DOCS: fixes config file

- removes gameid to GUI ID reference
- fixes iconspath spelling mistake
This commit is contained in:
cadihowley 2021-04-13 12:42:34 +12:00 committed by Cadi
parent 497e933a43
commit 76e74517b9
2 changed files with 3 additions and 4 deletions

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@ -208,7 +208,7 @@ There are many recognized configuration keys. In the table below, each key is ei
":ref:`frames_per_secondfl <fpsfl>`",boolean,false,
:ref:`frontpanel_touchpad_mode <frontpanel>`,boolean, false
":ref:`fullscreen <fullscreen>`",boolean,false,
":ref:`gameid <gameid>`",string,,
gameid,string,,Short name of the game
gamepath,string,,Specifies the path to the game
":ref:`gfx_mode <gfxmode>`",string,normal (1x),"
- 1x
@ -244,7 +244,7 @@ There are many recognized configuration keys. In the table below, each key is ei
":ref:`herculesfont <herc>`",boolean,false,
":ref:`hpbargraphs <hp>`",boolean,true,
":ref:`hypercheat <hyper>`",boolean,false,
iconspath,string,, "Specifies the path to icons to use as overlay for the ScummVM icon in the Windows taskbar or the macOS Dock when running a game. The icon files should be named after the :ref:`gameid <gameid>`, and be an ICO file on Windows, or a PNG file on macOS."
iconspath,string,, "Specifies the path to icons to use as overlay for the ScummVM icon in the Windows taskbar or the macOS Dock when running a game. The icon files should be named after the gameid or the :ref:`ID <id>` as per the GUI, and be an ICO file on Windows, or a PNG file on macOS."
":ref:`improved <improved>`",boolean,true,
":ref:`InvObjectsAnimated <objanimated>`",boolean,true,
":ref:`joystick_deadzone <deadzone>`",integer, 3

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@ -16,12 +16,11 @@ All settings can also be changed in the :doc:`../advanced_topics/configuration_f
,,,,,,,
.. _gameid:
.. _id:
**ID**
Shows the short name of the game. This ID can be used for launching the game from the command line.
*gameid*
.. _description: