no need to manually call update_screen after a warp_mouse - if the backend needs to do a redraw in order to move the mouse, then it's the responsibility of the backend to ensure that it gets one

svn-id: r10186
This commit is contained in:
Max Horn 2003-09-11 23:44:03 +00:00
parent 7be171f910
commit 76d8ebf52f

View File

@ -747,7 +747,6 @@ void Scumm_v8::o8_cursorCommand() {
int x = pop();
_system->warp_mouse(x, y);
_system->update_screen();
}
break;
default: