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PARALLACTION: Adapt to new detection modules and misc changes.
- Move common enums into detection_enums.h - Make a new module for detection. See previous commit notes for more info.
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@ -27,8 +27,8 @@
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/detection.h"
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#include "parallaction/detection/detection_enums.h"
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#include "parallaction/detection/detection.h"
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static const PlainGameDescriptor parallactionGames[] = {
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{"nippon", "Nippon Safes Inc."},
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44
engines/parallaction/detection/detection_enums.h
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44
engines/parallaction/detection/detection_enums.h
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@ -0,0 +1,44 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PARALLACTION_DETECTION_ENUMS_H
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#define PARALLACTION_DETECTION_ENUMS_H
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namespace Parallaction {
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enum {
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GF_DEMO = 1 << 0,
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GF_LANG_EN = 1 << 1,
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GF_LANG_FR = 1 << 2,
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GF_LANG_DE = 1 << 3,
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GF_LANG_IT = 1 << 4,
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GF_LANG_MULT = 1 << 5
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};
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enum ParallactionGameType {
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GType_Nippon = 1,
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GType_BRA
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};
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} // End of namespace Parallaction
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#endif // PARALLACTION_DETECTION_ENUMS_H
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4
engines/parallaction/detection/module.mk
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4
engines/parallaction/detection/module.mk
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@ -0,0 +1,4 @@
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MODULE := engines/parallaction/detection
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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@ -28,7 +28,7 @@
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#include "common/textconsole.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/detection.h"
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#include "parallaction/detection/detection.h"
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namespace Parallaction {
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@ -41,6 +41,3 @@ endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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@ -37,6 +37,7 @@
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#include "parallaction/inventory.h"
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#include "parallaction/objects.h"
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#include "parallaction/disk.h"
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#include "parallaction/detection/detection_enums.h"
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#define PATH_LEN 200
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@ -65,16 +66,6 @@ enum {
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kDebugInventory = 1 << 9
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};
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enum {
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GF_DEMO = 1 << 0,
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GF_LANG_EN = 1 << 1,
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GF_LANG_FR = 1 << 2,
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GF_LANG_DE = 1 << 3,
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GF_LANG_IT = 1 << 4,
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GF_LANG_MULT = 1 << 5
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};
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enum EngineFlags {
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kEnginePauseJobs = (1 << 1),
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kEngineWalking = (1 << 3),
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@ -94,11 +85,6 @@ enum {
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kEvIngameMenu = 8000
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};
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enum ParallactionGameType {
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GType_Nippon = 1,
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GType_BRA
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};
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struct PARALLACTIONGameDescription;
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