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WINTERMUTE: Added override keyword
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@ -215,13 +215,13 @@ public:
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return retVal;
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return retVal;
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}
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}
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Common::KeymapArray initKeymaps(const char *target) const {
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Common::KeymapArray initKeymaps(const char *target) const override {
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using namespace Common;
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using namespace Common;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "wintermute", "Wintermute engine");
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "wintermute", "Wintermute engine");
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Action *act;
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Action *act;
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act = new Action("LCLK", _("Left Click"));
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act = new Action("LCLK", _("Left Click"));
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act->setLeftClickEvent();
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT"); // original mouse
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act->addDefaultInputMapping("MOUSE_LEFT"); // original mouse
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