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XEEN: Added override keywords
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parent
58b50be431
commit
78cc55c4b0
@ -120,24 +120,24 @@ public:
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_maxScanDepth = 3;
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}
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virtual const char *getEngineId() const {
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virtual const char *getEngineId() const override {
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return "xeen";
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}
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virtual const char *getName() const {
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virtual const char *getName() const override {
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return "Xeen";
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}
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virtual const char *getOriginalCopyright() const {
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virtual const char *getOriginalCopyright() const override {
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return "Xeen (C) 1992-1993 New World Computing, Inc.";
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}
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virtual bool hasFeature(MetaEngineFeature f) const override;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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virtual SaveStateList listSaves(const char *target) const override;
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virtual int getMaximumSaveSlot() const override;
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virtual void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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bool XeenMetaEngine::hasFeature(MetaEngineFeature f) const {
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@ -131,7 +131,7 @@ private:
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void loadSettings();
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// Engine APIs
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virtual Common::Error run();
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virtual Common::Error run() override;
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virtual bool hasFeature(EngineFeature f) const override;
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/**
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@ -259,27 +259,27 @@ public:
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/**
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* Load a savegame
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*/
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virtual Common::Error loadGameState(int slot);
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virtual Common::Error loadGameState(int slot) override;
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/**
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* Save the game
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*/
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virtual Common::Error saveGameState(int slot, const Common::String &desc);
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virtual Common::Error saveGameState(int slot, const Common::String &desc) override;
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/**
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* Updates sound settings
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*/
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virtual void syncSoundSettings();
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virtual void syncSoundSettings() override;
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/**
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* Returns true if a savegame can currently be loaded
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*/
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virtual bool canLoadGameStateCurrently();
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virtual bool canLoadGameStateCurrently() override;
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/**
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* Returns true if the game can currently be saved
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*/
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virtual bool canSaveGameStateCurrently();
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virtual bool canSaveGameStateCurrently() override;
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/**
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* Show a cutscene
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