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no need to manually call update_screen after a warp_mouse - if the backend needs to do a redraw in order to move the mouse, then it's the responsibility of the backend to ensure that it gets one
svn-id: r10186
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parent
7be171f910
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76d8ebf52f
@ -747,7 +747,6 @@ void Scumm_v8::o8_cursorCommand() {
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int x = pop();
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_system->warp_mouse(x, y);
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_system->update_screen();
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}
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break;
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default:
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