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Check width instead of height, and use newly added header files
svn-id: r15747
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05da0f8eb8
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@ -27,7 +27,7 @@
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#include "common/config-manager.h"
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#include <BmpGlue.h>
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#include "start.h" // appFileCreator
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#include "palmdefs.h"
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#include "features.h"
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#include "globals.h"
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@ -36,6 +36,7 @@
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#include "i_zodiac.h"
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#endif
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#include "init_arm.h"
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#include "arm/native.h"
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#include "arm/macros.h"
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@ -188,8 +189,8 @@ void OSystem_PALMOS::load_gfx_mode() {
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#endif
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if (std) {
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// 640x480 only on Zodiac and in GFX_WIDE mode
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if (_screenHeight == 480)
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error("640x480 game can only be run on Zodiac in wide mode.");
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if (_screenWidth == 640)
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error("640x480 games can only be run on Zodiac in wide mode.");
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// only for 320x200 games
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if (!(_screenWidth == 320 && _screenHeight == 200)) {
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