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COMPOSER: Detect 'Liam Finds a Story' and the bundled demos.
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@ -57,7 +57,9 @@ Common::Language ComposerEngine::getLanguage() const {
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static const PlainGameDescriptor composerGames[] = {
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{"darby", "Darby the Dragon"},
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{"gregory", "Gregory and the Hot Air Balloon"},
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{"demo1", "Magic Tales Demo 1"},
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{"liam", "Liam Finds a Story"},
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{"magictalesdemo1", "Magic Tales Demo 1"},
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{"magictalesdemo2", "Magic Tales Demo 2"},
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{0, 0}
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};
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@ -66,9 +68,10 @@ namespace Composer {
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using Common::GUIO_NONE;
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static const ComposerGameDescription gameDescriptions[] = {
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// from Liam Finds a Story CD
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{
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{
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"demo1",
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"magictalesdemo1",
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0,
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{{"book.ini", 0, "dbc98c566f4ac61b544443524585dccb", -1},
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AD_LISTEND},
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@ -80,6 +83,35 @@ static const ComposerGameDescription gameDescriptions[] = {
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GType_ComposerV1
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},
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{
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{
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"liam",
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0,
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{{"install.inf", 0, "320d2f1d4f8dd96947676ae25d6688c6", -1},
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AD_LISTEND},
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_NO_FLAGS,
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Common::GUIO_NONE
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},
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GType_ComposerV2
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},
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// from Liam Finds a Story CD
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{
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{
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"magictalesdemo2",
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0,
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{{"book.ini", 0, "3dede2522bb0886c95667b082987a87f", -1},
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AD_LISTEND},
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_NO_FLAGS,
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Common::GUIO_NONE
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},
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GType_ComposerV2
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},
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{
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{
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"darby",
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