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SHERLOCK: SS: button code cleanup
Change the default for the optional parameter "textContainsHotkey" to true, because it's needed almost all of the time.
This commit is contained in:
parent
33cedb65fa
commit
7737f2f049
@ -88,21 +88,21 @@ void ScalpelInventory::drawInventory(InvNewMode mode) {
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// Draw the buttons
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screen.makeButton(Common::Rect(INVENTORY_POINTS[0][0], CONTROLS_Y1, INVENTORY_POINTS[0][1],
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CONTROLS_Y1 + 10), INVENTORY_POINTS[0][2], _fixedTextExit, true);
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CONTROLS_Y1 + 10), INVENTORY_POINTS[0][2], _fixedTextExit);
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screen.makeButton(Common::Rect(INVENTORY_POINTS[1][0], CONTROLS_Y1, INVENTORY_POINTS[1][1],
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CONTROLS_Y1 + 10), INVENTORY_POINTS[1][2], _fixedTextLook, true);
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CONTROLS_Y1 + 10), INVENTORY_POINTS[1][2], _fixedTextLook);
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screen.makeButton(Common::Rect(INVENTORY_POINTS[2][0], CONTROLS_Y1, INVENTORY_POINTS[2][1],
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CONTROLS_Y1 + 10), INVENTORY_POINTS[2][2], _fixedTextUse, true);
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CONTROLS_Y1 + 10), INVENTORY_POINTS[2][2], _fixedTextUse);
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screen.makeButton(Common::Rect(INVENTORY_POINTS[3][0], CONTROLS_Y1, INVENTORY_POINTS[3][1],
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CONTROLS_Y1 + 10), INVENTORY_POINTS[3][2], _fixedTextGive, true);
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CONTROLS_Y1 + 10), INVENTORY_POINTS[3][2], _fixedTextGive);
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screen.makeButton(Common::Rect(INVENTORY_POINTS[4][0], CONTROLS_Y1, INVENTORY_POINTS[4][1],
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CONTROLS_Y1 + 10), INVENTORY_POINTS[4][2] + 8, "^^"); // 2 arrows pointing to the left
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CONTROLS_Y1 + 10), INVENTORY_POINTS[4][2] + 8, "^^", false); // 2 arrows pointing to the left
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screen.makeButton(Common::Rect(INVENTORY_POINTS[5][0], CONTROLS_Y1, INVENTORY_POINTS[5][1],
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CONTROLS_Y1 + 10), INVENTORY_POINTS[5][2] + 4, "^"); // 1 arrow pointing to the left
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CONTROLS_Y1 + 10), INVENTORY_POINTS[5][2] + 4, "^", false); // 1 arrow pointing to the left
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screen.makeButton(Common::Rect(INVENTORY_POINTS[6][0], CONTROLS_Y1, INVENTORY_POINTS[6][1],
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CONTROLS_Y1 + 10), INVENTORY_POINTS[6][2] + 4, "_"); // 1 arrow pointing to the right
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CONTROLS_Y1 + 10), INVENTORY_POINTS[6][2] + 4, "_", false); // 1 arrow pointing to the right
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screen.makeButton(Common::Rect(INVENTORY_POINTS[7][0], CONTROLS_Y1, INVENTORY_POINTS[7][1],
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CONTROLS_Y1 + 10), INVENTORY_POINTS[7][2] + 8, "__"); // 2 arrows pointing to the right
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CONTROLS_Y1 + 10), INVENTORY_POINTS[7][2] + 8, "__", false); // 2 arrows pointing to the right
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if (tempMode == INVENTORY_DONT_DISPLAY)
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mode = LOOK_INVENTORY_MODE;
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@ -142,55 +142,55 @@ void ScalpelInventory::invCommands(bool slamIt) {
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if (slamIt) {
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screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1),
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_invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
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true, _fixedTextExit, true);
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true, _fixedTextExit);
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screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1),
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_invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
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true, _fixedTextLook, true);
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true, _fixedTextLook);
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screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1),
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_invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
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true, _fixedTextUse, true);
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true, _fixedTextUse);
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screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1),
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_invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
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true, _fixedTextGive, true);
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true, _fixedTextGive);
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screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1),
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_invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
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"^^"); // 2 arrows pointing to the left
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"^^", false); // 2 arrows pointing to the left
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screen.print(Common::Point(INVENTORY_POINTS[5][2], CONTROLS_Y1 + 1),
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_invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
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"^"); // 2 arrows pointing to the left
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"^", false); // 2 arrows pointing to the left
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screen.print(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1),
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(_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND,
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"_"); // 1 arrow pointing to the right
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"_", false); // 1 arrow pointing to the right
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screen.print(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1),
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(_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND,
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"__"); // 2 arrows pointing to the right
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"__", false); // 2 arrows pointing to the right
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if (_invMode != INVMODE_LOOK)
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ui.clearInfo();
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} else {
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screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1),
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_invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
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false, _fixedTextExit, true);
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false, _fixedTextExit);
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screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1),
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_invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
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false, _fixedTextLook, true);
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false, _fixedTextLook);
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screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1),
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_invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
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false, _fixedTextUse, true);
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false, _fixedTextUse);
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screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1),
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_invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
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false, _fixedTextGive, true);
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false, _fixedTextGive);
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screen.gPrint(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1),
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_invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
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"^^"); // 2 arrows pointing to the left
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"^^", false); // 2 arrows pointing to the left
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screen.gPrint(Common::Point(INVENTORY_POINTS[5][2], CONTROLS_Y1),
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_invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
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"^"); // 1 arrow pointing to the left
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"^", false); // 1 arrow pointing to the left
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screen.gPrint(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1),
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(_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND,
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"_"); // 1 arrow pointing to the right
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"_", false); // 1 arrow pointing to the right
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screen.gPrint(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1),
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(_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND,
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"__"); // 2 arrows pointing to the right
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"__", false); // 2 arrows pointing to the right
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}
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}
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@ -182,35 +182,35 @@ void ScalpelJournal::drawFrame() {
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// Draw the buttons
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screen.makeButton(Common::Rect(JOURNAL_POINTS[0][0], JOURNAL_BUTTONS_Y,
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JOURNAL_POINTS[0][1], JOURNAL_BUTTONS_Y + 10),
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JOURNAL_POINTS[0][2], _fixedTextExit, true);
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JOURNAL_POINTS[0][2], _fixedTextExit);
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screen.makeButton(Common::Rect(JOURNAL_POINTS[1][0], JOURNAL_BUTTONS_Y,
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JOURNAL_POINTS[1][1], JOURNAL_BUTTONS_Y + 10),
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JOURNAL_POINTS[1][2], _fixedTextBack10, true);
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JOURNAL_POINTS[1][2], _fixedTextBack10);
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screen.makeButton(Common::Rect(JOURNAL_POINTS[2][0], JOURNAL_BUTTONS_Y,
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JOURNAL_POINTS[2][1], JOURNAL_BUTTONS_Y + 10),
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JOURNAL_POINTS[2][2], _fixedTextUp, true);
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JOURNAL_POINTS[2][2], _fixedTextUp);
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screen.makeButton(Common::Rect(JOURNAL_POINTS[3][0], JOURNAL_BUTTONS_Y,
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JOURNAL_POINTS[3][1], JOURNAL_BUTTONS_Y + 10),
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JOURNAL_POINTS[3][2], _fixedTextDown, true);
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JOURNAL_POINTS[3][2], _fixedTextDown);
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screen.makeButton(Common::Rect(JOURNAL_POINTS[4][0], JOURNAL_BUTTONS_Y,
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JOURNAL_POINTS[4][1], JOURNAL_BUTTONS_Y + 10),
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JOURNAL_POINTS[4][2], _fixedTextAhead10, true);
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JOURNAL_POINTS[4][2], _fixedTextAhead10);
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screen.makeButton(Common::Rect(JOURNAL_POINTS[5][0], JOURNAL_BUTTONS_Y + 11,
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JOURNAL_POINTS[5][1], JOURNAL_BUTTONS_Y + 21),
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JOURNAL_POINTS[5][2], _fixedTextSearch, true);
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JOURNAL_POINTS[5][2], _fixedTextSearch);
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screen.makeButton(Common::Rect(JOURNAL_POINTS[6][0], JOURNAL_BUTTONS_Y + 11,
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JOURNAL_POINTS[6][1], JOURNAL_BUTTONS_Y + 21),
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JOURNAL_POINTS[6][2], _fixedTextFirstPage, true);
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JOURNAL_POINTS[6][2], _fixedTextFirstPage);
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screen.makeButton(Common::Rect(JOURNAL_POINTS[7][0], JOURNAL_BUTTONS_Y + 11,
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JOURNAL_POINTS[7][1], JOURNAL_BUTTONS_Y + 21),
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JOURNAL_POINTS[7][2], _fixedTextLastPage, true);
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JOURNAL_POINTS[7][2], _fixedTextLastPage);
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// WORKAROUND: Draw Print Text button as disabled, since we don't support it in ScummVM
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screen.makeButton(Common::Rect(JOURNAL_POINTS[8][0], JOURNAL_BUTTONS_Y + 11,
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JOURNAL_POINTS[8][1], JOURNAL_BUTTONS_Y + 21),
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JOURNAL_POINTS[8][2], _fixedTextPrintText, true);
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JOURNAL_POINTS[8][2], _fixedTextPrintText);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[8][2], JOURNAL_BUTTONS_Y + 11),
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COMMAND_NULL, false, _fixedTextPrintText, true);
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COMMAND_NULL, false, _fixedTextPrintText);
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}
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void ScalpelJournal::drawInterface() {
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@ -235,20 +235,20 @@ void ScalpelJournal::doArrows() {
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byte color;
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color = (_page > 1) ? COMMAND_FOREGROUND : COMMAND_NULL;
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[1][2], JOURNAL_BUTTONS_Y), color, false, _fixedTextBack10, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[2][2], JOURNAL_BUTTONS_Y), color, false, _fixedTextUp, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[1][2], JOURNAL_BUTTONS_Y), color, false, _fixedTextBack10);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[2][2], JOURNAL_BUTTONS_Y), color, false, _fixedTextUp);
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color = _down ? COMMAND_FOREGROUND : COMMAND_NULL;
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[3][2], JOURNAL_BUTTONS_Y), color, false, _fixedTextDown, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[4][2], JOURNAL_BUTTONS_Y), color, false, _fixedTextAhead10, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[7][2], JOURNAL_BUTTONS_Y + 11), color, false, _fixedTextLastPage, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[3][2], JOURNAL_BUTTONS_Y), color, false, _fixedTextDown);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[4][2], JOURNAL_BUTTONS_Y), color, false, _fixedTextAhead10);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[7][2], JOURNAL_BUTTONS_Y + 11), color, false, _fixedTextLastPage);
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color = _journal.size() > 0 ? COMMAND_FOREGROUND : COMMAND_NULL;
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[5][2], JOURNAL_BUTTONS_Y + 11), color, false, _fixedTextSearch, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[8][2], JOURNAL_BUTTONS_Y + 11), COMMAND_NULL, false, _fixedTextPrintText, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[5][2], JOURNAL_BUTTONS_Y + 11), color, false, _fixedTextSearch);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[8][2], JOURNAL_BUTTONS_Y + 11), COMMAND_NULL, false, _fixedTextPrintText);
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color = _page > 1 ? COMMAND_FOREGROUND : COMMAND_NULL;
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[6][2], JOURNAL_BUTTONS_Y + 11), color, false, _fixedTextFirstPage, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[6][2], JOURNAL_BUTTONS_Y + 11), color, false, _fixedTextFirstPage);
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}
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JournalButton ScalpelJournal::getHighlightedButton(const Common::Point &pt) {
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@ -303,34 +303,34 @@ bool ScalpelJournal::handleEvents(int key) {
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if (events._pressed || events._released) {
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// Exit button
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color = (btn == BTN_EXIT) ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND;
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[0][2], JOURNAL_BUTTONS_Y), color, true, _fixedTextExit, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[0][2], JOURNAL_BUTTONS_Y), color, true, _fixedTextExit);
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// Back 10 button
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if (btn == BTN_BACK10) {
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[1][2], JOURNAL_BUTTONS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextBack10, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[1][2], JOURNAL_BUTTONS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextBack10);
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} else if (_page > 1) {
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[1][2], JOURNAL_BUTTONS_Y), COMMAND_FOREGROUND, true, _fixedTextBack10, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[1][2], JOURNAL_BUTTONS_Y), COMMAND_FOREGROUND, true, _fixedTextBack10);
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}
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// Up button
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if (btn == BTN_UP) {
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[2][2], JOURNAL_BUTTONS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextUp, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[2][2], JOURNAL_BUTTONS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextUp);
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} else if (_up) {
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[2][2], JOURNAL_BUTTONS_Y), COMMAND_FOREGROUND, true, _fixedTextUp, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[2][2], JOURNAL_BUTTONS_Y), COMMAND_FOREGROUND, true, _fixedTextUp);
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}
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// Down button
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if (btn == BTN_DOWN) {
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[3][2], JOURNAL_BUTTONS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextDown, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[3][2], JOURNAL_BUTTONS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextDown);
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} else if (_down) {
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[3][2], JOURNAL_BUTTONS_Y), COMMAND_FOREGROUND, true, _fixedTextDown, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[3][2], JOURNAL_BUTTONS_Y), COMMAND_FOREGROUND, true, _fixedTextDown);
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}
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// Ahead 10 button
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if (btn == BTN_AHEAD110) {
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[4][2], JOURNAL_BUTTONS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextAhead10, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[4][2], JOURNAL_BUTTONS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextAhead10);
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} else if (_down) {
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[4][2], JOURNAL_BUTTONS_Y), COMMAND_FOREGROUND, true, _fixedTextAhead10, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[4][2], JOURNAL_BUTTONS_Y), COMMAND_FOREGROUND, true, _fixedTextAhead10);
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}
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// Search button
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@ -341,7 +341,7 @@ bool ScalpelJournal::handleEvents(int key) {
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} else {
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color = COMMAND_FOREGROUND;
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}
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[5][2], JOURNAL_BUTTONS_Y + 11), color, true, _fixedTextSearch, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[5][2], JOURNAL_BUTTONS_Y + 11), color, true, _fixedTextSearch);
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// First Page button
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if (btn == BTN_FIRST_PAGE) {
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@ -351,7 +351,7 @@ bool ScalpelJournal::handleEvents(int key) {
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} else {
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color = COMMAND_NULL;
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}
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[6][2], JOURNAL_BUTTONS_Y + 11), color, true, _fixedTextFirstPage, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[6][2], JOURNAL_BUTTONS_Y + 11), color, true, _fixedTextFirstPage);
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// Last Page button
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if (btn == BTN_LAST_PAGE) {
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@ -361,10 +361,10 @@ bool ScalpelJournal::handleEvents(int key) {
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} else {
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color = COMMAND_NULL;
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}
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[7][2], JOURNAL_BUTTONS_Y + 11), color, true, _fixedTextLastPage, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[7][2], JOURNAL_BUTTONS_Y + 11), color, true, _fixedTextLastPage);
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// Print Text button
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[8][2], JOURNAL_BUTTONS_Y + 11), COMMAND_NULL, true, _fixedTextPrintText, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[8][2], JOURNAL_BUTTONS_Y + 11), COMMAND_NULL, true, _fixedTextPrintText);
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}
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if (btn == BTN_EXIT && events._released) {
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@ -404,7 +404,7 @@ bool ScalpelJournal::handleEvents(int key) {
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screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
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} else if (((btn == BTN_SEARCH && events._released) || key == _hotkeySearch) && !_journal.empty()) {
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[5][2], JOURNAL_BUTTONS_Y + 11), COMMAND_FOREGROUND, true, _fixedTextSearch, true);
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screen.buttonPrint(Common::Point(JOURNAL_POINTS[5][2], JOURNAL_BUTTONS_Y + 11), COMMAND_FOREGROUND, true, _fixedTextSearch);
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bool notFound = false;
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do {
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@ -477,18 +477,11 @@ int ScalpelJournal::getSearchString(bool printError) {
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// Draw search panel
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screen.makePanel(Common::Rect(6, 171, 313, 199));
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screen.makeButton(Common::Rect(SEARCH_POINTS[0][0], yp, SEARCH_POINTS[0][1], yp + 10),
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SEARCH_POINTS[0][2], _fixedTextSearchExit, true);
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SEARCH_POINTS[0][2], _fixedTextSearchExit);
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screen.makeButton(Common::Rect(SEARCH_POINTS[1][0], yp, SEARCH_POINTS[1][1], yp + 10),
|
||||
SEARCH_POINTS[1][2], _fixedTextSearchBackward, true);
|
||||
SEARCH_POINTS[1][2], _fixedTextSearchBackward);
|
||||
screen.makeButton(Common::Rect(SEARCH_POINTS[2][0], yp, SEARCH_POINTS[2][1], yp + 10),
|
||||
SEARCH_POINTS[2][2], _fixedTextSearchForward, true);
|
||||
|
||||
// screen.gPrint(Common::Point(SEARCH_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, yp),
|
||||
// COMMAND_HIGHLIGHTED, "%c", _fixedTextSearchfixedText_Exit[0]);
|
||||
// screen.gPrint(Common::Point(SEARCH_POINTS[1][2] - screen.stringWidth(fixedText_Backward) / 2, yp),
|
||||
// COMMAND_HIGHLIGHTED, "%c", fixedText_Backward[0]);
|
||||
// screen.gPrint(Common::Point(SEARCH_POINTS[2][2] - screen.stringWidth(fixedText_Forward) / 2, yp),
|
||||
// COMMAND_HIGHLIGHTED, "%c", fixedText_Forward[0]);
|
||||
SEARCH_POINTS[2][2], _fixedTextSearchForward);
|
||||
|
||||
screen.makeField(Common::Rect(12, 185, 307, 196));
|
||||
|
||||
@ -554,8 +547,7 @@ int ScalpelJournal::getSearchString(bool printError) {
|
||||
} else {
|
||||
color = COMMAND_FOREGROUND;
|
||||
}
|
||||
screen.buttonPrint(Common::Point(SEARCH_POINTS[0][0], SEARCH_POINTS[0][2]), color, false, _fixedTextSearchExit, true);
|
||||
//screen.print(Common::Point(SEARCH_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, 175), color, "%s", fixedText_Exit.c_str());
|
||||
screen.buttonPrint(Common::Point(SEARCH_POINTS[0][0], SEARCH_POINTS[0][2]), color, false, _fixedTextSearchExit);
|
||||
|
||||
if (pt.x > SEARCH_POINTS[1][0] && pt.x < SEARCH_POINTS[1][1] && pt.y > 174 && pt.y < 183) {
|
||||
found = BTN_BACKWARD;
|
||||
@ -563,8 +555,7 @@ int ScalpelJournal::getSearchString(bool printError) {
|
||||
} else {
|
||||
color = COMMAND_FOREGROUND;
|
||||
}
|
||||
screen.buttonPrint(Common::Point(SEARCH_POINTS[1][0], SEARCH_POINTS[1][2]), color, false, _fixedTextSearchBackward, true);
|
||||
//screen.print(Common::Point(SEARCH_POINTS[1][2] - screen.stringWidth(fixedText_Backward) / 2, 175), color, "%s", fixedText_Backward.c_str());
|
||||
screen.buttonPrint(Common::Point(SEARCH_POINTS[1][0], SEARCH_POINTS[1][2]), color, false, _fixedTextSearchBackward);
|
||||
|
||||
if (pt.x > SEARCH_POINTS[2][0] && pt.x < SEARCH_POINTS[2][1] && pt.y > 174 && pt.y < 183) {
|
||||
found = BTN_FORWARD;
|
||||
@ -572,8 +563,7 @@ int ScalpelJournal::getSearchString(bool printError) {
|
||||
} else {
|
||||
color = COMMAND_FOREGROUND;
|
||||
}
|
||||
screen.buttonPrint(Common::Point(SEARCH_POINTS[2][0], SEARCH_POINTS[2][2]), color, false, _fixedTextSearchForward, true);
|
||||
//screen.print(Common::Point(SEARCH_POINTS[2][2] - screen.stringWidth(fixedText_Forward) / 2, 175), color, "%s", fixedText_Forward.c_str());
|
||||
screen.buttonPrint(Common::Point(SEARCH_POINTS[2][0], SEARCH_POINTS[2][2]), color, false, _fixedTextSearchForward);
|
||||
}
|
||||
|
||||
events.wait(2);
|
||||
|
@ -94,23 +94,23 @@ void ScalpelSaveManager::drawInterface() {
|
||||
screen._backBuffer1.fillRect(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
|
||||
|
||||
screen.makeButton(Common::Rect(ENV_POINTS[0][0], CONTROLS_Y, ENV_POINTS[0][1], CONTROLS_Y + 10),
|
||||
ENV_POINTS[0][2], _fixedTextExit, true);
|
||||
ENV_POINTS[0][2], _fixedTextExit);
|
||||
screen.makeButton(Common::Rect(ENV_POINTS[1][0], CONTROLS_Y, ENV_POINTS[1][1], CONTROLS_Y + 10),
|
||||
ENV_POINTS[1][2], _fixedTextLoad, true);
|
||||
ENV_POINTS[1][2], _fixedTextLoad);
|
||||
screen.makeButton(Common::Rect(ENV_POINTS[2][0], CONTROLS_Y, ENV_POINTS[2][1], CONTROLS_Y + 10),
|
||||
ENV_POINTS[2][2], _fixedTextSave, true);
|
||||
ENV_POINTS[2][2], _fixedTextSave);
|
||||
screen.makeButton(Common::Rect(ENV_POINTS[3][0], CONTROLS_Y, ENV_POINTS[3][1], CONTROLS_Y + 10),
|
||||
ENV_POINTS[3][2], _fixedTextUp, true);
|
||||
ENV_POINTS[3][2], _fixedTextUp);
|
||||
screen.makeButton(Common::Rect(ENV_POINTS[4][0], CONTROLS_Y, ENV_POINTS[4][1], CONTROLS_Y + 10),
|
||||
ENV_POINTS[4][2], _fixedTextDown, true);
|
||||
ENV_POINTS[4][2], _fixedTextDown);
|
||||
screen.makeButton(Common::Rect(ENV_POINTS[5][0], CONTROLS_Y, ENV_POINTS[5][1], CONTROLS_Y + 10),
|
||||
ENV_POINTS[5][2], _fixedTextQuit, true);
|
||||
ENV_POINTS[5][2], _fixedTextQuit);
|
||||
|
||||
if (!_savegameIndex)
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_NULL, 0, _fixedTextUp, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_NULL, 0, _fixedTextUp);
|
||||
|
||||
if (_savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT)
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_NULL, 0, _fixedTextDown, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_NULL, 0, _fixedTextDown);
|
||||
|
||||
for (int idx = _savegameIndex; idx < _savegameIndex + ONSCREEN_FILES_COUNT; ++idx) {
|
||||
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - _savegameIndex) * 10),
|
||||
@ -144,31 +144,31 @@ void ScalpelSaveManager::highlightButtons(int btnIndex) {
|
||||
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
|
||||
byte color = (btnIndex == 0) ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND;
|
||||
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[0][2], CONTROLS_Y), color, 1, _fixedTextExit, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[0][2], CONTROLS_Y), color, 1, _fixedTextExit);
|
||||
|
||||
if ((btnIndex == 1) || ((_envMode == SAVEMODE_LOAD) && (btnIndex != 2)))
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextLoad, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextLoad);
|
||||
else
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextLoad, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextLoad);
|
||||
|
||||
if ((btnIndex == 2) || ((_envMode == SAVEMODE_SAVE) && (btnIndex != 1)))
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextSave, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextSave);
|
||||
else
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextSave, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextSave);
|
||||
|
||||
if (btnIndex == 3 && _savegameIndex)
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextUp, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextUp);
|
||||
else
|
||||
if (_savegameIndex)
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextUp, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextUp);
|
||||
|
||||
if ((btnIndex == 4) && (_savegameIndex < MAX_SAVEGAME_SLOTS - 5))
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextDown, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextDown);
|
||||
else if (_savegameIndex < (MAX_SAVEGAME_SLOTS - 5))
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextDown, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextDown);
|
||||
|
||||
color = (btnIndex == 5) ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[5][2], CONTROLS_Y), color, 1, _fixedTextQuit, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[5][2], CONTROLS_Y), color, 1, _fixedTextQuit);
|
||||
}
|
||||
|
||||
bool ScalpelSaveManager::checkGameOnScreen(int slot) {
|
||||
@ -191,10 +191,10 @@ bool ScalpelSaveManager::checkGameOnScreen(int slot) {
|
||||
screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, 318, SHERLOCK_SCREEN_HEIGHT));
|
||||
|
||||
byte color = !_savegameIndex ? COMMAND_NULL : COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, 1, _fixedTextUp, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, 1, _fixedTextUp);
|
||||
|
||||
color = (_savegameIndex == (MAX_SAVEGAME_SLOTS - 5)) ? COMMAND_NULL : COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, 1, _fixedTextDown, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, 1, _fixedTextDown);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -210,12 +210,12 @@ bool ScalpelSaveManager::promptForDescription(int slot) {
|
||||
int xp, yp;
|
||||
bool flag = false;
|
||||
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[0][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextExit, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextLoad, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextSave, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextUp, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextDown, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[5][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextQuit, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[0][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextExit);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextLoad);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextSave);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextUp);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextDown);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[5][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextQuit);
|
||||
|
||||
Common::String saveName = _savegames[slot];
|
||||
if (isSlotEmpty(slot)) {
|
||||
|
@ -31,7 +31,7 @@ ScalpelScreen::ScalpelScreen(SherlockEngine *vm) : Screen(vm) {
|
||||
}
|
||||
|
||||
void ScalpelScreen::makeButton(const Common::Rect &bounds, int textX,
|
||||
const Common::String &str, bool textContainsHotkey) {
|
||||
const Common::String &buttonText, bool textContainsHotkey) {
|
||||
|
||||
Surface &bb = *_backBuffer;
|
||||
bb.fillRect(Common::Rect(bounds.left, bounds.top, bounds.right, bounds.top + 1), BUTTON_TOP);
|
||||
@ -40,28 +40,29 @@ void ScalpelScreen::makeButton(const Common::Rect &bounds, int textX,
|
||||
bb.fillRect(Common::Rect(bounds.left + 1, bounds.bottom - 1, bounds.right, bounds.bottom), BUTTON_BOTTOM);
|
||||
bb.fillRect(Common::Rect(bounds.left + 1, bounds.top + 1, bounds.right - 1, bounds.bottom - 1), BUTTON_MIDDLE);
|
||||
|
||||
buttonPrint(Common::Point(textX, bounds.top), COMMAND_FOREGROUND, false, str, textContainsHotkey);
|
||||
buttonPrint(Common::Point(textX, bounds.top), COMMAND_FOREGROUND, false, buttonText, textContainsHotkey);
|
||||
}
|
||||
|
||||
// ButtonText is supposed to have its hotkey as a prefix. The hotkey will get highlighted.
|
||||
void ScalpelScreen::buttonPrint(const Common::Point &pt, uint color, bool slamIt,
|
||||
const Common::String &str, bool textContainsHotkey) {
|
||||
const Common::String &buttonText, bool textContainsHotkey) {
|
||||
int xStart = pt.x;
|
||||
int skipTextOffset = textContainsHotkey ? +1 : 0; // skip first char in case text contains hotkey
|
||||
|
||||
// Center text around given x-coordinate
|
||||
if (textContainsHotkey) {
|
||||
xStart -= (stringWidth(Common::String(str.c_str() + 1)) / 2);
|
||||
xStart -= (stringWidth(Common::String(buttonText.c_str() + 1)) / 2);
|
||||
} else {
|
||||
xStart -= (stringWidth(str) / 2);
|
||||
xStart -= (stringWidth(buttonText) / 2);
|
||||
}
|
||||
|
||||
if (color == COMMAND_FOREGROUND) {
|
||||
uint16 prefixOffsetX = 0;
|
||||
byte hotkey = str[0];
|
||||
byte hotkey = buttonText[0];
|
||||
|
||||
// Hotkey needs to be highlighted
|
||||
if (textContainsHotkey) {
|
||||
Common::String prefixText = Common::String(str.c_str() + 1);
|
||||
Common::String prefixText = Common::String(buttonText.c_str() + 1);
|
||||
uint16 prefixTextLen = prefixText.size();
|
||||
uint16 prefixTextPos = 0;
|
||||
|
||||
@ -87,17 +88,17 @@ void ScalpelScreen::buttonPrint(const Common::Point &pt, uint color, bool slamIt
|
||||
|
||||
if (slamIt) {
|
||||
print(Common::Point(xStart, pt.y + 1),
|
||||
COMMAND_FOREGROUND, "%s", str.c_str() + skipTextOffset);
|
||||
COMMAND_FOREGROUND, "%s", buttonText.c_str() + skipTextOffset);
|
||||
print(Common::Point(xStart + prefixOffsetX, pt.y + 1), COMMAND_HIGHLIGHTED, "%c", hotkey);
|
||||
} else {
|
||||
gPrint(Common::Point(xStart, pt.y),
|
||||
COMMAND_FOREGROUND, "%s", str.c_str() + skipTextOffset);
|
||||
COMMAND_FOREGROUND, "%s", buttonText.c_str() + skipTextOffset);
|
||||
gPrint(Common::Point(xStart + prefixOffsetX, pt.y), COMMAND_HIGHLIGHTED, "%c", hotkey);
|
||||
}
|
||||
} else if (slamIt) {
|
||||
print(Common::Point(xStart, pt.y + 1), color, "%s", str.c_str() + skipTextOffset);
|
||||
print(Common::Point(xStart, pt.y + 1), color, "%s", buttonText.c_str() + skipTextOffset);
|
||||
} else {
|
||||
gPrint(Common::Point(xStart, pt.y), color, "%s", str.c_str() + skipTextOffset);
|
||||
gPrint(Common::Point(xStart, pt.y), color, "%s", buttonText.c_str() + skipTextOffset);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -38,14 +38,16 @@ public:
|
||||
|
||||
/**
|
||||
* Draws a button for use in the inventory, talk, and examine dialogs.
|
||||
* ButtonText is supposed to have its hotkey as a prefix. The hotkey will get highlighted.
|
||||
*/
|
||||
void makeButton(const Common::Rect &bounds, int textX, const Common::String &str, bool textContainsHotkey = false);
|
||||
void makeButton(const Common::Rect &bounds, int textX, const Common::String &buttonText, bool textContainsHotkey = true);
|
||||
|
||||
/**
|
||||
* Prints an interface command with the first letter highlighted to indicate
|
||||
* what keyboard shortcut is associated with it
|
||||
* ButtonText is supposed to have its hotkey as a prefix. The hotkey will get highlighted.
|
||||
*/
|
||||
void buttonPrint(const Common::Point &pt, uint color, bool slamIt, const Common::String &str, bool textContainsHotkey = false);
|
||||
void buttonPrint(const Common::Point &pt, uint color, bool slamIt, const Common::String &buttonText, bool textContainsHotkey = true);
|
||||
|
||||
/**
|
||||
* Draw a panel in the back buffer with a raised area effect around the edges
|
||||
|
@ -205,9 +205,9 @@ void ScalpelTalk::talkInterface(const byte *&str) {
|
||||
drawInterface();
|
||||
|
||||
if (_talkTo != -1) {
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowExit, true);
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowUp, true);
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowDown, true);
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowExit);
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowUp);
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowDown);
|
||||
}
|
||||
}
|
||||
|
||||
@ -523,9 +523,9 @@ OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) {
|
||||
_noTextYet = false;
|
||||
|
||||
if (_speaker != -1) {
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowExit, true);
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowUp, true);
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowDown, true);
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowExit);
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowUp);
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowDown);
|
||||
}
|
||||
|
||||
return RET_SUCCESS;
|
||||
@ -701,16 +701,16 @@ void ScalpelTalk::drawInterface() {
|
||||
Common::String fixedText_Down = FIXED(Window_Down);
|
||||
|
||||
screen.makeButton(Common::Rect(99, CONTROLS_Y, 139, CONTROLS_Y + 10),
|
||||
119, fixedText_Exit, true);
|
||||
119, fixedText_Exit);
|
||||
screen.makeButton(Common::Rect(140, CONTROLS_Y, 180, CONTROLS_Y + 10),
|
||||
159, fixedText_Up, true);
|
||||
159, fixedText_Up);
|
||||
screen.makeButton(Common::Rect(181, CONTROLS_Y, 221, CONTROLS_Y + 10),
|
||||
200, fixedText_Down, true);
|
||||
200, fixedText_Down);
|
||||
} else {
|
||||
Common::String fixedText_PressKeyToContinue = FIXED(PressKey_ToContinue);
|
||||
|
||||
screen.makeButton(Common::Rect(46, CONTROLS_Y, 273, CONTROLS_Y + 10),
|
||||
160, fixedText_PressKeyToContinue, true);
|
||||
160, fixedText_PressKeyToContinue);
|
||||
}
|
||||
}
|
||||
|
||||
@ -735,17 +735,17 @@ bool ScalpelTalk::displayTalk(bool slamIt) {
|
||||
if (_moreTalkUp) {
|
||||
if (slamIt) {
|
||||
screen.print(Common::Point(5, CONTROLS_Y + 13), INV_FOREGROUND, "~");
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextWindowUp, true);
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextWindowUp);
|
||||
} else {
|
||||
screen.gPrint(Common::Point(5, CONTROLS_Y + 12), INV_FOREGROUND, "~");
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, false, _fixedTextWindowUp, true);
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, false, _fixedTextWindowUp);
|
||||
}
|
||||
} else {
|
||||
if (slamIt) {
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, _fixedTextWindowUp, true);
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, _fixedTextWindowUp);
|
||||
screen.vgaBar(Common::Rect(5, CONTROLS_Y + 11, 15, CONTROLS_Y + 22), INV_BACKGROUND);
|
||||
} else {
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowUp, true);
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowUp);
|
||||
screen._backBuffer1.fillRect(Common::Rect(5, CONTROLS_Y + 11,
|
||||
15, CONTROLS_Y + 22), INV_BACKGROUND);
|
||||
}
|
||||
@ -780,17 +780,17 @@ bool ScalpelTalk::displayTalk(bool slamIt) {
|
||||
|
||||
if (slamIt) {
|
||||
screen.print(Common::Point(5, 190), INV_FOREGROUND, "|");
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextWindowDown, true);
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextWindowDown);
|
||||
} else {
|
||||
screen.gPrint(Common::Point(5, 189), INV_FOREGROUND, "|");
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, false, _fixedTextWindowDown, true);
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, false, _fixedTextWindowDown);
|
||||
}
|
||||
} else {
|
||||
if (slamIt) {
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, _fixedTextWindowDown, true);
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, _fixedTextWindowDown);
|
||||
screen.vgaBar(Common::Rect(5, 189, 16, 199), INV_BACKGROUND);
|
||||
} else {
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowDown, true);
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowDown);
|
||||
screen._backBuffer1.fillRect(Common::Rect(5, 189, 16, 199), INV_BACKGROUND);
|
||||
}
|
||||
}
|
||||
@ -909,9 +909,9 @@ void ScalpelTalk::showTalk() {
|
||||
// If the window is already open, simply draw. Otherwise, do it
|
||||
// to the back buffer and then summon the window
|
||||
if (ui._windowOpen) {
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, true, _fixedTextWindowExit, true);
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, true, _fixedTextWindowExit);
|
||||
} else {
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, false, _fixedTextWindowExit, true);
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, false, _fixedTextWindowExit);
|
||||
|
||||
if (!ui._slideWindows) {
|
||||
screen.slamRect(Common::Rect(0, CONTROLS_Y,
|
||||
|
@ -858,9 +858,9 @@ void ScalpelUserInterface::doEnvControl() {
|
||||
screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT));
|
||||
|
||||
color = !saves._savegameIndex ? COMMAND_NULL : COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, saves._fixedTextUp, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, saves._fixedTextUp);
|
||||
color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) ? COMMAND_NULL : COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, saves._fixedTextDown, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, saves._fixedTextDown);
|
||||
|
||||
// Check whether there are more pending U keys pressed
|
||||
moreKeys = false;
|
||||
@ -893,10 +893,10 @@ void ScalpelUserInterface::doEnvControl() {
|
||||
screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT));
|
||||
|
||||
color = (!saves._savegameIndex) ? COMMAND_NULL : COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, saves._fixedTextUp, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, saves._fixedTextUp);
|
||||
|
||||
color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) ? COMMAND_NULL : COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, saves._fixedTextDown, true);
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, saves._fixedTextDown);
|
||||
|
||||
// Check whether there are more pending D keys pressed
|
||||
moreKeys = false;
|
||||
@ -912,8 +912,8 @@ void ScalpelUserInterface::doEnvControl() {
|
||||
screen.print(Common::Point(0, CONTROLS_Y + 20), INV_FOREGROUND, saves._fixedTextQuitGameQuestion.c_str());
|
||||
screen.vgaBar(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + 10), BORDER_COLOR);
|
||||
|
||||
screen.makeButton(Common::Rect(112, CONTROLS_Y, 160, CONTROLS_Y + 10), 136, saves._fixedTextQuitGameYes, true);
|
||||
screen.makeButton(Common::Rect(161, CONTROLS_Y, 209, CONTROLS_Y + 10), 184, saves._fixedTextQuitGameNo, true);
|
||||
screen.makeButton(Common::Rect(112, CONTROLS_Y, 160, CONTROLS_Y + 10), 136, saves._fixedTextQuitGameYes);
|
||||
screen.makeButton(Common::Rect(161, CONTROLS_Y, 209, CONTROLS_Y + 10), 184, saves._fixedTextQuitGameNo);
|
||||
screen.slamArea(112, CONTROLS_Y, 97, 10);
|
||||
|
||||
do {
|
||||
@ -952,13 +952,13 @@ void ScalpelUserInterface::doEnvControl() {
|
||||
color = COMMAND_HIGHLIGHTED;
|
||||
else
|
||||
color = COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(136, CONTROLS_Y), color, true, saves._fixedTextQuitGameYes, true);
|
||||
screen.buttonPrint(Common::Point(136, CONTROLS_Y), color, true, saves._fixedTextQuitGameYes);
|
||||
|
||||
if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9))
|
||||
color = COMMAND_HIGHLIGHTED;
|
||||
else
|
||||
color = COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(184, CONTROLS_Y), color, true, saves._fixedTextQuitGameNo, true);
|
||||
screen.buttonPrint(Common::Point(184, CONTROLS_Y), color, true, saves._fixedTextQuitGameNo);
|
||||
}
|
||||
|
||||
if (mousePos.x > 112 && mousePos.x < 159 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released)
|
||||
@ -973,7 +973,7 @@ void ScalpelUserInterface::doEnvControl() {
|
||||
events.pollEvents();
|
||||
return;
|
||||
} else {
|
||||
screen.buttonPrint(Common::Point(184, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, saves._fixedTextQuitGameNo, true);
|
||||
screen.buttonPrint(Common::Point(184, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, saves._fixedTextQuitGameNo);
|
||||
banishWindow(1);
|
||||
_windowBounds.top = CONTROLS_Y1;
|
||||
_key = -1;
|
||||
@ -1043,12 +1043,12 @@ void ScalpelUserInterface::doInvControl() {
|
||||
if (found != -1)
|
||||
// If a slot highlighted, set its color
|
||||
colors[found] = COMMAND_HIGHLIGHTED;
|
||||
screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), colors[0], true, inv._fixedTextExit, true);
|
||||
screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), colors[0], true, inv._fixedTextExit);
|
||||
|
||||
if (found >= 0 && found <= 3) {
|
||||
screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), colors[1], true, inv._fixedTextLook, true);
|
||||
screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), colors[2], true, inv._fixedTextUse, true);
|
||||
screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), colors[3], true, inv._fixedTextGive, true);
|
||||
screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), colors[1], true, inv._fixedTextLook);
|
||||
screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), colors[2], true, inv._fixedTextUse);
|
||||
screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), colors[3], true, inv._fixedTextGive);
|
||||
inv._invMode = (InvMode)found;
|
||||
_selector = -1;
|
||||
}
|
||||
@ -1591,19 +1591,19 @@ void ScalpelUserInterface::doTalkControl() {
|
||||
|
||||
// Handle button printing
|
||||
if (mousePos.x > 99 && mousePos.x < 138 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 10) && !_endKeyActive)
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, talk._fixedTextWindowExit, true);
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, talk._fixedTextWindowExit);
|
||||
else if (_endKeyActive)
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_FOREGROUND, true, talk._fixedTextWindowExit, true);
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_FOREGROUND, true, talk._fixedTextWindowExit);
|
||||
|
||||
if (mousePos.x > 140 && mousePos.x < 170 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 10) && talk._moreTalkUp)
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, talk._fixedTextWindowUp, true);
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, talk._fixedTextWindowUp);
|
||||
else if (talk._moreTalkUp)
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, talk._fixedTextWindowUp, true);
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, talk._fixedTextWindowUp);
|
||||
|
||||
if (mousePos.x > 181&& mousePos.x < 220 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 10) && talk._moreTalkDown)
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, talk._fixedTextWindowDown, true);
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, talk._fixedTextWindowDown);
|
||||
else if (talk._moreTalkDown)
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, talk._fixedTextWindowDown, true);
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, talk._fixedTextWindowDown);
|
||||
|
||||
bool found = false;
|
||||
for (_selector = talk._talkIndex; _selector < (int)talk._statements.size() && !found; ++_selector) {
|
||||
@ -1688,9 +1688,9 @@ void ScalpelUserInterface::doTalkControl() {
|
||||
|
||||
screen.slamRect(Common::Rect(5, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH - 5, SHERLOCK_SCREEN_HEIGHT - 2));
|
||||
} else if (_selector != -1) {
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, true, talk._fixedTextWindowExit, true);
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, talk._fixedTextWindowUp, true);
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, talk._fixedTextWindowDown, true);
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, true, talk._fixedTextWindowExit);
|
||||
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, talk._fixedTextWindowUp);
|
||||
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, talk._fixedTextWindowDown);
|
||||
|
||||
// If the reply is new, add it to the journal
|
||||
if (!talk._talkHistory[talk._converseNum][_selector]) {
|
||||
@ -1784,9 +1784,9 @@ void ScalpelUserInterface::doTalkControl() {
|
||||
!talk._statements[select]._statement.hasPrefix("^")) {
|
||||
// Not a reply first file, so display the new selections
|
||||
if (_endKeyActive)
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_FOREGROUND, true, talk._fixedTextWindowExit, true);
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_FOREGROUND, true, talk._fixedTextWindowExit);
|
||||
else
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, true, talk._fixedTextWindowExit, true);
|
||||
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, true, talk._fixedTextWindowExit);
|
||||
|
||||
talk.displayTalk(true);
|
||||
events.setCursor(ARROW);
|
||||
@ -2012,13 +2012,13 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first
|
||||
Common::String fixedText_PressKeyForMore = FIXED(PressKey_ForMore);
|
||||
|
||||
screen.makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10),
|
||||
SHERLOCK_SCREEN_WIDTH / 2, fixedText_PressKeyForMore, true);
|
||||
SHERLOCK_SCREEN_WIDTH / 2, fixedText_PressKeyForMore);
|
||||
_descStr = msgP;
|
||||
} else {
|
||||
Common::String fixedText_PressKeyToContinue = FIXED(PressKey_ToContinue);
|
||||
|
||||
screen.makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10),
|
||||
SHERLOCK_SCREEN_WIDTH / 2, fixedText_PressKeyToContinue, true);
|
||||
SHERLOCK_SCREEN_WIDTH / 2, fixedText_PressKeyToContinue);
|
||||
_descStr = "";
|
||||
}
|
||||
|
||||
|
@ -69,7 +69,7 @@ void Settings::drawInterface(bool flag) {
|
||||
tempStr = FIXED(Settings_Exit);
|
||||
_hotkeyExit = toupper(tempStr.firstChar());
|
||||
screen.makeButton(Common::Rect(SETUP_POINTS[0][0], SETUP_POINTS[0][1], SETUP_POINTS[0][2], SETUP_POINTS[0][1] + 10),
|
||||
SETUP_POINTS[0][3], tempStr, true);
|
||||
SETUP_POINTS[0][3], tempStr);
|
||||
|
||||
if (music._musicOn) {
|
||||
tempStr = FIXED(Settings_MusicOn);
|
||||
@ -78,7 +78,7 @@ void Settings::drawInterface(bool flag) {
|
||||
}
|
||||
_hotkeyMusic = toupper(tempStr.firstChar());
|
||||
screen.makeButton(Common::Rect(SETUP_POINTS[1][0], SETUP_POINTS[1][1], SETUP_POINTS[1][2], SETUP_POINTS[1][1] + 10),
|
||||
SETUP_POINTS[1][3], tempStr, true);
|
||||
SETUP_POINTS[1][3], tempStr);
|
||||
|
||||
if (people._portraitsOn) {
|
||||
tempStr = FIXED(Settings_PortraitsOn);
|
||||
@ -87,18 +87,18 @@ void Settings::drawInterface(bool flag) {
|
||||
}
|
||||
_hotkeyPortraits = toupper(tempStr.firstChar());
|
||||
screen.makeButton(Common::Rect(SETUP_POINTS[10][0], SETUP_POINTS[10][1], SETUP_POINTS[10][2], SETUP_POINTS[10][1] + 10),
|
||||
SETUP_POINTS[10][3], tempStr, true);
|
||||
SETUP_POINTS[10][3], tempStr);
|
||||
|
||||
// WORKAROUND: We don't support the joystick in ScummVM, so draw the next two buttons as disabled
|
||||
tempStr = FIXED(Settings_JoystickOff);
|
||||
screen.makeButton(Common::Rect(SETUP_POINTS[6][0], SETUP_POINTS[6][1], SETUP_POINTS[6][2], SETUP_POINTS[6][1] + 10),
|
||||
SETUP_POINTS[6][3], tempStr, true);
|
||||
screen.buttonPrint(Common::Point(SETUP_POINTS[6][3], SETUP_POINTS[6][1]), COMMAND_NULL, false, tempStr, true);
|
||||
SETUP_POINTS[6][3], tempStr);
|
||||
screen.buttonPrint(Common::Point(SETUP_POINTS[6][3], SETUP_POINTS[6][1]), COMMAND_NULL, false, tempStr);
|
||||
|
||||
tempStr = FIXED(Settings_NewFontStyle);
|
||||
_hotkeyNewFontStyle = toupper(tempStr.firstChar());
|
||||
screen.makeButton(Common::Rect(SETUP_POINTS[5][0], SETUP_POINTS[5][1], SETUP_POINTS[5][2], SETUP_POINTS[5][1] + 10),
|
||||
SETUP_POINTS[5][3], tempStr, true);
|
||||
SETUP_POINTS[5][3], tempStr);
|
||||
|
||||
if (sound._digitized) {
|
||||
tempStr = FIXED(Settings_SoundEffectsOn);
|
||||
@ -107,7 +107,7 @@ void Settings::drawInterface(bool flag) {
|
||||
}
|
||||
_hotkeySoundEffects = toupper(tempStr.firstChar());
|
||||
screen.makeButton(Common::Rect(SETUP_POINTS[3][0], SETUP_POINTS[3][1], SETUP_POINTS[3][2], SETUP_POINTS[3][1] + 10),
|
||||
SETUP_POINTS[3][3], tempStr, true);
|
||||
SETUP_POINTS[3][3], tempStr);
|
||||
|
||||
if (ui._slideWindows) {
|
||||
tempStr = FIXED(Settings_WindowsSlide);
|
||||
@ -116,12 +116,12 @@ void Settings::drawInterface(bool flag) {
|
||||
}
|
||||
_hotkeyWindows = toupper(tempStr.firstChar());
|
||||
screen.makeButton(Common::Rect(SETUP_POINTS[9][0], SETUP_POINTS[9][1], SETUP_POINTS[9][2], SETUP_POINTS[9][1] + 10),
|
||||
SETUP_POINTS[9][3], tempStr, true);
|
||||
SETUP_POINTS[9][3], tempStr);
|
||||
|
||||
tempStr = FIXED(Settings_CalibrateJoystick);
|
||||
screen.makeButton(Common::Rect(SETUP_POINTS[7][0], SETUP_POINTS[7][1], SETUP_POINTS[7][2], SETUP_POINTS[7][1] + 10),
|
||||
SETUP_POINTS[7][3], tempStr, true);
|
||||
screen.buttonPrint(Common::Point(SETUP_POINTS[7][3], SETUP_POINTS[7][1]), COMMAND_NULL, false, tempStr, true);
|
||||
SETUP_POINTS[7][3], tempStr);
|
||||
screen.buttonPrint(Common::Point(SETUP_POINTS[7][3], SETUP_POINTS[7][1]), COMMAND_NULL, false, tempStr);
|
||||
|
||||
if (ui._helpStyle) {
|
||||
tempStr = FIXED(Settings_AutoHelpRight);
|
||||
@ -130,7 +130,7 @@ void Settings::drawInterface(bool flag) {
|
||||
}
|
||||
_hotkeyAutoHelp = toupper(tempStr.firstChar());
|
||||
screen.makeButton(Common::Rect(SETUP_POINTS[4][0], SETUP_POINTS[4][1], SETUP_POINTS[4][2], SETUP_POINTS[4][1] + 10),
|
||||
SETUP_POINTS[4][3], tempStr, true);
|
||||
SETUP_POINTS[4][3], tempStr);
|
||||
|
||||
if (sound._voices) {
|
||||
tempStr = FIXED(Settings_VoicesOn);
|
||||
@ -139,7 +139,7 @@ void Settings::drawInterface(bool flag) {
|
||||
}
|
||||
_hotkeyVoices = toupper(tempStr.firstChar());
|
||||
screen.makeButton(Common::Rect(SETUP_POINTS[2][0], SETUP_POINTS[2][1], SETUP_POINTS[2][2], SETUP_POINTS[2][1] + 10),
|
||||
SETUP_POINTS[2][3], tempStr, true);
|
||||
SETUP_POINTS[2][3], tempStr);
|
||||
|
||||
if (screen._fadeStyle) {
|
||||
tempStr = FIXED(Settings_FadeByPixel);
|
||||
@ -148,12 +148,12 @@ void Settings::drawInterface(bool flag) {
|
||||
}
|
||||
_hotkeyFade = toupper(tempStr.firstChar());
|
||||
screen.makeButton(Common::Rect(SETUP_POINTS[8][0], SETUP_POINTS[8][1], SETUP_POINTS[8][2], SETUP_POINTS[8][1] + 10),
|
||||
SETUP_POINTS[8][3], tempStr, true);
|
||||
SETUP_POINTS[8][3], tempStr);
|
||||
|
||||
tempStr = FIXED(Settings_KeyPadSlow);
|
||||
screen.makeButton(Common::Rect(SETUP_POINTS[11][0], SETUP_POINTS[11][1], SETUP_POINTS[11][2], SETUP_POINTS[11][1] + 10),
|
||||
SETUP_POINTS[11][3], tempStr, true);
|
||||
screen.buttonPrint(Common::Point(SETUP_POINTS[11][3], SETUP_POINTS[11][1]), COMMAND_NULL, false, tempStr, true);
|
||||
SETUP_POINTS[11][3], tempStr);
|
||||
screen.buttonPrint(Common::Point(SETUP_POINTS[11][3], SETUP_POINTS[11][1]), COMMAND_NULL, false, tempStr);
|
||||
|
||||
_hotkeysIndexed[0] = _hotkeyExit;
|
||||
_hotkeysIndexed[1] = _hotkeyMusic;
|
||||
@ -269,7 +269,7 @@ int Settings::drawButtons(const Common::Point &pt, int _key) {
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr, true);
|
||||
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
|
||||
}
|
||||
|
||||
return found;
|
||||
|
Loading…
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Reference in New Issue
Block a user