format, vaList);
va_end(vaList);
_savegameListUpdateNeeded = false;
if (flags & 1)
x -= _screen->getTextWidth(string.c_str()) >> 1;
if (flags & 2)
x -= _screen->getTextWidth(string.c_str());
if (_vm->gameFlags().use16ColorMode)
flags &= 3;
if (flags & 4) {
_screen->printText(string.c_str(), x - 1, y, _static.altColor, col2);
_screen->printText(string.c_str(), x, y + 1, _static.altColor, col2);
if (_savegameList) {
for (int i = 0; i < _savegameListSize; i++)
delete[] _savegameList[i];
delete[] _savegameList;
}
if (flags & 8) {
_screen->printText(string.c_str(), x - 1, y, 227, col2);
_screen->printText(string.c_str(), x, y + 1, 227, col2);
}
updateSaveList(true);
_savegameListSize = _saveSlots.size();
_screen->printText(string.c_str(), x, y, col1, col2);
if (_savegameListSize) {
Common::sort(_saveSlots.begin(), _saveSlots.end(), Common::Greater<int>());
KyraEngine_v1::SaveHeader header;
Common::InSaveFile *in;
_savegameList = new char *[_savegameListSize];
for (int i = 0; i < _savegameListSize; i++) {
in = _vm->openSaveForReading(_vm->getSavegameFilename(i), header);
if (in) {
_savegameList[i] = new char[header.description.size() + 1];
Common::strlcpy(_savegameList[i], header.description.c_str(), header.description.size() + 1);
Util::convertISOToDOS(_savegameList[i]);
delete in;
} else {
_savegameList[i] = 0;
error("GUI::updateSavegameList(): Unexpected missing save file for slot: %d.", i);
}
}
} else {
_savegameList = 0;
}
}
} // End of namespace Kyra

View File

@ -93,118 +93,24 @@ struct Button {
uint16 arg;
};
struct MenuItem {
bool enabled;
const char *itemString;
uint16 itemId;
int16 x, y;
uint16 width, height;
uint8 textColor, highlightColor;
int16 titleX;
uint8 color1, color2;
uint8 bkgdColor;
Button::Callback callback;
int16 saveSlot;
const char *labelString;
uint16 labelId;
int16 labelX, labelY;
uint16 keyCode;
};
struct Menu {
int16 x, y;
uint16 width, height;
uint8 bkgdColor;
uint8 color1, color2;
const char *menuNameString;
uint16 menuNameId;
uint8 textColor;
int16 titleX, titleY;
uint8 highlightedItem;
uint8 numberOfItems;
int16 scrollUpButtonX, scrollUpButtonY;
int16 scrollDownButtonX, scrollDownButtonY;
MenuItem item[7];
};
class Screen;
class TextDisplayer;
class GUI_v1 {
class GUI {
public:
GUI_v1(KyraEngine_v1 *vm);
virtual ~GUI_v1() {}
GUI(KyraEngine_v1 *vm);
virtual ~GUI();
// button specific
virtual Button *addButtonToList(Button *list, Button *newButton);
virtual void processButton(Button *button) = 0;
virtual int processButtonList(Button *buttonList, uint16 inputFlags, int8 mouseWheel) = 0;
virtual int redrawShadedButtonCallback(Button *button);
virtual int redrawButtonCallback(Button *button);
// menu specific
virtual void initMenuLayout(Menu &menu);
void initMenu(Menu &menu);
void processHighlights(Menu &menu);
// utilities for thumbnail creation
virtual void createScreenThumbnail(Graphics::Surface &dst) = 0;
protected:
KyraEngine_v1 *_vm;
Screen *_screen;
TextDisplayer *_text;
Button *_menuButtonList;
bool _displayMenu;
bool _displaySubMenu;
bool _cancelSubMenu;
virtual void printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 c2);
virtual int getMenuCenterStringX(const char *str, int x1, int x2);
Button::Callback _redrawShadedButtonFunctor;
Button::Callback _redrawButtonFunctor;
virtual Button *getButtonListData() = 0;
virtual Button *getScrollUpButton() = 0;
virtual Button *getScrollDownButton() = 0;
virtual Button::Callback getScrollUpButtonHandler() const = 0;
virtual Button::Callback getScrollDownButtonHandler() const = 0;
virtual uint8 defaultColor1() const = 0;
virtual uint8 defaultColor2() const = 0;
virtual const char *getMenuTitle(const Menu &menu) = 0;
virtual const char *getMenuItemTitle(const MenuItem &menuItem) = 0;
virtual const char *getMenuItemLabel(const MenuItem &menuItem) = 0;
void updateAllMenuButtons();
void updateMenuButton(Button *button);
virtual void updateButton(Button *button);
void redrawText(const Menu &menu);
void redrawHighlight(const Menu &menu);
// The engine expects a list of contiguous savegame indices.
// Since ScummVM's savegame indices aren't, we re-index them.
@ -212,65 +118,18 @@ protected:
Common::Array<int> _saveSlots;
void updateSaveList(bool excludeQuickSaves = false);
int getNextSavegameSlot();
void updateSavegameList();
virtual void sortSaveSlots();
uint32 _lastScreenUpdate;
char **_savegameList;
int _savegameListSize;
bool _savegameListUpdateNeeded;
Common::KeyState _keyPressed;
void checkTextfieldInput();
};
class Movie;
class MainMenu {
public:
MainMenu(KyraEngine_v1 *vm);
virtual ~MainMenu() {}
struct Animation {
Animation() : anim(0), startFrame(0), endFrame(0), delay(0) {}
Movie *anim;
int startFrame;
int endFrame;
int delay;
};
struct StaticData {
const char *strings[5];
uint8 menuTable[7];
uint8 colorTable[4];
Screen::FontId font;
uint8 altColor;
};
void init(StaticData data, Animation anim);
int handle(int dim);
private:
KyraEngine_v1 *_vm;
Screen *_screen;
OSystem *_system;
StaticData _static;
struct AnimIntern {
int curFrame;
int direction;
};
Animation _anim;
AnimIntern _animIntern;
uint32 _nextUpdate;
void updateAnimation();
void draw(int select);
void drawBox(int x, int y, int w, int h, int fill);
bool getInput();
void printString(const char *string, int x, int y, int col1, int col2, int flags, ...) GCC_PRINTF(2, 8);
};
} // end of namesapce Kyra
} // End of namespace Kyra
#endif

View File

@ -29,6 +29,7 @@
#include "kyra/util.h"
#include "common/system.h"
#include "common/savefile.h"
namespace Kyra {
@ -1428,12 +1429,9 @@ void EobCoreEngine::gui_processInventorySlotClick(int slot) {
}
}
GUI_Eob::GUI_Eob(EobCoreEngine *vm) : GUI_v1(vm), _vm(vm), _screen(vm->_screen) {
GUI_Eob::GUI_Eob(EobCoreEngine *vm) : GUI(vm), _vm(vm), _screen(vm->_screen) {
_scrollUpFunctor = _scrollDownFunctor = BUTTON_FUNCTOR(GUI_Eob, this, 0);
_redrawButtonFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::redrawButtonCallback);
_redrawShadedButtonFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::redrawShadedButtonCallback);
_menuStringsPrefsTemp = new char*[4];
memset(_menuStringsPrefsTemp, 0, 4 * sizeof(char*));
@ -1445,7 +1443,6 @@ GUI_Eob::GUI_Eob(EobCoreEngine *vm) : GUI_v1(vm), _vm(vm), _screen(vm->_screen)
_cflag = 0xffff;
_menuLineSpacing = 0;
//_menuUnk1 = 0;
_menuLastInFlags = 0;
_menuCur = 0;
_menuNumItems = 0;
@ -1462,6 +1459,7 @@ GUI_Eob::GUI_Eob(EobCoreEngine *vm) : GUI_v1(vm), _vm(vm), _screen(vm->_screen)
_updateBoxIndex = -1;
_highLightBoxTimer = 0;
_updateBoxColorIndex = 0;
_needRest = false;
}
GUI_Eob::~GUI_Eob() {
@ -1979,7 +1977,6 @@ void GUI_Eob::simpleMenu_setup(int sd, int maxItem, const char *const *strings,
_screen->updateScreen();
_menuLineSpacing = lineSpacing;
//_menuUnk1 = 0;
_menuLastInFlags = 0;
_vm->removeInputTop();
}
@ -2081,7 +2078,7 @@ void GUI_Eob::runCampMenu() {
bool redrawPortraits = false;
bool res = false;
_charSelectRedraw = false;
_vm->_resting = false;
_needRest = false;
Button *buttonList = 0;
for (bool runLoop = true; runLoop && !_vm->shouldQuit(); ) {
@ -2164,7 +2161,7 @@ void GUI_Eob::runCampMenu() {
if (_vm->restParty())
runLoop = false;
else
_vm->_resting = false;
_needRest = false;
redrawPortraits = true;
break;
@ -2192,7 +2189,7 @@ void GUI_Eob::runCampMenu() {
break;
case 0x8007:
if (_vm->_resting)
if (_needRest)
displayTextBox(44);
// fall through
@ -2207,11 +2204,17 @@ void GUI_Eob::runCampMenu() {
break;
case 0x8008:
// load
if (runLoadMenu(0, 0))
runLoop = false;
else
newMenu = 1;
break;
case 0x8009:
// save
if (runSaveMenu(0, 0))
displayTextBox(14);
else
newMenu = 1;
break;
case 0x800a:
@ -2289,8 +2292,21 @@ void GUI_Eob::runCampMenu() {
_screen->setFont(of);
}
int GUI_Eob::runLoadMenu(int x, int y) {
return 0;
bool GUI_Eob::runLoadMenu(int x, int y) {
const ScreenDim *dm = _screen->getScreenDim(11);
int xo = dm->sx;
int yo = dm->sy;
bool result = false;
_savegameListUpdateNeeded = true;
_screen->modifyScreenDim(11, dm->sx + (x >> 8), dm->sy + y, dm->w, dm->sy);
updateSavegameList();
setupSaveMenuSlots();
_screen->modifyScreenDim(11, xo, yo, dm->w, dm->sy);
return result;
}
void GUI_Eob::updateBoxFrameHighLight(int box) {
@ -2462,8 +2478,8 @@ void GUI_Eob::simpleMenu_initMenuItemsMask(int menuId, int maxItem, int32 menuIt
_menuCur = 0;
}
void GUI_Eob::runSaveMenu() {
bool GUI_Eob::runSaveMenu(int x, int y) {
return true;
}
void GUI_Eob::runMemorizePrayMenu(int charIndex, int spellType) {
@ -2642,7 +2658,7 @@ void GUI_Eob::runMemorizePrayMenu(int charIndex, int spellType) {
}
if (inputFlag & 0x8000) {
Button *b = _vm->gui_getButton(buttonList, inputFlag & 0x7fff);
b = _vm->gui_getButton(buttonList, inputFlag & 0x7fff);
drawMenuButton(b, true, true, true);
_screen->updateScreen();
_vm->_system->delayMillis(80);
@ -2726,7 +2742,7 @@ void GUI_Eob::runMemorizePrayMenu(int charIndex, int spellType) {
} else if (_numAssignedSpellsOfType[i * 2]) {
_numAssignedSpellsOfType[i * 2]--;
_vm->_resting = true;
_needRest = true;
int pg = lh[i] - 1;
for (int ii = 0; ii < 10; ii++) {
if (!charSpellList[pg * 10 + ii]) {
@ -3164,6 +3180,10 @@ void GUI_Eob::releaseButtons(Button *list) {
}
}
void GUI_Eob::setupSaveMenuSlots() {
}
#endif // ENABLE_EOB
} // End of namespace Kyra

View File

@ -41,7 +41,7 @@ struct EobRect16 {
class DarkMoonEngine;
class Screen_Eob;
class GUI_Eob : public GUI_v1 {
class GUI_Eob : public GUI {
friend class EobCoreEngine;
friend class CharacterGenerator;
public:
@ -58,9 +58,9 @@ public:
void simpleMenu_setup(int sd, int maxItem, const char *const *strings, int32 menuItemsMask, int unk, int lineSpacing);
int simpleMenu_process(int sd, const char *const *strings, void *b, int32 menuItemsMask, int unk);
// Button based menus (camp menu, options, save/load)
// Button based menus (camp menu, load menu)
void runCampMenu();
int runLoadMenu(int x, int y);
bool runLoadMenu(int x, int y);
void updateBoxFrameHighLight(int box);
@ -78,7 +78,7 @@ private:
void simpleMenu_flashSelection(const char *str, int x, int y, int color1, int color2, int color3);
void simpleMenu_initMenuItemsMask(int menuId, int maxItem, int32 menuItemsMask, int unk);
void runSaveMenu();
bool runSaveMenu(int x, int y);
void runMemorizePrayMenu(int charIndex, int spellType);
void scribeScrollDialogue();
@ -96,6 +96,8 @@ private:
Button *linkButton(Button *list, Button *newbt);
void releaseButtons(Button *list);
void setupSaveMenuSlots();
Button _scrollUpButton;//////////////////77
Button _scrollDownButton;
@ -119,7 +121,6 @@ private:
Button::Callback _scrollDownFunctor;
int _menuLineSpacing;
//int _menuUnk1;
int _menuLastInFlags;
uint8 _numPages;
@ -127,6 +128,7 @@ private:
int8 *_numAssignedSpellsOfType;
uint32 _clericSpellAvltyFlags;
uint32 _paladinSpellAvltyFlags;
bool _needRest;
int _menuCur;
int _menuNumItems;
@ -136,21 +138,6 @@ private:
int _updateBoxColorIndex;
uint32 _highLightBoxTimer;
static const EobRect16 _updateBoxFrameHighLights[];
// unused
Button *getButtonListData() { return 0; }
Button *getScrollUpButton() { return &_scrollUpButton; }
Button *getScrollDownButton() { return &_scrollDownButton; }
Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; }
Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; }
uint8 defaultColor1() const { return 0xFE; }
uint8 defaultColor2() const { return 0x00; }
const char *getMenuTitle(const Menu &menu) { return 0; }
const char *getMenuItemTitle(const MenuItem &menuItem) { return 0; }
const char *getMenuItemLabel(const MenuItem &menuItem) { return 0; }
};
} // End of namespace Kyra

View File

@ -23,7 +23,7 @@
#ifndef KYRA_GUI_LOK_H
#define KYRA_GUI_LOK_H
#include "kyra/gui.h"
#include "kyra/gui_v1.h"
#include "kyra/screen_lok.h"
namespace Kyra {

View File

@ -1848,8 +1848,6 @@ GUI_LoL::GUI_LoL(LoLEngine *vm) : GUI_v1(vm), _vm(vm), _screen(vm->_screen) {
_specialProcessButton = _backUpButtonList = 0;
_flagsModifier = 0;
_sliderSfx = 11;
_savegameList = 0;
_savegameListSize = 0;
}
void GUI_LoL::processButton(Button *button) {
@ -2530,44 +2528,6 @@ void GUI_LoL::setupSaveMenuSlots(Menu &menu, int num) {
}
}
void GUI_LoL::updateSavegameList() {
if (!_savegameListUpdateNeeded)
return;
_savegameListUpdateNeeded = false;
if (_savegameList) {
for (int i = 0; i < _savegameListSize; i++)
delete[] _savegameList[i];
delete[] _savegameList;
}
updateSaveList(true);
_savegameListSize = _saveSlots.size();
if (_savegameListSize) {
LoLEngine::SaveHeader header;
Common::InSaveFile *in;
_savegameList = new char *[_savegameListSize];
for (int i = 0; i < _savegameListSize; i++) {
in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i]), header);
if (in) {
_savegameList[i] = new char[header.description.size() + 1];
Common::strlcpy(_savegameList[i], header.description.c_str(), header.description.size() + 1);
Util::convertISOToDOS(_savegameList[i]);
delete in;
} else {
_savegameList[i] = 0;
warning("GUI_LoL::updateSavegameList(): Unexpected missing save file for slot: %d.", _saveSlots[i]);
}
}
} else {
_savegameList = 0;
}
}
void GUI_LoL::sortSaveSlots() {
Common::sort(_saveSlots.begin(), _saveSlots.end(), Common::Greater<int>());
}

View File

@ -25,7 +25,7 @@
#ifndef KYRA_GUI_LOL_H
#define KYRA_GUI_LOL_H
#include "kyra/gui.h"
#include "kyra/gui_v1.h"
namespace Kyra {
#define GUI_LOL_MENU(menu, a, b, c, d, e, f, g, i) \
@ -112,7 +112,6 @@ private:
void restorePage0();
void setupSaveMenuSlots(Menu &menu, int num);
void updateSavegameList();
void printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 flags);
int getMenuCenterStringX(const char *str, int x1, int x2);
@ -170,10 +169,6 @@ private:
Button::Callback _scrollUpFunctor;
Button::Callback _scrollDownFunctor;
char **_savegameList;
int _savegameListSize;
bool _savegameListUpdateNeeded;
virtual void sortSaveSlots();
};

630
engines/kyra/gui_v1.cpp Normal file
View File

@ -0,0 +1,630 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/gui_v1.h"
#include "kyra/text.h"
#include "kyra/wsamovie.h"
#include "common/savefile.h"
#include "common/system.h"
namespace Kyra {
GUI_v1::GUI_v1(KyraEngine_v1 *kyra) : GUI(kyra), _text(kyra->text()) {
_menuButtonList = 0;
_redrawButtonFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::redrawButtonCallback);
_redrawShadedButtonFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::redrawShadedButtonCallback);
}
Button *GUI_v1::addButtonToList(Button *list, Button *newButton) {
if (!newButton)
return list;
newButton->nextButton = 0;
if (list) {
Button *cur = list;
while (cur->nextButton)
cur = cur->nextButton;
cur->nextButton = newButton;
} else {
list = newButton;
}
return list;
}
void GUI_v1::initMenuLayout(Menu &menu) {
if (menu.x == -1)
menu.x = (320 - menu.width) >> 1;
if (menu.y == -1)
menu.y = (200 - menu.height) >> 1;
for (int i = 0; i < menu.numberOfItems; ++i) {
if (menu.item[i].x == -1)
menu.item[i].x = (menu.width - menu.item[i].width) >> 1;
}
}
void GUI_v1::initMenu(Menu &menu) {
_menuButtonList = 0;
_screen->hideMouse();
int textX;
int textY;
int menu_x2 = menu.width + menu.x - 1;
int menu_y2 = menu.height + menu.y - 1;
_screen->fillRect(menu.x + 2, menu.y + 2, menu_x2 - 2, menu_y2 - 2, menu.bkgdColor);
_screen->drawShadedBox(menu.x, menu.y, menu_x2, menu_y2, menu.color1, menu.color2);
if (menu.titleX != -1)
textX = menu.titleX;
else
textX = getMenuCenterStringX(getMenuTitle(menu), menu.x, menu_x2);
textY = menu.y + menu.titleY;
if (_vm->game() == GI_LOL) {
printMenuText(getMenuTitle(menu), textX, textY, menu.textColor, 0, 9);
} else {
if (_vm->gameFlags().platform != Common::kPlatformAmiga)
printMenuText(getMenuTitle(menu), textX - 1, textY + 1, defaultColor1(), defaultColor2(), 0);
printMenuText(getMenuTitle(menu), textX, textY, menu.textColor, 0, 0);
}
int x1, y1, x2, y2;
for (int i = 0; i < menu.numberOfItems; ++i) {
if (!menu.item[i].enabled)
continue;
x1 = menu.x + menu.item[i].x;
y1 = menu.y + menu.item[i].y;
x2 = x1 + menu.item[i].width - 1;
y2 = y1 + menu.item[i].height - 1;
if (i < 7) {
Button *menuButtonData = getButtonListData() + i;
menuButtonData->nextButton = 0;
menuButtonData->x = x1;
menuButtonData->y = y1;
menuButtonData->width = menu.item[i].width - 1;
menuButtonData->height = menu.item[i].height - 1;
menuButtonData->buttonCallback = menu.item[i].callback;
menuButtonData->keyCode = menu.item[i].keyCode;
menuButtonData->keyCode2 = 0;
menuButtonData->arg = menu.item[i].itemId;
_menuButtonList = addButtonToList(_menuButtonList, menuButtonData);
}
_screen->fillRect(x1, y1, x2, y2, menu.item[i].bkgdColor);
_screen->drawShadedBox(x1, y1, x2, y2, menu.item[i].color1, menu.item[i].color2);
if (getMenuItemTitle(menu.item[i])) {
if (menu.item[i].titleX != -1)
textX = x1 + menu.item[i].titleX + 3;
else
textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2);
textY = y1 + 2;
if (_vm->game() == GI_LOL) {
textY++;
if (i == menu.highlightedItem)
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 8);
else
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 8);
} else {
Screen::FontId of = _screen->_currentFont;
if (menu.item[i].saveSlot > 0)
_screen->setFont(Screen::FID_8_FNT);
if (_vm->gameFlags().platform != Common::kPlatformAmiga)
printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0);
if (i == menu.highlightedItem)
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0);
else
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0);
_screen->setFont(of);
}
}
}
for (int i = 0; i < menu.numberOfItems; ++i) {
if (getMenuItemLabel(menu.item[i])) {
if (_vm->game() == GI_LOL) {
menu.item[i].labelX = menu.item[i].x - 1;
menu.item[i].labelY = menu.item[i].y + 3;
printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX, menu.y + menu.item[i].labelY, menu.item[i].textColor, 0, 10);
} else {
if (_vm->gameFlags().platform != Common::kPlatformAmiga)
printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX - 1, menu.y + menu.item[i].labelY + 1, defaultColor1(), 0, 0);
printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX, menu.y + menu.item[i].labelY, menu.item[i].textColor, 0, 0);
}
}
}
if (menu.scrollUpButtonX != -1) {
Button *scrollUpButton = getScrollUpButton();
scrollUpButton->x = menu.scrollUpButtonX + menu.x;
scrollUpButton->y = menu.scrollUpButtonY + menu.y;
scrollUpButton->buttonCallback = getScrollUpButtonHandler();
scrollUpButton->nextButton = 0;
scrollUpButton->mouseWheel = -1;
_menuButtonList = addButtonToList(_menuButtonList, scrollUpButton);
updateMenuButton(scrollUpButton);
Button *scrollDownButton = getScrollDownButton();
scrollDownButton->x = menu.scrollDownButtonX + menu.x;
scrollDownButton->y = menu.scrollDownButtonY + menu.y;
scrollDownButton->buttonCallback = getScrollDownButtonHandler();
scrollDownButton->nextButton = 0;
scrollDownButton->mouseWheel = 1;
_menuButtonList = addButtonToList(_menuButtonList, scrollDownButton);
updateMenuButton(scrollDownButton);
}
_screen->showMouse();
_screen->updateScreen();
}
void GUI_v1::processHighlights(Menu &menu) {
int x1, y1, x2, y2;
Common::Point p = _vm->getMousePos();
int mouseX = p.x;
int mouseY = p.y;
if (_vm->game() == GI_LOL && menu.highlightedItem != 255) {
// LoL doesnt't have default highlighted items.
// We use a highlightedItem value of 255 for this.
// With LoL no highlighting should take place unless the
// mouse cursor moves over a button. The highlighting should end
// when the mouse cursor leaves the button.
if (menu.item[menu.highlightedItem].enabled)
redrawText(menu);
}
for (int i = 0; i < menu.numberOfItems; ++i) {
if (!menu.item[i].enabled)
continue;
x1 = menu.x + menu.item[i].x;
y1 = menu.y + menu.item[i].y;
x2 = x1 + menu.item[i].width;
y2 = y1 + menu.item[i].height;
if (mouseX > x1 && mouseX < x2 &&
mouseY > y1 && mouseY < y2) {
if (menu.highlightedItem != i || _vm->game() == GI_LOL) {
if (_vm->game() != GI_LOL) {
if (menu.item[menu.highlightedItem].enabled)
redrawText(menu);
}
menu.highlightedItem = i;
redrawHighlight(menu);
}
}
}
_screen->updateScreen();
}
void GUI_v1::redrawText(const Menu &menu) {
int textX;
int i = menu.highlightedItem;
int x1 = menu.x + menu.item[i].x;
int y1 = menu.y + menu.item[i].y;
int x2 = x1 + menu.item[i].width - 1;
if (menu.item[i].titleX >= 0)
textX = x1 + menu.item[i].titleX + 3;
else
textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2);
int textY = y1 + 2;
if (_vm->game() == GI_LOL) {
textY++;
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 8);
} else {
Screen::FontId of = _screen->_currentFont;
if (menu.item[i].saveSlot > 0)
_screen->setFont(Screen::FID_8_FNT);
if (_vm->gameFlags().platform != Common::kPlatformAmiga)
printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0);
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0);
_screen->setFont(of);
}
}
void GUI_v1::redrawHighlight(const Menu &menu) {
int textX;
int i = menu.highlightedItem;
int x1 = menu.x + menu.item[i].x;
int y1 = menu.y + menu.item[i].y;
int x2 = x1 + menu.item[i].width - 1;
if (menu.item[i].titleX != -1)
textX = x1 + menu.item[i].titleX + 3;
else
textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2);
int textY = y1 + 2;
if (_vm->game() == GI_LOL) {
textY++;
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 8);
} else {
Screen::FontId of = _screen->_currentFont;
if (menu.item[i].saveSlot > 0)
_screen->setFont(Screen::FID_8_FNT);
if (_vm->gameFlags().platform != Common::kPlatformAmiga)
printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0);
printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0);
_screen->setFont(of);
}
}
void GUI_v1::updateAllMenuButtons() {
for (Button *cur = _menuButtonList; cur; cur = cur->nextButton)
updateMenuButton(cur);
}
void GUI_v1::updateMenuButton(Button *button) {
if (!_displayMenu)
return;
_screen->hideMouse();
updateButton(button);
_screen->updateScreen();
_screen->showMouse();
}
void GUI_v1::updateButton(Button *button) {
if (!button || (button->flags & 8))
return;
if (button->flags2 & 1)
button->flags2 &= 0xFFF7;
else
button->flags2 |= 8;
button->flags2 &= 0xFFFC;
if (button->flags2 & 4)
button->flags2 |= 0x10;
else
button->flags2 &= 0xEEEF;
button->flags2 &= 0xFFFB;
processButton(button);
}
int GUI_v1::redrawButtonCallback(Button *button) {
if (!_displayMenu)
return 0;
_screen->hideMouse();
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
_screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 17);
else
_screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 0xF8);
_screen->showMouse();
return 0;
}
int GUI_v1::redrawShadedButtonCallback(Button *button) {
if (!_displayMenu)
return 0;
_screen->hideMouse();
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
_screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 31, 18);
else
_screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 0xF9, 0xFA);
_screen->showMouse();
return 0;
}
void GUI_v1::checkTextfieldInput() {
Common::Event event;
uint32 now = _vm->_system->getMillis();
bool running = true;
int keys = 0;
while (_vm->_eventMan->pollEvent(event) && running) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == Common::KEYCODE_q && event.kbd.hasFlags(Common::KBD_CTRL))
_vm->quitGame();
else
_keyPressed = event.kbd;
running = false;
break;
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_LBUTTONUP: {
Common::Point pos = _vm->getMousePos();
_vm->_mouseX = pos.x;
_vm->_mouseY = pos.y;
keys = event.type == Common::EVENT_LBUTTONDOWN ? 199 : (200 | 0x800);
running = false;
} break;
case Common::EVENT_MOUSEMOVE: {
Common::Point pos = _vm->getMousePos();
_vm->_mouseX = pos.x;
_vm->_mouseY = pos.y;
_vm->_system->updateScreen();
_lastScreenUpdate = now;
} break;
default:
break;
}
}
if (now - _lastScreenUpdate > 50) {
_vm->_system->updateScreen();
_lastScreenUpdate = now;
}
processButtonList(_menuButtonList, keys | 0x8000, 0);
_vm->_system->delayMillis(3);
}
void GUI_v1::printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 c2) {
_text->printText(str, x, y, c0, c1, c2);
}
int GUI_v1::getMenuCenterStringX(const char *str, int x1, int x2) {
return _text->getCenterStringX(str, x1, x2);
}
#pragma mark -
MainMenu::MainMenu(KyraEngine_v1 *vm) : _vm(vm), _screen(0) {
_screen = _vm->screen();
_nextUpdate = 0;
_system = g_system;
}
void MainMenu::init(StaticData data, Animation anim) {
_static = data;
_anim = anim;
_animIntern.curFrame = _anim.startFrame;
_animIntern.direction = 1;
}
void MainMenu::updateAnimation() {
if (_anim.anim) {
uint32 now = _system->getMillis();
if (now > _nextUpdate) {
_nextUpdate = now + _anim.delay * _vm->tickLength();
_anim.anim->displayFrame(_animIntern.curFrame, 0, 0, 0, 0, 0, 0);
_animIntern.curFrame += _animIntern.direction;
if (_animIntern.curFrame < _anim.startFrame) {
_animIntern.curFrame = _anim.startFrame;
_animIntern.direction = 1;
} else if (_animIntern.curFrame > _anim.endFrame) {
_animIntern.curFrame = _anim.endFrame;
_animIntern.direction = -1;
}
}
}
_screen->updateScreen();
}
bool MainMenu::getInput() {
Common::Event event;
Common::EventManager *eventMan = _vm->getEventManager();
bool updateScreen = false;
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_LBUTTONUP:
return true;
case Common::EVENT_MOUSEMOVE:
updateScreen = true;
break;
default:
break;
}
}
if (updateScreen)
_system->updateScreen();
return false;
}
int MainMenu::handle(int dim) {
int command = -1;
uint8 colorMap[16];
memset(colorMap, 0, sizeof(colorMap));
_screen->setTextColorMap(colorMap);
Screen::FontId oldFont = _screen->setFont(_static.font);
int charWidthBackUp = _screen->_charWidth;
if (_vm->game() != GI_LOL)
_screen->_charWidth = -2;
_screen->setScreenDim(dim);
int backUpX = _screen->_curDim->sx;
int backUpY = _screen->_curDim->sy;
int backUpWidth = _screen->_curDim->w;
int backUpHeight = _screen->_curDim->h;
_screen->copyRegion(backUpX, backUpY, backUpX, backUpY, backUpWidth, backUpHeight, 0, 3);
int x = _screen->_curDim->sx << 3;
int y = _screen->_curDim->sy;
int width = _screen->_curDim->w << 3;
int height = _screen->_curDim->h;
drawBox(x, y, width, height, 1);
drawBox(x + 1, y + 1, width - 2, height - 2, 0);
int selected = 0;
draw(selected);
while (!_screen->isMouseVisible())
_screen->showMouse();
int fh = _screen->getFontHeight();
if (_vm->gameFlags().lang == Common::JA_JPN)
fh++;
int textPos = ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3;
Common::Rect menuRect(x + 16, y + 4, x + width - 16, y + 4 + fh * _static.menuTable[3]);
while (!_vm->shouldQuit()) {
updateAnimation();
bool mousePressed = getInput();
Common::Point mouse = _vm->getMousePos();
if (menuRect.contains(mouse)) {
int item = (mouse.y - menuRect.top) / fh;
if (item != selected) {
printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[5], 0, 5, _static.strings[selected]);
printString("%s", textPos, menuRect.top + item * fh, _static.menuTable[6], 0, 5, _static.strings[item]);
selected = item;
}
if (mousePressed) {
for (int i = 0; i < 3; i++) {
printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[5], 0, 5, _static.strings[selected]);
_screen->updateScreen();
_system->delayMillis(50);
printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[6], 0, 5, _static.strings[selected]);
_screen->updateScreen();
_system->delayMillis(50);
}
command = item;
break;
}
}
_system->delayMillis(10);
}
if (_vm->shouldQuit())
command = -1;
_screen->copyRegion(backUpX, backUpY, backUpX, backUpY, backUpWidth, backUpHeight, 3, 0);
_screen->_charWidth = charWidthBackUp;
_screen->setFont(oldFont);
return command;
}
void MainMenu::draw(int select) {
int top = _screen->_curDim->sy;
top += _static.menuTable[1];
int fh = _screen->getFontHeight();
if (_vm->gameFlags().lang == Common::JA_JPN)
fh++;
for (int i = 0; i < _static.menuTable[3]; ++i) {
int curY = top + i * fh;
int color = (i == select) ? _static.menuTable[6] : _static.menuTable[5];
printString("%s", ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3, curY, color, 0, 5, _static.strings[i]);
}
}
void MainMenu::drawBox(int x, int y, int w, int h, int fill) {
--w; --h;
if (fill)
_screen->fillRect(x, y, x+w, y+h, _static.colorTable[0]);
_screen->drawClippedLine(x, y+h, x+w, y+h, _static.colorTable[1]);
_screen->drawClippedLine(x+w, y, x+w, y+h, _static.colorTable[1]);
_screen->drawClippedLine(x, y, x+w, y, _static.colorTable[2]);
_screen->drawClippedLine(x, y, x, y+h, _static.colorTable[2]);
_screen->setPagePixel(_screen->_curPage, x, y+h, _static.colorTable[3]);
_screen->setPagePixel(_screen->_curPage, x+w, y, _static.colorTable[3]);
}
void MainMenu::printString(const char *format, int x, int y, int col1, int col2, int flags, ...) {
if (!format)
return;
va_list vaList;
va_start(vaList, flags);
Common::String string = Common::String::vformat(format, vaList);
va_end(vaList);
if (flags & 1)
x -= _screen->getTextWidth(string.c_str()) >> 1;
if (flags & 2)
x -= _screen->getTextWidth(string.c_str());
if (_vm->gameFlags().use16ColorMode)
flags &= 3;
if (flags & 4) {
_screen->printText(string.c_str(), x - 1, y, _static.altColor, col2);
_screen->printText(string.c_str(), x, y + 1, _static.altColor, col2);
}
if (flags & 8) {
_screen->printText(string.c_str(), x - 1, y, 227, col2);
_screen->printText(string.c_str(), x, y + 1, 227, col2);
}
_screen->printText(string.c_str(), x, y, col1, col2);
}
} // End of namespace Kyra

198
engines/kyra/gui_v1.h Normal file
View File

@ -0,0 +1,198 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef KYRA_GUI_V1_H
#define KYRA_GUI_V1_H
#include "kyra/gui.h"
namespace Kyra {
struct MenuItem {
bool enabled;
const char *itemString;
uint16 itemId;
int16 x, y;
uint16 width, height;
uint8 textColor, highlightColor;
int16 titleX;
uint8 color1, color2;
uint8 bkgdColor;
Button::Callback callback;
int16 saveSlot;
const char *labelString;
uint16 labelId;
int16 labelX, labelY;
uint16 keyCode;
};
struct Menu {
int16 x, y;
uint16 width, height;
uint8 bkgdColor;
uint8 color1, color2;
const char *menuNameString;
uint16 menuNameId;
uint8 textColor;
int16 titleX, titleY;
uint8 highlightedItem;
uint8 numberOfItems;
int16 scrollUpButtonX, scrollUpButtonY;
int16 scrollDownButtonX, scrollDownButtonY;
MenuItem item[7];
};
class TextDisplayer;
class GUI_v1 : public GUI {
public:
GUI_v1(KyraEngine_v1 *vm);
virtual ~GUI_v1() {}
// button specific
virtual Button *addButtonToList(Button *list, Button *newButton);
virtual void processButton(Button *button) = 0;
virtual int processButtonList(Button *buttonList, uint16 inputFlags, int8 mouseWheel) = 0;
virtual int redrawShadedButtonCallback(Button *button);
virtual int redrawButtonCallback(Button *button);
// menu specific
virtual void initMenuLayout(Menu &menu);
void initMenu(Menu &menu);
void processHighlights(Menu &menu);
// utilities for thumbnail creation
virtual void createScreenThumbnail(Graphics::Surface &dst) = 0;
protected:
TextDisplayer *_text;
Button *_menuButtonList;
bool _displayMenu;
bool _displaySubMenu;
bool _cancelSubMenu;
virtual void printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 c2);
virtual int getMenuCenterStringX(const char *str, int x1, int x2);
Button::Callback _redrawShadedButtonFunctor;
Button::Callback _redrawButtonFunctor;
virtual Button *getButtonListData() = 0;
virtual Button *getScrollUpButton() = 0;
virtual Button *getScrollDownButton() = 0;
virtual Button::Callback getScrollUpButtonHandler() const = 0;
virtual Button::Callback getScrollDownButtonHandler() const = 0;
virtual uint8 defaultColor1() const = 0;
virtual uint8 defaultColor2() const = 0;
virtual const char *getMenuTitle(const Menu &menu) = 0;
virtual const char *getMenuItemTitle(const MenuItem &menuItem) = 0;
virtual const char *getMenuItemLabel(const MenuItem &menuItem) = 0;
void updateAllMenuButtons();
void updateMenuButton(Button *button);
virtual void updateButton(Button *button);
void redrawText(const Menu &menu);
void redrawHighlight(const Menu &menu);
uint32 _lastScreenUpdate;
void checkTextfieldInput();
};
class Movie;
class MainMenu {
public:
MainMenu(KyraEngine_v1 *vm);
virtual ~MainMenu() {}
struct Animation {
Animation() : anim(0), startFrame(0), endFrame(0), delay(0) {}
Movie *anim;
int startFrame;
int endFrame;
int delay;
};
struct StaticData {
const char *strings[5];
uint8 menuTable[7];
uint8 colorTable[4];
Screen::FontId font;
uint8 altColor;
};
void init(StaticData data, Animation anim);
int handle(int dim);
private:
KyraEngine_v1 *_vm;
Screen *_screen;
OSystem *_system;
StaticData _static;
struct AnimIntern {
int curFrame;
int direction;
};
Animation _anim;
AnimIntern _animIntern;
uint32 _nextUpdate;
void updateAnimation();
void draw(int select);
void drawBox(int x, int y, int w, int h, int fill);
bool getInput();
void printString(const char *string, int x, int y, int col1, int col2, int flags, ...) GCC_PRINTF(2, 8);
};
} // end of namesapce Kyra
#endif

View File

@ -23,7 +23,7 @@
#ifndef KYRA_GUI_V2_H
#define KYRA_GUI_V2_H
#include "kyra/gui.h"
#include "kyra/gui_v1.h"
namespace Kyra {

View File

@ -199,7 +199,7 @@ public:
Screen *screen() { return _screen; }
Screen_v2 *screen_v2() const { return _screen; }
GUI_v1 *gui() const { return _gui; }
GUI *gui() const { return _gui; }
virtual TextDisplayer *text() { return _text; }
int language() const { return _lang; }
protected:

View File

@ -109,7 +109,7 @@ public:
Screen *screen() { return _screen; }
Animator_LoK *animator() { return _animator; }
GUI_v1 *gui() const { return _gui; }
GUI *gui() const { return _gui; }
virtual Movie *createWSAMovie();
uint8 **shapes() { return _shapes; }

View File

@ -54,7 +54,7 @@ public:
Screen *screen() { return _screen; }
Screen_v2 *screen_v2() const { return _screen; }
GUI_v1 *gui() const { return _gui; }
GUI *gui() const { return _gui; }
SoundDigital *soundDigital() { return _soundDigital; }
int language() const { return _lang; }
bool heliumMode() const { return _configHelium; }

View File

@ -345,7 +345,7 @@ int KyraEngine_v1::checkInput(Button *buttonList, bool mainLoop, int eventFlag)
_eventList.erase(_eventList.begin());
}
GUI_v1 *guiInstance = gui();
GUI *guiInstance = gui();
if (guiInstance) {
if (keys)
return guiInstance->processButtonList(buttonList, keys | eventFlag, mouseWheel);

View File

@ -176,13 +176,14 @@ class TextDisplayer;
class StaticResource;
class TimerManager;
class Debugger;
class GUI_v1;
class GUI;
struct Button;
class KyraEngine_v1 : public Engine {
friend class Debugger;
friend class ::KyraMetaEngine;
friend class GUI;
friend class GUI_v1;
friend class SoundMidiPC; // For _eventMan
public:
@ -196,7 +197,7 @@ public:
Resource *resource() { return _res; }
virtual Screen *screen() = 0;
virtual TextDisplayer *text() { return _text; }
virtual GUI_v1 *gui() const { return 0; }
virtual GUI *gui() const { return 0; }
Sound *sound() { return _sound; }
StaticResource *staticres() { return _staticres; }
TimerManager *timer() { return _timer; }

View File

@ -24,7 +24,7 @@
#define KYRA_KYRA_V2_H
#include "kyra/kyra_v1.h"
#include "kyra/gui.h"
#include "kyra/gui_v1.h"
#include "kyra/wsamovie.h"
#include "kyra/item.h"

View File

@ -357,7 +357,7 @@ Screen *LoLEngine::screen() {
return _screen;
}
GUI_v1 *LoLEngine::gui() const {
GUI *LoLEngine::gui() const {
return _gui;
}

View File

@ -279,7 +279,7 @@ public:
virtual void initKeymap();
Screen *screen();
GUI_v1 *gui() const;
GUI *gui() const;
private:
Screen_LoL *_screen;

View File

@ -86,7 +86,7 @@ public:
virtual ~LolEobBaseEngine();
virtual Screen *screen() = 0;
virtual GUI_v1 *gui() const = 0;
virtual GUI *gui() const = 0;
protected:
// Startup

View File

@ -9,6 +9,7 @@ MODULE_OBJS := \
debugger.o \
detection.o \
gui.o \
gui_v1.o \
gui_lok.o \
gui_v2.o \
gui_hof.o \

View File

@ -665,8 +665,7 @@ void EobCoreEngine::initMenus() {
{ 32, 40, 16, 24, 20, 3, 5 },
{ 33, 72, 16, 24, 20, 4, 5 },
{ 34, 104, 16, 24, 20, 5, 5 },
{ 35, 136, 16, 24, 20, 6, 5 },
{ 31, 8, 16, 24, 20, 2, 5 }
{ 35, 136, 16, 24, 20, 6, 5 }
};
_menuButtonDefs = buttonDefs;