Applied my patch for the BS1/2 video player

- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot.
- Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed
- The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG)
- The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported

svn-id: r38236
This commit is contained in:
Filippos Karapetis 2009-02-15 13:29:48 +00:00
parent 47a1cd7545
commit 781d7da6b1
12 changed files with 196 additions and 1315 deletions

View File

@ -27,7 +27,6 @@
#include "common/file.h"
#include "sword1/sword1.h"
#include "sword1/animation.h"
#include "sword1/credits.h"
#include "sword1/text.h"
#include "sound/vorbis.h"
@ -36,8 +35,11 @@
#include "common/str.h"
#include "common/events.h"
#include "common/system.h"
#include "common/list.h"
#include "graphics/surface.h"
#include "gui/message.h"
namespace Sword1 {
static const char *sequenceList[20] = {
@ -67,107 +69,14 @@ static const char *sequenceList[20] = {
// Basic movie player
///////////////////////////////////////////////////////////////////////////////
MoviePlayer::MoviePlayer(SwordEngine *vm, Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system)
: _vm(vm), _screen(screen), _textMan(textMan), _snd(snd), _system(system) {
MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Graphics::VideoDecoder *decoder, DecoderType decoderType)
: _vm(vm), _textMan(textMan), _snd(snd), _bgSoundHandle(bgSoundHandle), _system(system), VideoPlayer(decoder) {
_bgSoundStream = NULL;
_ticks = 0;
_black = 1;
_white = 255;
_currentFrame = 0;
_forceFrame = false;
_framesSkipped = 0;
_decoderType = decoderType;
}
MoviePlayer::~MoviePlayer(void) {
}
void MoviePlayer::updatePalette(byte *pal, bool packed) {
byte palette[4 * 256];
byte *p = palette;
uint32 maxWeight = 0;
uint32 minWeight = 0xFFFFFFFF;
for (int i = 0; i < 256; i++) {
int r = *pal++;
int g = *pal++;
int b = *pal++;
if (!packed)
pal++;
uint32 weight = 3 * r * r + 6 * g * g + 2 * b * b;
if (weight >= maxWeight) {
_white = i;
maxWeight = weight;
}
if (weight <= minWeight) {
_black = i;
minWeight = i;
}
*p++ = r;
*p++ = g;
*p++ = b;
*p++ = 0;
}
_system->setPalette(palette, 0, 256);
_forceFrame = true;
}
void MoviePlayer::handleScreenChanged(void) {
}
bool MoviePlayer::initOverlays(uint32 id) {
return true;
}
bool MoviePlayer::checkSkipFrame(void) {
if (_forceFrame) {
_forceFrame = false;
return false;
}
if (_framesSkipped > 10) {
warning("Forced frame %d to be displayed", _currentFrame);
_framesSkipped = 0;
return false;
}
if (_bgSoundStream) {
if ((_snd->getSoundElapsedTime(_bgSoundHandle) * 12) / 1000 < _currentFrame + 1)
return false;
} else {
if (_system->getMillis() <= _ticks)
return false;
}
_framesSkipped++;
return true;
}
bool MoviePlayer::syncFrame(void) {
_ticks += 83;
if (checkSkipFrame()) {
warning("Skipped frame %d", _currentFrame);
return false;
}
if (_bgSoundStream) {
while (_snd->isSoundHandleActive(_bgSoundHandle) && (_snd->getSoundElapsedTime(_bgSoundHandle) * 12) / 1000 < _currentFrame) {
_system->delayMillis(10);
}
// In case the background sound ends prematurely, update _ticks
// so that we can still fall back on the no-sound sync case for
// the subsequent frames.
_ticks = _system->getMillis();
} else {
while (_system->getMillis() < _ticks) {
_system->delayMillis(10);
}
}
return true;
delete(_decoder);
}
/**
@ -178,8 +87,11 @@ bool MoviePlayer::load(uint32 id) {
Common::File f;
char fileName[20];
_id = id;
_bgSoundStream = NULL;
if (_decoderType == kVideoDecoderDXA) {
_bgSoundStream = Audio::AudioStream::openStreamFile(sequenceList[id]);
} else {
_bgSoundStream = NULL;
}
if (SwordEngine::_systemVars.showText) {
sprintf(fileName, "%s.txt", sequenceList[id]);
@ -221,98 +133,51 @@ bool MoviePlayer::load(uint32 id) {
}
}
if (SwordEngine::_systemVars.cutscenePackVersion == 1) {
if ((id == SEQ_INTRO) || (id == SEQ_FINALE) || (id == SEQ_HISTORY) || (id == SEQ_FERRARI)) {
#ifdef USE_VORBIS
// these sequences are language specific
sprintf(fileName, "%s.snd", sequenceList[id]);
Common::File *oggSource = new Common::File();
if (oggSource->open(fileName)) {
SplittedAudioStream *sStream = new SplittedAudioStream();
uint32 numSegs = oggSource->readUint32LE(); // number of audio segments, either 1 or 2.
// for each segment and each of the 7 languages, we've got fileoffset and size
uint32 *header = (uint32*)malloc(numSegs * 7 * 2 * 4);
for (uint32 cnt = 0; cnt < numSegs * 7 * 2; cnt++)
header[cnt] = oggSource->readUint32LE();
for (uint32 segCnt = 0; segCnt < numSegs; segCnt++) {
oggSource->seek( header[SwordEngine::_systemVars.language * 2 + 0 + segCnt * 14]);
uint32 segSize = header[SwordEngine::_systemVars.language * 2 + 1 + segCnt * 14];
Common::MemoryReadStream *stream = oggSource->readStream(segSize);
Audio::AudioStream *apStream = Audio::makeVorbisStream(stream, true);
if (!apStream)
error("Can't create Vorbis Stream from file %s", fileName);
sStream->appendStream(apStream);
}
free(header);
_bgSoundStream = sStream;
} else
warning("Sound file \"%s\" not found", fileName);
delete oggSource;
#endif
initOverlays(id);
}
char filename[20];
switch (_decoderType) {
case kVideoDecoderDXA:
snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]);
break;
case kVideoDecoderSMK:
snprintf(filename, sizeof(filename), "%s.smk", sequenceList[id]);
break;
}
if (_decoder->loadFile(filename)) {
// The Broken Sword games always use external audio tracks.
if (_decoder->readSoundHeader() != MKID_BE('NULL'))
return false;
} else {
return false;
}
return true;
}
void MoviePlayer::play(void) {
_screen->clearScreen();
_framesSkipped = 0;
_ticks = _system->getMillis();
_bgSoundStream = Audio::AudioStream::openStreamFile(sequenceList[_id]);
if (_bgSoundStream) {
_snd->playInputStream(Audio::Mixer::kSFXSoundType, &_bgSoundHandle, _bgSoundStream);
_snd->playInputStream(Audio::Mixer::kSFXSoundType, _bgSoundHandle, _bgSoundStream);
}
_currentFrame = 0;
bool terminated = false;
Common::EventManager *eventMan = _system->getEventManager();
while (!terminated && decodeFrame()) {
if (!_movieTexts.empty()) {
if (_currentFrame == _movieTexts[0]->_startFrame) {
_textMan->makeTextSprite(2, (uint8 *)_movieTexts[0]->_text, 600, LETTER_COL);
FrameHeader *frame = _textMan->giveSpriteData(2);
_textWidth = frame->width;
_textHeight = frame->height;
_textX = 320 - _textWidth / 2;
_textY = 420 - _textHeight;
}
if (_currentFrame == _movieTexts[0]->_endFrame) {
_textMan->releaseText(2, false);
delete _movieTexts.remove_at(0);
}
}
processFrame();
if (syncFrame())
updateScreen();
_currentFrame++;
Common::Event event;
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_SCREEN_CHANGED:
handleScreenChanged();
break;
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
terminated = true;
break;
default:
break;
}
}
if (_vm->shouldQuit())
terminated = true;
}
Common::List<Common::Event> stopEvents;
Common::Event stopEvent;
stopEvents.clear();
stopEvent.type = Common::EVENT_KEYDOWN;
stopEvent.kbd = Common::KEYCODE_ESCAPE;
stopEvents.push_back(stopEvent);
terminated = !playVideo(&stopEvents);
if (terminated)
_snd->stopHandle(_bgSoundHandle);
_snd->stopHandle(*_bgSoundHandle);
_textMan->releaseText(2, false);
while (!_movieTexts.empty())
delete _movieTexts.remove_at(_movieTexts.size() - 1);
while (_snd->isSoundHandleActive(_bgSoundHandle))
while (_snd->isSoundHandleActive(*_bgSoundHandle))
_system->delayMillis(100);
// It's tempting to call _screen->fullRefresh() here to restore the old
@ -322,324 +187,105 @@ void MoviePlayer::play(void) {
byte pal[3 * 256];
memset(pal, 0, sizeof(pal));
updatePalette(pal, true);
_system->setPalette(pal, 0, 255);
}
SplittedAudioStream::SplittedAudioStream(void) {
_queue = NULL;
}
void MoviePlayer::performPostProcessing(byte *screen) {
if (!_movieTexts.empty()) {
if (_decoder->getCurFrame() == _movieTexts[0]->_startFrame) {
_textMan->makeTextSprite(2, (uint8 *)_movieTexts[0]->_text, 600, LETTER_COL);
SplittedAudioStream::~SplittedAudioStream(void) {
while (_queue) {
delete _queue->stream;
FileQueue *que = _queue->next;
delete _queue;
_queue = que;
}
}
int SplittedAudioStream::getRate(void) const {
if (_queue)
return _queue->stream->getRate();
else
return 22050;
}
void SplittedAudioStream::appendStream(Audio::AudioStream *stream) {
FileQueue **que = &_queue;
while (*que)
que = &((*que)->next);
*que = new FileQueue;
(*que)->stream = stream;
(*que)->next = NULL;
}
bool SplittedAudioStream::endOfData(void) const {
if (_queue)
return _queue->stream->endOfData();
else
return true;
}
bool SplittedAudioStream::isStereo(void) const {
if (_queue)
return _queue->stream->isStereo();
else
return false; // all the BS1 files are mono, anyways.
}
int SplittedAudioStream::readBuffer(int16 *buffer, const int numSamples) {
int retVal = 0;
int needSamples = numSamples;
while (needSamples && _queue) {
int retSmp = _queue->stream->readBuffer(buffer, needSamples);
needSamples -= retSmp;
retVal += retSmp;
buffer += retSmp;
if (_queue->stream->endOfData()) {
delete _queue->stream;
FileQueue *que = _queue->next;
delete _queue;
_queue = que;
FrameHeader *frame = _textMan->giveSpriteData(2);
_textWidth = frame->width;
_textHeight = frame->height;
_textX = 320 - _textWidth / 2;
_textY = 420 - _textHeight;
}
if (_decoder->getCurFrame() == _movieTexts[0]->_endFrame) {
_textMan->releaseText(2, false);
delete _movieTexts.remove_at(0);
}
}
return retVal;
}
#ifdef USE_ZLIB
///////////////////////////////////////////////////////////////////////////////
// Movie player for the new DXA movies
///////////////////////////////////////////////////////////////////////////////
MoviePlayerDXA::MoviePlayerDXA(SwordEngine *vm, Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system)
: MoviePlayer(vm, screen, textMan, snd, system) {
debug(0, "Creating DXA cutscene player");
}
MoviePlayerDXA::~MoviePlayerDXA(void) {
closeFile();
}
bool MoviePlayerDXA::load(uint32 id) {
if (!MoviePlayer::load(id))
return false;
char filename[20];
snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]);
if (loadFile(filename)) {
// The Broken Sword games always use external audio tracks.
if (_fileStream->readUint32BE() != MKID_BE('NULL'))
return false;
_frameWidth = getWidth();
_frameHeight = getHeight();
_frameX = (640 - _frameWidth) / 2;
_frameY = (480 - _frameHeight) / 2;
return true;
}
return false;
}
bool MoviePlayerDXA::initOverlays(uint32 id) {
// TODO
return true;
}
void MoviePlayerDXA::setPalette(byte *pal) {
updatePalette(pal, true);
}
bool MoviePlayerDXA::decodeFrame(void) {
if ((uint32)_currentFrame < (uint32)getFrameCount()) {
decodeNextFrame();
return true;
}
return false;
}
void MoviePlayerDXA::processFrame(void) {
}
void MoviePlayerDXA::updateScreen(void) {
Graphics::Surface *frameBuffer = _system->lockScreen();
copyFrameToBuffer((byte *)frameBuffer->pixels, _frameX, _frameY, 640);
// TODO: Handle the advanced cutscene packs. Do they really exist?
// We cannot draw the text to _drawBuffer, since that's one of the
// decoder's internal buffers, and besides it may be much smaller than
// the screen, so it's possible that the subtitles don't fit on it.
// Instead, we get the frame buffer from the backend, after copying the
// frame to it, and draw on that.
if (_textMan->giveSpriteData(2)) {
byte *src = (byte *)_textMan->giveSpriteData(2) + sizeof(FrameHeader);
byte *dst = (byte *)frameBuffer->getBasePtr(_textX, _textY);
byte *dst = screen + _textY * _decoder->getWidth() + _textX * 1;
for (int y = 0; y < _textHeight; y++) {
for (int x = 0; x < _textWidth; x++) {
switch (src[x]) {
case BORDER_COL:
dst[x] = _black;
dst[x] = _decoder->getBlack();
break;
case LETTER_COL:
dst[x] = _white;
dst[x] = _decoder->getWhite();
break;
}
}
src += _textWidth;
dst += frameBuffer->pitch;
}
}
_system->unlockScreen();
_system->updateScreen();
}
#endif
#ifdef USE_MPEG2
///////////////////////////////////////////////////////////////////////////////
// Movie player for the old MPEG movies
///////////////////////////////////////////////////////////////////////////////
MoviePlayerMPEG::MoviePlayerMPEG(SwordEngine *vm, Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system)
: MoviePlayer(vm, screen, textMan, snd, system) {
#ifdef BACKEND_8BIT
debug(0, "Creating MPEG cutscene player (8-bit)");
#else
debug(0, "Creating MPEG cutscene player (16-bit)");
#endif
for (uint8 cnt = 0; cnt < INTRO_LOGO_OVLS; cnt++)
_logoOvls[cnt] = NULL;
_introPal = NULL;
_anim = NULL;
}
MoviePlayerMPEG::~MoviePlayerMPEG(void) {
free(_introPal);
for (uint8 cnt = 0; cnt < INTRO_LOGO_OVLS; cnt++)
free(_logoOvls[cnt]);
delete _anim;
}
void MoviePlayerMPEG::handleScreenChanged(void) {
_anim->handleScreenChanged();
}
void MoviePlayerMPEG::insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal) {
if (ovl != NULL)
for (uint32 cnt = 0; cnt < 640 * 400; cnt++)
if (ovl[cnt])
buf[cnt] = pal[ovl[cnt]];
}
bool MoviePlayerMPEG::load(uint32 id) {
if (MoviePlayer::load(id)) {
_anim = new AnimationState(this, _screen, _system);
return _anim->init(sequenceList[id]);
}
return false;
}
bool MoviePlayerMPEG::initOverlays(uint32 id) {
if (id == SEQ_INTRO) {
ArcFile ovlFile;
if (!ovlFile.open("intro.dat")) {
warning("\"intro.dat\" not found");
return false;
}
ovlFile.enterPath(SwordEngine::_systemVars.language);
for (uint8 fcnt = 0; fcnt < 12; fcnt++) {
_logoOvls[fcnt] = ovlFile.decompressFile(fcnt);
if (fcnt > 0)
for (uint32 cnt = 0; cnt < 640 * 400; cnt++)
if (_logoOvls[fcnt - 1][cnt] && !_logoOvls[fcnt][cnt])
_logoOvls[fcnt][cnt] = _logoOvls[fcnt - 1][cnt];
}
uint8 *pal = ovlFile.fetchFile(12);
_introPal = (OverlayColor *)malloc(256 * sizeof(OverlayColor));
Graphics::PixelFormat format = _system->getOverlayFormat();
for (uint16 cnt = 0; cnt < 256; cnt++)
_introPal[cnt] = format.RGBToColor(pal[cnt * 3 + 0], pal[cnt * 3 + 1], pal[cnt * 3 + 2]);
}
return true;
}
bool MoviePlayerMPEG::decodeFrame(void) {
return _anim->decodeFrame();
}
void MoviePlayerMPEG::updateScreen(void) {
_anim->updateScreen();
}
void MoviePlayerMPEG::processFrame(void) {
#ifndef BACKEND_8BIT
if ((_id != 4) || (SwordEngine::_systemVars.cutscenePackVersion == 0))
return;
OverlayColor *buf = _anim->giveRgbBuffer();
if ((_currentFrame > 397) && (_currentFrame < 444)) { // Broken Sword Logo
if (_currentFrame <= 403)
insertOverlay(buf, _logoOvls[_currentFrame - 398], _introPal); // fade up
else if (_currentFrame <= 437)
insertOverlay(buf, _logoOvls[(_currentFrame - 404) % 6 + 6], _introPal); // animation
else {
insertOverlay(buf, _logoOvls[5 - (_currentFrame - 438)], _introPal); // fade down
dst += _decoder->getWidth();
}
}
#endif
}
AnimationState::AnimationState(MoviePlayer *player, Screen *screen, OSystem *system)
: BaseAnimationState(system, 640, 400), _player(player), _screen(screen) {
DXAPlayerWithSound::DXAPlayerWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle)
: _mixer(mixer), _bgSoundHandle(bgSoundHandle) {
}
AnimationState::~AnimationState(void) {
int32 DXAPlayerWithSound::getAudioLag() {
if (!_fileStream)
return 0;
int32 frameDelay = getFrameDelay();
int32 videoTime = _videoInfo.currentFrame * frameDelay;
int32 audioTime;
audioTime = (((int32) _mixer->getSoundElapsedTime(*_bgSoundHandle)) * 100);
return videoTime - audioTime;
}
#ifdef BACKEND_8BIT
void AnimationState::setPalette(byte *pal) {
_player->updatePalette(pal, false);
}
#endif
void AnimationState::drawYUV(int width, int height, byte *const *dat) {
_frameWidth = width;
_frameHeight = height;
#ifdef BACKEND_8BIT
_screen->plotYUV(_lut, width, height, dat);
#else
plotYUV(width, height, dat);
#endif
}
OverlayColor *AnimationState::giveRgbBuffer(void) {
#ifdef BACKEND_8BIT
return NULL;
#else
return _overlay;
#endif
}
Audio::AudioStream *AnimationState::createAudioStream(const char *name, void *arg) {
if (arg)
return (Audio::AudioStream*)arg;
else
return Audio::AudioStream::openStreamFile(name);
}
#endif
///////////////////////////////////////////////////////////////////////////////
// Factory function for creating the appropriate cutscene player
///////////////////////////////////////////////////////////////////////////////
MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system) {
#if defined(USE_ZLIB) || defined(USE_MPEG2)
MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system) {
char filename[20];
#endif
char buf[60];
Audio::SoundHandle bgSoundHandle;
snprintf(filename, sizeof(filename), "%s.smk", sequenceList[id]);
if (Common::File::exists(filename)) {
Graphics::SMKPlayer *smkDecoder = new Graphics::SMKPlayer(snd);
return new MoviePlayer(vm, textMan, snd, system, &bgSoundHandle, smkDecoder, kVideoDecoderSMK);
}
#ifdef USE_ZLIB
snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]);
if (Common::File::exists(filename)) {
return new MoviePlayerDXA(vm, screen, textMan, snd, system);
}
#ifdef USE_ZLIB
DXAPlayerWithSound *dxaDecoder = new DXAPlayerWithSound(snd, &bgSoundHandle);
return new MoviePlayer(vm, textMan, snd, system, &bgSoundHandle, dxaDecoder, kVideoDecoderDXA);
#else
GUI::MessageDialog dialog("DXA cutscenes found but ScummVM has been built without zlib support", "OK");
dialog.runModal();
return NULL;
#endif
}
#ifdef USE_MPEG2
// Old MPEG2 cutscenes
snprintf(filename, sizeof(filename), "%s.mp2", sequenceList[id]);
if (Common::File::exists(filename)) {
return new MoviePlayerMPEG(vm, screen, textMan, snd, system);
GUI::MessageDialog dialog("MPEG2 cutscenes are no longer supported", "OK");
dialog.runModal();
return NULL;
}
#endif
sprintf(buf, "Cutscene '%s' not found", sequenceList[id]);
GUI::MessageDialog dialog(buf, "OK");
dialog.runModal();
return NULL;
}

View File

@ -27,7 +27,8 @@
#define SWORD1_ANIMATION_H
#include "graphics/video/dxa_player.h"
#include "graphics/video/mpeg_player.h"
#include "graphics/video/smk_player.h"
#include "graphics/video/video_player.h"
#include "sword1/screen.h"
#include "sword1/sound.h"
@ -35,32 +36,11 @@
namespace Sword1 {
enum {
SEQ_FERRARI = 0,
SEQ_LADDER,
SEQ_STEPS,
SEQ_SEWER,
SEQ_INTRO,
SEQ_RIVER,
SEQ_TRUCK,
SEQ_GRAVE,
SEQ_MONTFCON,
SEQ_TAPESTRY,
SEQ_IRELAND,
SEQ_FINALE,
SEQ_HISTORY,
SEQ_SPANISH,
SEQ_WELL,
SEQ_CANDLE,
SEQ_GEODROP,
SEQ_VULTURE,
SEQ_ENDDEMO,
SEQ_CREDITS
enum DecoderType {
kVideoDecoderDXA = 0,
kVideoDecoderSMK = 1
};
#define INTRO_LOGO_OVLS 12
#define INTRO_TEXT_OVLS 8
class MovieText {
public:
uint16 _startFrame;
@ -76,126 +56,39 @@ public:
}
};
class MoviePlayer {
class DXAPlayerWithSound : public Graphics::DXAPlayer {
public:
MoviePlayer(SwordEngine *vm, Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system);
virtual ~MoviePlayer(void);
virtual bool load(uint32 id);
void play(void);
void updatePalette(byte *pal, bool packed = true);
DXAPlayerWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle);
~DXAPlayerWithSound() {}
int32 getAudioLag();
private:
bool checkSkipFrame(void);
Audio::Mixer *_mixer;
Audio::SoundHandle *_bgSoundHandle;
};
class MoviePlayer : public Graphics::VideoPlayer {
public:
MoviePlayer(SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Graphics::VideoDecoder *decoder, DecoderType decoderType);
virtual ~MoviePlayer(void);
bool load(uint32 id);
void play(void);
protected:
SwordEngine *_vm;
Screen *_screen;
Text *_textMan;
Audio::Mixer *_snd;
OSystem *_system;
Common::Array<MovieText *> _movieTexts;
int _textX, _textY, _textWidth, _textHeight;
byte _black, _white;
DecoderType _decoderType;
uint32 _id;
uint _currentFrame;
int _framesSkipped;
bool _forceFrame;
int _frameWidth, _frameHeight;
int _frameX, _frameY;
Audio::SoundHandle _bgSoundHandle;
Audio::SoundHandle *_bgSoundHandle;
Audio::AudioStream *_bgSoundStream;
uint32 _ticks;
virtual void handleScreenChanged(void);
virtual bool initOverlays(uint32 id);
virtual bool decodeFrame(void) = 0;
virtual void processFrame(void) = 0;
virtual bool syncFrame(void);
virtual void updateScreen(void) = 0;
void performPostProcessing(byte *screen);
};
#ifdef USE_ZLIB
class MoviePlayerDXA : public MoviePlayer, ::Graphics::DXAPlayer {
protected:
virtual void setPalette(byte *pal);
public:
MoviePlayerDXA(SwordEngine *vm, Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system);
virtual ~MoviePlayerDXA(void);
bool load(uint32 id);
protected:
bool initOverlays(uint32 id);
bool decodeFrame(void);
void processFrame(void);
void updateScreen(void);
};
#endif
#ifdef USE_MPEG2
class AnimationState : public Graphics::BaseAnimationState {
private:
MoviePlayer *_player;
Screen *_screen;
public:
AnimationState(MoviePlayer *player, Screen *screen, OSystem *system);
~AnimationState(void);
OverlayColor *giveRgbBuffer(void);
private:
void drawYUV(int width, int height, byte *const *dat);
#ifdef BACKEND_8BIT
void setPalette(byte *pal);
#endif
protected:
virtual Audio::AudioStream *createAudioStream(const char *name, void *arg);
};
class MoviePlayerMPEG : public MoviePlayer {
public:
MoviePlayerMPEG(SwordEngine *vm, Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system);
virtual ~MoviePlayerMPEG(void);
bool load(uint32 id);
protected:
void insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal);
AnimationState *_anim;
OverlayColor *_introPal;
uint8 *_logoOvls[INTRO_LOGO_OVLS];
bool initOverlays(uint32 id);
bool decodeFrame(void);
void processFrame(void);
void updateScreen(void);
void handleScreenChanged(void);
};
#endif
struct FileQueue {
Audio::AudioStream *stream;
FileQueue *next;
};
class SplittedAudioStream : public Audio::AudioStream {
public:
SplittedAudioStream(void);
~SplittedAudioStream(void);
void appendStream(Audio::AudioStream *stream);
virtual int readBuffer(int16 *buffer, const int numSamples);
virtual bool isStereo(void) const;
virtual bool endOfData(void) const;
virtual int getRate(void) const;
private:
FileQueue *_queue;
};
MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system);
MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system);
} // End of namespace Sword1

View File

@ -1,349 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "sword1/credits.h"
#include "sword1/screen.h"
#include "sword1/sword1.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "common/file.h"
#include "common/util.h"
#include "common/events.h"
#include "common/system.h"
#define CREDITS_X 480
#define CREDITS_Y 300
#define BUFSIZE_Y 640
#define START_X ((640 - CREDITS_X) / 2)
#define START_Y ((480 - CREDITS_Y) / 2)
#define SCROLL_TIMING (2000 / 59) // 29.5 frames per second
#define LOGO_FADEUP_TIME (133 * 1000)
#define LOGO_FADEDOWN_TIME (163 * 1000)
namespace Sword1 {
enum {
FONT_PAL = 0,
FONT,
TEXT,
REVO_PAL,
REVO_LOGO,
F_EOF
};
enum {
FNT_LFT = 0, // left column
FNT_RGT, // right column
FNT_CEN, // centered
FNT_BIG = 64, // big font
FNT_EOL = 128, // linebreak
FNT_EOB = 255 // end of textblock
};
CreditsPlayer::CreditsPlayer(OSystem *pSystem, Audio::Mixer *pMixer) {
_system = pSystem;
_mixer = pMixer;
_smlFont = _bigFont = NULL;
}
bool spaceInBuf(uint16 blitSta, uint16 blitEnd, uint16 renderDest) {
if (blitEnd > blitSta) {
if ((renderDest > blitEnd) || (renderDest + 15 < blitSta))
return true;
} else {
if ((renderDest > blitEnd) && (renderDest + 15 < blitSta))
return true;
}
return false;
}
void CreditsPlayer::play(void) {
Audio::AudioStream *bgSoundStream = Audio::AudioStream::openStreamFile("credits");
if (bgSoundStream == NULL) {
warning("\"credits.ogg\" not found, skipping credits sequence");
return;
}
ArcFile credFile;
if (!credFile.open("credits.dat")) {
warning("\"credits.dat\" not found, skipping credits sequence");
return;
}
uint8 *palSrc = credFile.fetchFile(FONT_PAL, &_palLen);
for (uint32 cnt = 0; cnt < _palLen; cnt++)
_palette[(cnt / 3) * 4 + cnt % 3] = palSrc[cnt];
_palLen /= 3;
generateFonts(&credFile);
uint8 *textData = credFile.fetchFile(TEXT);
textData += READ_LE_UINT32(textData + SwordEngine::_systemVars.language * 4);
uint8 *screenBuf = (uint8*)malloc(CREDITS_X * BUFSIZE_Y);
memset(screenBuf, 0, CREDITS_X * BUFSIZE_Y);
_system->copyRectToScreen(screenBuf, 640, 0, 0, 640, 480);
_system->setPalette(_palette, 0, _palLen);
// everything's initialized, time to render and show the credits.
Audio::SoundHandle bgSound;
_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &bgSound, bgSoundStream, 0);
int relDelay = 0;
uint16 scrollY = 0;
uint16 renderY = BUFSIZE_Y / 2;
uint16 clearY = 0xFFFF;
bool clearLine = false;
while (((*textData != FNT_EOB) || (scrollY != renderY)) && !Engine::shouldQuit()) {
if ((int32)_mixer->getSoundElapsedTime(bgSound) - relDelay < (SCROLL_TIMING * 2)) { // sync to audio
if (scrollY < BUFSIZE_Y - CREDITS_Y)
_system->copyRectToScreen(screenBuf + scrollY * CREDITS_X, CREDITS_X, START_X, START_Y, CREDITS_X, CREDITS_Y);
else {
_system->copyRectToScreen(screenBuf + scrollY * CREDITS_X, CREDITS_X, START_X, START_Y, CREDITS_X, BUFSIZE_Y - scrollY);
_system->copyRectToScreen(screenBuf, CREDITS_X, START_X, START_Y + BUFSIZE_Y - scrollY, CREDITS_X, CREDITS_Y - (BUFSIZE_Y - scrollY));
}
_system->updateScreen();
} else
warning("frame skipped");
while (spaceInBuf(scrollY, (scrollY + CREDITS_Y) % BUFSIZE_Y, renderY) && (*textData != FNT_EOB)) {
if (*textData & FNT_EOL) {
renderY = (renderY + 16) % BUFSIZE_Y; // linebreak
clearLine = true;
*textData &= ~FNT_EOL;
}
if (spaceInBuf(scrollY, (scrollY + CREDITS_Y) % BUFSIZE_Y, renderY)) {
if (clearLine)
memset(screenBuf + renderY * CREDITS_X, 0, 16 * CREDITS_X);
clearLine = false;
renderLine(screenBuf, textData + 1, renderY, *textData);
if (*textData & FNT_BIG)
renderY += 16;
while (*++textData != 0) // search for the start of next string
;
textData++;
}
if (*textData == FNT_EOB)
clearY = renderY;
}
if ((*textData == FNT_EOB) && spaceInBuf(scrollY, (scrollY + CREDITS_Y) % BUFSIZE_Y, clearY)) {
memset(screenBuf + clearY * CREDITS_X, 0, 16 * CREDITS_X);
clearY = (clearY + 16) % BUFSIZE_Y;
}
relDelay += SCROLL_TIMING;
delay(relDelay - (int32)_mixer->getSoundElapsedTime(bgSound));
scrollY = (scrollY + 1) % BUFSIZE_Y;
}
free(_smlFont);
free(_bigFont);
_smlFont = _bigFont = NULL;
free(screenBuf);
// credits done, now show the revolution logo
uint8 *revoBuf = credFile.decompressFile(REVO_LOGO);
uint8 *revoPal = credFile.fetchFile(REVO_PAL, &_palLen);
_palLen /= 3;
while ((_mixer->getSoundElapsedTime(bgSound) < LOGO_FADEUP_TIME) && !Engine::shouldQuit()) {
delay(100);
}
memset(_palette, 0, 256 * 4);
_system->setPalette(_palette, 0, 256);
_system->copyRectToScreen(revoBuf, 480, START_X, START_Y, CREDITS_X, CREDITS_Y);
_system->updateScreen();
fadePalette(revoPal, true, _palLen);
while ((_mixer->getSoundElapsedTime(bgSound) < LOGO_FADEDOWN_TIME) && !Engine::shouldQuit()) {
delay(100);
}
fadePalette(revoPal, false, _palLen);
delay(3000);
if (Engine::shouldQuit())
_mixer->stopAll();
free(revoBuf);
}
void CreditsPlayer::fadePalette(uint8 *srcPal, bool fadeup, uint16 len) {
int8 fadeDir = fadeup ? 1 : -1;
int fadeStart = fadeup ? 0 : 12;
int relDelay = _system->getMillis();
for (int fadeStep = fadeStart; (fadeStep >= 0) && (fadeStep <= 12) && !Engine::shouldQuit(); fadeStep += fadeDir) {
for (uint16 cnt = 0; cnt < len * 3; cnt++)
_palette[(cnt / 3) * 4 + (cnt % 3)] = (srcPal[cnt] * fadeStep) / 12;
_system->setPalette(_palette, 0, 256);
relDelay += 1000 / 12;
delay(relDelay - _system->getMillis());
}
}
void CreditsPlayer::renderLine(uint8 *screenBuf, uint8 *line, uint16 yBufPos, uint8 flags) {
uint8 *font;
uint16 fntSize = 16;
if (flags & FNT_BIG) {
font = _bigFont;
fntSize = 32;
flags &= ~FNT_BIG;
} else
font = _smlFont;
uint16 width = getWidth(font, line);
uint16 xBufPos = (flags == FNT_CEN) ? (CREDITS_X - width) / 2 : ((flags == FNT_LFT) ? (234 - width) : 255);
uint8 *bufDest = screenBuf + yBufPos * CREDITS_X + xBufPos;
while (*line) {
uint8 *chrSrc = font + _numChars + (*line - 1) * fntSize * fntSize;
for (uint16 cnty = 0; cnty < fntSize; cnty++) {
for (uint16 cntx = 0; cntx < fntSize; cntx++)
bufDest[cnty * CREDITS_X + cntx] = chrSrc[cntx];
chrSrc += fntSize;
}
bufDest += font[*line++ - 1];
}
}
uint16 CreditsPlayer::getWidth(uint8 *font, uint8 *line) {
uint16 width = 0;
while (*line)
width += font[*line++ - 1];
return width;
}
void CreditsPlayer::generateFonts(ArcFile *arcFile) {
_bigFont = arcFile->decompressFile(FONT);
_numChars = *_bigFont;
memmove(_bigFont, _bigFont + 1, _numChars * (32 * 32 + 1));
_smlFont = (uint8*)malloc(_numChars * (32 * 32 + 1));
uint8 *src = _bigFont + _numChars;
uint8 *dst = _smlFont + _numChars;
for (uint16 cnt = 0; cnt < _numChars; cnt++) {
_smlFont[cnt] = (_bigFont[cnt]++ + 1) / 2; // width table
for (uint16 cnty = 0; cnty < 16; cnty++) {
for (uint16 cntx = 0; cntx < 16; cntx++) {
uint8 resR = (uint8)((_palette[src[0] * 4 + 0] + _palette[src[1] * 4 + 0] + _palette[src[32] * 4 + 0] + _palette[src[33] * 4 + 0]) >> 2);
uint8 resG = (uint8)((_palette[src[0] * 4 + 1] + _palette[src[1] * 4 + 1] + _palette[src[32] * 4 + 1] + _palette[src[33] * 4 + 1]) >> 2);
uint8 resB = (uint8)((_palette[src[0] * 4 + 2] + _palette[src[1] * 4 + 2] + _palette[src[32] * 4 + 2] + _palette[src[33] * 4 + 2]) >> 2);
*dst++ = getPalIdx(resR, resG, resB);
src += 2;
}
src += 32;
}
}
}
uint8 CreditsPlayer::getPalIdx(uint8 r, uint8 g, uint8 b) {
for (uint16 cnt = 0; cnt < _palLen; cnt++)
if ((_palette[cnt * 4 + 0] == r) && (_palette[cnt * 4 + 1] == g) && (_palette[cnt * 4 + 2] == b))
return (uint8)cnt;
assert(_palLen < 256);
_palette[_palLen * 4 + 0] = r;
_palette[_palLen * 4 + 1] = g;
_palette[_palLen * 4 + 2] = b;
return (uint8)_palLen++;
}
void CreditsPlayer::delay(int msecs) {
Common::Event event;
uint32 start = _system->getMillis();
do {
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
#if 0
switch (event.type) {
default:
break;
}
#endif
}
_system->updateScreen();
if (msecs > 0)
_system->delayMillis(10);
} while ((_system->getMillis() < start + msecs) && !Engine::shouldQuit());
}
ArcFile::ArcFile(void) {
_buf = NULL;
}
ArcFile::~ArcFile(void) {
if (_buf)
free(_buf);
}
bool ArcFile::open(const char *name) {
Common::File arc;
if (!arc.open(name))
return false;
_bufPos = _buf = (uint8*)malloc(arc.size());
arc.read(_buf, arc.size());
arc.close();
return true;
}
void ArcFile::enterPath(uint32 id) {
_bufPos += READ_LE_UINT32(_bufPos + id * 4);
}
uint8 *ArcFile::fetchFile(uint32 fileId, uint32 *size) {
if (size)
*size = READ_LE_UINT32(_bufPos + (fileId + 1) * 4) - READ_LE_UINT32(_bufPos + fileId * 4);
return _bufPos + READ_LE_UINT32(_bufPos + fileId * 4);
}
uint8 *ArcFile::decompressFile(uint32 fileId) {
uint32 size;
uint8 *srcBuf = fetchFile(fileId, &size);
uint8 *dstBuf = (uint8*)malloc(READ_LE_UINT32(srcBuf));
uint8 *srcPos = srcBuf + 4;
uint8 *dstPos = dstBuf;
while (srcPos < srcBuf + size) {
uint16 len = READ_LE_UINT16(srcPos);
memset(dstPos, 0, len);
dstPos += len;
srcPos += 2;
if (srcPos < srcBuf + size) {
len = *srcPos++;
memcpy(dstPos, srcPos, len);
dstPos += len;
srcPos += len;
}
}
return dstBuf;
}
} // end of namespace Sword1

View File

@ -1,75 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SWORD1_CREDITS_H
#define SWORD1_CREDITS_H
#include "common/util.h"
namespace Audio {
class Mixer;
}
class OSystem;
namespace Sword1 {
class ArcFile {
public:
ArcFile(void);
~ArcFile(void);
bool open(const char *name);
uint8 *fetchFile(uint32 fileId, uint32 *size = NULL);
uint8 *decompressFile(uint32 fileId);
void enterPath(uint32 id);
void backToRoot(void) { _bufPos = _buf; }
private:
uint8 *_bufPos;
uint8 *_buf;
};
class CreditsPlayer {
public:
CreditsPlayer(OSystem *pSystem, Audio::Mixer *pMixer);
void play(void);
private:
void generateFonts(ArcFile *arcFile);
void renderLine(uint8 *screenBuf, uint8 *line, uint16 yBufPos, uint8 flags);
void fadePalette(uint8 *srcPal, bool fadeup, uint16 len);
void delay(int msecs);
uint16 getWidth(uint8 *font, uint8 *line);
uint8 getPalIdx(uint8 r, uint8 g, uint8 b);
uint8 _palette[256 * 4];
uint32 _palLen;
uint8 _numChars;
OSystem *_system;
Audio::Mixer *_mixer;
uint8 *_smlFont, *_bigFont;
};
} // end of namespace Sword1
#endif // BS1CREDITS_H

View File

@ -41,7 +41,6 @@
#include "sword1/music.h"
#include "sword1/swordres.h"
#include "sword1/animation.h"
#include "sword1/credits.h"
#include "sword1/debug.h"
@ -960,16 +959,12 @@ int Logic::fnPlaySequence(Object *cpt, int32 id, int32 sequenceId, int32 d, int3
// meantime, we don't want any looping sound effects still playing.
_sound->quitScreen();
if ((SwordEngine::_systemVars.cutscenePackVersion == 1) && (sequenceId == SEQ_CREDITS)) {
CreditsPlayer player(_system, _mixer);
player.play();
} else {
MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _screen, _textMan, _mixer, _system);
if (player) {
if (player->load(sequenceId))
player->play();
delete player;
}
MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _mixer, _system);
if (player) {
_screen->clearScreen();
if (player->load(sequenceId))
player->play();
delete player;
}
return SCRIPT_CONT;
}

View File

@ -3,7 +3,6 @@ MODULE := engines/sword1
MODULE_OBJS := \
animation.o \
control.o \
credits.o \
debug.o \
detection.o \
eventman.o \

View File

@ -58,10 +58,12 @@ SwordEngine::SwordEngine(OSystem *syst)
Common::File::addDefaultDirectory(_gameDataDir.getChild("MUSIC"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("SPEECH"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("SMACKSHI"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("music"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("speech"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("video"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("smackshi"));
}
SwordEngine::~SwordEngine() {
@ -475,12 +477,6 @@ void SwordEngine::checkCdFiles(void) { // check if we're running from cd, hdd or
*/
// make the demo flag depend on the Gamesettings for now, and not on what the datafiles look like
_systemVars.isDemo = (_features & GF_DEMO) != 0;
_systemVars.cutscenePackVersion = 0;
#ifdef USE_MPEG2
if (Common::File::exists("intro.snd")) {
_systemVars.cutscenePackVersion = 1;
}
#endif
}
Common::Error SwordEngine::go() {

View File

@ -67,8 +67,6 @@ struct SystemVars {
uint8 language;
bool isDemo;
bool isMac;
uint8 cutscenePackVersion;
};
class SwordEngine : public Engine {

View File

@ -42,6 +42,8 @@
#include "sword2/sound.h"
#include "sword2/animation.h"
#include "gui/message.h"
namespace Sword2 {
///////////////////////////////////////////////////////////////////////////////
@ -91,7 +93,6 @@ MoviePlayer::MoviePlayer(Sword2Engine *vm, const char *name) {
_leadOutFrame = (uint)-1;
_seamless = false;
_framesSkipped = 0;
_forceFrame = false;
_currentText = 0;
}
@ -103,43 +104,6 @@ uint32 MoviePlayer::getTick() {
return _system->getMillis() - _pauseTicks;
}
void MoviePlayer::updatePalette(byte *pal, bool packed) {
byte palette[4 * 256];
byte *p = palette;
uint32 maxWeight = 0;
uint32 minWeight = 0xFFFFFFFF;
for (int i = 0; i < 256; i++) {
int r = *pal++;
int g = *pal++;
int b = *pal++;
if (!packed)
pal++;
uint32 weight = 3 * r * r + 6 * g * g + 2 * b * b;
if (weight >= maxWeight) {
_white = i;
maxWeight = weight;
}
if (weight <= minWeight) {
_black = i;
minWeight = i;
}
*p++ = r;
*p++ = g;
*p++ = b;
*p++ = 0;
}
_vm->_screen->setPalette(0, 256, palette, RDPAL_INSTANT);
_forceFrame = true;
}
void MoviePlayer::savePalette() {
memcpy(_originalPalette, _vm->_screen->getPalette(), sizeof(_originalPalette));
}
@ -157,11 +121,6 @@ void MoviePlayer::updateScreen() {
}
bool MoviePlayer::checkSkipFrame() {
if (_forceFrame) {
_forceFrame = false;
return false;
}
if (_framesSkipped > 10) {
warning("Forced frame %d to be displayed", _currentFrame);
_framesSkipped = 0;
@ -512,6 +471,48 @@ void MoviePlayer::pauseMovie(bool pause) {
}
}
///////////////////////////////////////////////////////////////////////////////
// Movie player for the original SMK movies
///////////////////////////////////////////////////////////////////////////////
MoviePlayerSMK::MoviePlayerSMK(Sword2Engine *vm, const char *name)
: MoviePlayer(vm, name), SMKPlayer(vm->_mixer) {
debug(0, "Creating SMK cutscene player");
}
MoviePlayerSMK::~MoviePlayerSMK() {
closeFile();
}
bool MoviePlayerSMK::decodeFrame() {
decodeNextFrame();
copyFrameToBuffer(_frameBuffer, _frameX, _frameY, _vm->_screen->getScreenWide());
return true;
}
bool MoviePlayerSMK::load() {
if (!MoviePlayer::load())
return false;
char filename[20];
snprintf(filename, sizeof(filename), "%s.smk", _name);
if (loadFile(filename)) {
_frameBuffer = _vm->_screen->getScreen();
_frameWidth = getWidth();
_frameHeight = getHeight();
_frameX = (_vm->_screen->getScreenWide() - _frameWidth) / 2;
_frameY = (_vm->_screen->getScreenDeep() - _frameHeight) / 2;
return true;
}
return false;
}
#ifdef USE_ZLIB
///////////////////////////////////////////////////////////////////////////////
@ -527,10 +528,6 @@ MoviePlayerDXA::~MoviePlayerDXA() {
closeFile();
}
void MoviePlayerDXA::setPalette(byte *pal) {
updatePalette(pal);
}
bool MoviePlayerDXA::decodeFrame() {
decodeNextFrame();
copyFrameToBuffer(_frameBuffer, _frameX, _frameY, _vm->_screen->getScreenWide());
@ -566,199 +563,6 @@ bool MoviePlayerDXA::load() {
#endif
#ifdef USE_MPEG2
///////////////////////////////////////////////////////////////////////////////
// Movie player for the old MPEG movies
///////////////////////////////////////////////////////////////////////////////
MoviePlayerMPEG::MoviePlayerMPEG(Sword2Engine *vm, const char *name)
: MoviePlayer(vm, name) {
#ifdef BACKEND_8BIT
debug(0, "Creating MPEG cutscene player (8-bit)");
#else
debug(0, "Creating MPEG cutscene player (16-bit)");
#endif
}
MoviePlayerMPEG::~MoviePlayerMPEG() {
delete _anim;
_anim = NULL;
}
bool MoviePlayerMPEG::load() {
if (!MoviePlayer::load())
return false;
_anim = new AnimationState(_vm, this);
if (!_anim->init(_name)) {
delete _anim;
_anim = NULL;
return false;
}
#ifdef BACKEND_8BIT
_frameBuffer = _vm->_screen->getScreen();
#endif
return true;
}
bool MoviePlayerMPEG::decodeFrame() {
bool result = _anim->decodeFrame();
#ifdef BACKEND_8BIT
_frameWidth = _anim->getFrameWidth();
_frameHeight = _anim->getFrameHeight();
_frameX = (_vm->_screen->getScreenWide() - _frameWidth) / 2;
_frameY = (_vm->_screen->getScreenDeep() - _frameHeight) / 2;
#endif
return result;
}
AnimationState::AnimationState(Sword2Engine *vm, MoviePlayer *player)
: BaseAnimationState(vm->_system, 640, 480) {
_vm = vm;
_player = player;
}
AnimationState::~AnimationState() {
}
#ifdef BACKEND_8BIT
void AnimationState::setPalette(byte *pal) {
_player->updatePalette(pal, false);
}
#else
void MoviePlayerMPEG::handleScreenChanged() {
_anim->handleScreenChanged();
}
void MoviePlayerMPEG::clearFrame() {
_anim->clearFrame();
}
void MoviePlayerMPEG::drawFrame() {
}
void MoviePlayerMPEG::updateScreen() {
_anim->updateScreen();
}
void MoviePlayerMPEG::drawTextObject() {
if (_textObject.textMem && _textSurface) {
_anim->drawTextObject(&_textObject.textSprite, _textSurface);
}
}
void MoviePlayerMPEG::undrawTextObject() {
// As long as we only have subtitles for full-sized cutscenes, we don't
// really need to implement this function.
}
void AnimationState::drawTextObject(SpriteInfo *s, byte *src) {
int moviePitch = _movieScale * _movieWidth;
int textX = _movieScale * s->x;
int textY = _movieScale * (_frameHeight - s->h - 12);
OverlayColor *dst = _overlay + textY * moviePitch + textX;
Graphics::PixelFormat format = _sys->getOverlayFormat();
OverlayColor pen = format.RGBToColor(255, 255, 255);
OverlayColor border = format.RGBToColor(0, 0, 0);
// TODO: Use the AdvMame scalers for the text? Pre-scale it?
for (int y = 0; y < s->h; y++) {
OverlayColor *ptr = dst;
for (int x = 0; x < s->w; x++) {
switch (src[x]) {
case 1:
*ptr++ = border;
if (_movieScale > 1) {
*ptr++ = border;
if (_movieScale > 2)
*ptr++ = border;
}
break;
case 255:
*ptr++ = pen;
if (_movieScale > 1) {
*ptr++ = pen;
if (_movieScale > 2)
*ptr++ = pen;
}
break;
default:
ptr += _movieScale;
break;
}
}
if (_movieScale > 1) {
memcpy(dst + moviePitch, dst, _movieScale * s->w * sizeof(OverlayColor));
if (_movieScale > 2)
memcpy(dst + 2 * moviePitch, dst, _movieScale * s->w * sizeof(OverlayColor));
}
dst += _movieScale * moviePitch;
src += s->w;
}
}
#endif
void AnimationState::clearFrame() {
#ifdef BACKEND_8BIT
memset(_vm->_screen->getScreen(), 0, _movieWidth * _movieHeight);
#else
Graphics::PixelFormat format = _sys->getOverlayFormat();
OverlayColor black = format.RGBToColor(0, 0, 0);
for (int i = 0; i < _movieScale * _movieWidth * _movieScale * _movieHeight; i++)
_overlay[i] = black;
#endif
}
void AnimationState::drawYUV(int width, int height, byte *const *dat) {
_frameWidth = width;
_frameHeight = height;
#ifdef BACKEND_8BIT
byte *buf = _vm->_screen->getScreen() + ((480 - height) / 2) * RENDERWIDE + (640 - width) / 2;
int x, y;
int ypos = 0;
int cpos = 0;
int linepos = 0;
for (y = 0; y < height; y += 2) {
for (x = 0; x < width; x += 2) {
int i = ((((dat[2][cpos] + ROUNDADD) >> SHIFT) * (BITDEPTH + 1)) + ((dat[1][cpos] + ROUNDADD) >> SHIFT)) * (BITDEPTH + 1);
cpos++;
buf[linepos ] = _lut[i + ((dat[0][ ypos ] + ROUNDADD) >> SHIFT)];
buf[RENDERWIDE + linepos++] = _lut[i + ((dat[0][width + ypos++] + ROUNDADD) >> SHIFT)];
buf[linepos ] = _lut[i + ((dat[0][ ypos ] + ROUNDADD) >> SHIFT)];
buf[RENDERWIDE + linepos++] = _lut[i + ((dat[0][width + ypos++] + ROUNDADD) >> SHIFT)];
}
linepos += (2 * RENDERWIDE - width);
ypos += width;
}
#else
plotYUV(width, height, dat);
#endif
}
#endif
///////////////////////////////////////////////////////////////////////////////
// Dummy player for subtitled speech only
///////////////////////////////////////////////////////////////////////////////
@ -802,10 +606,10 @@ bool MoviePlayerDummy::decodeFrame() {
byte msgNoCutscenesRU[] = "Po\344uk - to\344\345ko pev\345: hagmute k\344abuwy Ucke\343n, u\344u nocetute ca\343t npoekta u ckava\343te budeo po\344uku";
#if defined(USE_MPEG2) || defined(USE_ZLIB)
#if defined(USE_ZLIB)
byte msgNoCutscenes[] = "Cutscene - Narration Only: Press ESC to exit, or visit www.scummvm.org to download cutscene videos";
#else
byte msgNoCutscenes[] = "Cutscene - Narration Only: Press ESC to exit, or recompile ScummVM with MPEG2 or ZLib support";
byte msgNoCutscenes[] = "Cutscene - Narration Only: Press ESC to exit, or recompile ScummVM with ZLib support";
#endif
byte *msg;
@ -885,6 +689,12 @@ void MoviePlayerDummy::undrawTextObject() {
MoviePlayer *makeMoviePlayer(Sword2Engine *vm, const char *name) {
static char filename[20];
snprintf(filename, sizeof(filename), "%s.smk", name);
if (Common::File::exists(filename)) {
return new MoviePlayerSMK(vm, name);
}
#ifdef USE_ZLIB
snprintf(filename, sizeof(filename), "%s.dxa", name);
@ -893,13 +703,12 @@ MoviePlayer *makeMoviePlayer(Sword2Engine *vm, const char *name) {
}
#endif
#ifdef USE_MPEG2
snprintf(filename, sizeof(filename), "%s.mp2", name);
if (Common::File::exists(filename)) {
return new MoviePlayerMPEG(vm, name);
GUI::MessageDialog dialog("MPEG2 cutscenes are no longer supported", "OK");
dialog.runModal();
}
#endif
return new MoviePlayerDummy(vm, name);
}

View File

@ -29,7 +29,7 @@
#define SWORD2_ANIMATION_H
#include "graphics/video/dxa_player.h"
#include "graphics/video/mpeg_player.h"
#include "graphics/video/smk_player.h"
#include "sound/mixer.h"
#include "sword2/screen.h"
@ -97,7 +97,6 @@ protected:
bool _seamless;
int _framesSkipped;
bool _forceFrame;
static const MovieInfo _movies[];
@ -126,7 +125,6 @@ public:
MoviePlayer(Sword2Engine *vm, const char *name);
virtual ~MoviePlayer();
void updatePalette(byte *pal, bool packed = true);
virtual bool load();
bool userInterrupt();
void play(SequenceTextInfo *textList, uint32 numLines, int32 leadIn, int32 leadOut);
@ -148,57 +146,20 @@ public:
bool load();
};
#ifdef USE_MPEG2
class AnimationState : public ::Graphics::BaseAnimationState {
private:
Sword2Engine *_vm;
MoviePlayer *_player;
public:
AnimationState(Sword2Engine *vm, MoviePlayer *player);
~AnimationState();
#ifndef BACKEND_8BIT
void drawTextObject(SpriteInfo *s, byte *src);
#endif
void clearFrame();
private:
void drawYUV(int width, int height, byte *const *dat);
#ifdef BACKEND_8BIT
void setPalette(byte *pal);
#endif
};
class MoviePlayerMPEG : public MoviePlayer {
class MoviePlayerSMK : public MoviePlayer, ::Graphics::SMKPlayer {
protected:
AnimationState *_anim;
virtual bool decodeFrame();
#ifndef BACKEND_8BIT
void handleScreenChanged();
void clearFrame();
void drawFrame();
void updateScreen();
void drawTextObject();
void undrawTextObject();
#endif
bool decodeFrame();
public:
MoviePlayerMPEG(Sword2Engine *vm, const char *name);
~MoviePlayerMPEG();
MoviePlayerSMK(Sword2Engine *vm, const char *name);
~MoviePlayerSMK();
bool load();
};
#endif
#ifdef USE_ZLIB
class MoviePlayerDXA : public MoviePlayer, ::Graphics::DXAPlayer {
protected:
void setPalette(byte *pal);
bool decodeFrame();
public:

View File

@ -252,9 +252,11 @@ Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
Common::File::addDefaultDirectory(_gameDataDir.getChild("CLUSTERS"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("SWORD2"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("SMACKS"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("sword2"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("video"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("smacks"));
if (0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo"))
_features = GF_DEMO;

View File

@ -141,6 +141,12 @@ public:
*/
virtual bool decodeNextFrame() = 0;
/**
* Used to read the sound header from DXA files. It's not pretty,
* but it's slightly better than exposing _fileStream
*/
uint32 readSoundHeader() { return _fileStream->readUint32BE(); }
protected:
struct {
uint32 width;