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ICB: Remove global constructors
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@ -106,109 +106,73 @@ _sound_logic *g_oSoundLogicEngine;
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// Mission strings for the options menus (harmonised for PC and PSX)
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// For test_mission
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const char *test_mission = "test_mission";
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const char *test_session = "test_session";
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const char *test_session_2 = "test_session_2";
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// For m01_investigate_mine
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const char *g_m01 = "m01_investigate_mine";
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const char *office_building = "office_building";
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const char *mine = "mine";
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const char *mineworkings = "mineworkings";
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// For m02_security_hq
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const char *g_m02 = "m02_security_hq";
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const char *basement = "basement";
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const char *ground_floor = "ground_floor";
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const char *first_floor = "first_floor";
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// For m03_land_train
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const char *g_m03 = "m03_land_train";
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const char *car_5 = "car_5";
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const char *car_1 = "car_1";
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const char *car_2 = "car_2";
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const char *car_3 = "car_3";
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const char *car_4 = "car_4";
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// For m04_raid_on_containment
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const char *g_m04 = "m04_raid_on_containment";
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const char *level_alphabeta = "level_alphabeta";
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const char *level_kappa = "level_kappa";
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const char *level_omega = "level_omega";
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// For m05_sabotage_refinery
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const char *g_m05 = "m05_sabotage_refinery";
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const char *m5_mine = "m5_mine";
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const char *m5_office_building = "m5_office_building";
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const char *m5_refinery = "refinery";
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// For m07_mainland_base
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const char *g_m07 = "m07_mainland_base";
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const char *compound = "compound";
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const char *monorail_station = "monorail__station";
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const char *cable_car_building = "cable_car_building";
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// For m08_entering_island_base
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const char *g_m08 = "m08_entering_island_base";
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const char *cable_car_dock = "cable_car_dock";
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// Mission 9 which is mission 8 but with a global set
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const char *g_m09 = "m09_escape_island_base";
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const char *security = "security";
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const char *manufacturing = "manufacturing";
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const char *quayside = "quayside";
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const char *reactor = "reactor";
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const char *m_ed = "m_ed";
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const char *a2_ship = "2_ship";
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// For m10_submarine
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const char *g_m10 = "m10_submarine";
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const char *submarine = "submarine";
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// The collection of possible missions including the session to start for each mission
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const char *g_mission_startup_names[MAX_MISSIONS] = {g_m01, office_building, g_m02, basement, g_m03, car_5, g_m04, level_alphabeta, g_m05, m5_mine, g_m07, compound,
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g_m08, cable_car_dock, g_m08, security, g_m10, submarine, m_ed, a2_ship, test_mission, test_session};
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const char *g_mission_startup_names[MAX_MISSIONS] = {
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"m01_investigate_mine", "office_building",
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"m02_security_hq", "basement",
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"m03_land_train", "car_5",
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"m04_raid_on_containment", "level_alphabeta",
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"m05_sabotage_refinery", "m5_mine",
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"m07_mainland_base", "compound",
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"m08_entering_island_base", "cable_car_dock",
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"m08_entering_island_base", "security",
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"m10_submarine", "submarine",
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"m_ed", "2_ship",
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"test_mission", "test_session"
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};
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const char *g_mission_names[NUMBER_OF_MISSIONS] = {g_m01, g_m02, g_m03, g_m04, g_m05, g_m07, g_m08, g_m08, g_m10, m_ed, test_mission};
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const char *g_mission_names[NUMBER_OF_MISSIONS] = {
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"m01_investigate_mine",
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"m02_security_hq",
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"m03_land_train",
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"m04_raid_on_containment",
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"m05_sabotage_refinery",
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"m07_mainland_base",
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"m08_entering_island_base",
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"m08_entering_island_base",
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"m10_submarine",
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"m_ed",
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"test_mission"
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};
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const char *g_sessions[MAX_SESSIONS] = {g_m01, mine,
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g_m01, mineworkings,
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g_m01, office_building,
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g_m02, basement,
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g_m02, ground_floor,
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g_m02, first_floor,
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g_m03, car_1,
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g_m03, car_2,
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g_m03, car_3,
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g_m03, car_4,
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g_m03, car_5,
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g_m04, level_alphabeta,
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g_m04, level_kappa,
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g_m04, level_omega,
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g_m05, m5_mine,
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g_m05, m5_office_building,
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g_m05, m5_refinery,
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g_m07, compound,
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g_m07, monorail_station,
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g_m07, cable_car_building,
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g_m08, cable_car_dock,
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g_m08, manufacturing,
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g_m08, quayside,
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g_m08, reactor,
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g_m08, security,
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g_m10, submarine,
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test_mission, test_session,
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test_mission, test_session_2,
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m_ed, a2_ship};
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const char *g_sessions[MAX_SESSIONS] = {"m01_investigate_mine", "mine",
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"m01_investigate_mine", "mineworkings",
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"m01_investigate_mine", "office_building",
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"m02_security_hq", "basement",
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"m02_security_hq", "ground_floor",
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"m02_security_hq", "first_floor",
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"m03_land_train", "car_1",
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"m03_land_train", "car_2",
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"m03_land_train", "car_3",
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"m03_land_train", "car_4",
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"m03_land_train", "car_5",
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"m04_raid_on_containment", "level_alphabeta",
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"m04_raid_on_containment", "level_kappa",
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"m04_raid_on_containment", "level_omega",
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"m05_sabotage_refinery", "m5_mine",
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"m05_sabotage_refinery", "m5_office_building",
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"m05_sabotage_refinery", "refinery",
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"m07_mainland_base", "compound",
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"m07_mainland_base", "monorail__station",
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"m07_mainland_base", "cable_car_building",
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"m08_entering_island_base", "cable_car_dock",
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"m08_entering_island_base", "manufacturing",
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"m08_entering_island_base", "quayside",
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"m08_entering_island_base", "reactor",
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"m08_entering_island_base", "security",
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"m10_submarine", "submarine",
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"test_mission", "test_mission",
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"test_mission", "test_session_2",
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"m_ed", "2_ship"};
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} // End of namespace ICB
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