mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-22 20:21:06 +00:00
MADS: Refactor MSurface and Screen to not use virtual inheritance
This commit is contained in:
parent
ac8adb07c8
commit
78e52365bd
@ -201,7 +201,7 @@ Common::String DragonsphereScene::formAnimName(char sepChar, int suffixNum) {
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/*------------------------------------------------------------------------*/
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void SceneInfoDragonsphere::loadCodes(MSurface &depthSurface, int variant) {
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void SceneInfoDragonsphere::loadCodes(BaseSurface &depthSurface, int variant) {
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Common::String ext = Common::String::format(".WW%d", variant);
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Common::String fileName = Resources::formatName(RESPREFIX_RM, _sceneId, ext);
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if (!Common::File::exists(fileName))
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@ -217,7 +217,7 @@ void SceneInfoDragonsphere::loadCodes(MSurface &depthSurface, int variant) {
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f.close();
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}
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void SceneInfoDragonsphere::loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream) {
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void SceneInfoDragonsphere::loadCodes(BaseSurface &depthSurface, Common::SeekableReadStream *stream) {
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byte *destP = (byte *)depthSurface.getPixels();
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byte *walkMap = new byte[stream->size()];
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stream->read(walkMap, stream->size());
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@ -647,9 +647,9 @@ public:
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class SceneInfoDragonsphere : public SceneInfo {
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friend class SceneInfo;
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protected:
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virtual void loadCodes(MSurface &depthSurface, int variant);
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virtual void loadCodes(BaseSurface &depthSurface, int variant);
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virtual void loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream);
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virtual void loadCodes(BaseSurface &depthSurface, Common::SeekableReadStream *stream);
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/**
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* Constructor
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@ -145,7 +145,7 @@ void Font::setColorMode(SelectionMode mode) {
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}
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}
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int Font::writeString(MSurface *surface, const Common::String &msg, const Common::Point &pt,
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int Font::writeString(BaseSurface *surface, const Common::String &msg, const Common::Point &pt,
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int spaceWidth, int width) {
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int xEnd;
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if (width > 0)
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@ -86,7 +86,7 @@ public:
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int maxWidth() const { return _maxWidth; }
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int getWidth(const Common::String &msg, int spaceWidth = -1);
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int getHeight() const { return _maxHeight; }
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int writeString(MSurface *surface, const Common::String &msg, const Common::Point &pt,
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int writeString(BaseSurface *surface, const Common::String &msg, const Common::Point &pt,
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int spaceWidth = 0, int width = 0);
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};
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@ -558,7 +558,7 @@ void TextDisplayList::setDirtyAreas2() {
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}
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}
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void TextDisplayList::draw(MSurface *s) {
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void TextDisplayList::draw(BaseSurface *s) {
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for (uint idx = 0; idx < size(); ++idx) {
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TextDisplay &td = (*this)[idx];
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if (td._active && (td._expire >= 0)) {
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@ -170,7 +170,7 @@ public:
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* Draw any text in the list to the specified surface
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* @param surface Surface
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*/
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void draw(MSurface *s);
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void draw(BaseSurface *s);
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/**
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* Determine dirty areas for active text areas
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@ -30,9 +30,9 @@
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namespace MADS {
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MADSEngine *MSurface::_vm = nullptr;
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MADSEngine *BaseSurface::_vm = nullptr;
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int MSurface::scaleValue(int value, int scale, int err) {
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int BaseSurface::scaleValue(int value, int scale, int err) {
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int scaled = 0;
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while (value--) {
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err -= scale;
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@ -44,7 +44,7 @@ int MSurface::scaleValue(int value, int scale, int err) {
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return scaled;
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}
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void MSurface::drawSprite(const Common::Point &pt, SpriteInfo &info, const Common::Rect &clipRect) {
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void BaseSurface::drawSprite(const Common::Point &pt, SpriteInfo &info, const Common::Rect &clipRect) {
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enum {
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kStatusSkip,
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kStatusScale,
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@ -171,7 +171,7 @@ void MSurface::drawSprite(const Common::Point &pt, SpriteInfo &info, const Commo
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delete[] scaledLineBuf;
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}
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void MSurface::scrollX(int xAmount) {
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void BaseSurface::scrollX(int xAmount) {
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if (xAmount == 0)
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return;
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@ -203,7 +203,7 @@ void MSurface::scrollX(int xAmount) {
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markAllDirty();
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}
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void MSurface::scrollY(int yAmount) {
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void BaseSurface::scrollY(int yAmount) {
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if (yAmount == 0)
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return;
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@ -238,7 +238,7 @@ void MSurface::scrollY(int yAmount) {
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delete[] tempData;
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}
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void MSurface::translate(Common::Array<RGB6> &palette) {
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void BaseSurface::translate(Common::Array<RGB6> &palette) {
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for (int y = 0; y < this->h; ++y) {
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byte *pDest = (byte *)getBasePtr(0, y);
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@ -251,7 +251,7 @@ void MSurface::translate(Common::Array<RGB6> &palette) {
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markAllDirty();
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}
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void MSurface::translate(byte map[PALETTE_COUNT]) {
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void BaseSurface::translate(byte map[PALETTE_COUNT]) {
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for (int y = 0; y < this->h; ++y) {
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byte *pDest = (byte *)getBasePtr(0, y);
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@ -263,7 +263,7 @@ void MSurface::translate(byte map[PALETTE_COUNT]) {
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markAllDirty();
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}
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MSurface *MSurface::flipHorizontal() const {
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BaseSurface *BaseSurface::flipHorizontal() const {
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MSurface *dest = new MSurface(this->w, this->h);
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for (int y = 0; y < this->h; ++y) {
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@ -277,7 +277,7 @@ MSurface *MSurface::flipHorizontal() const {
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return dest;
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}
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void MSurface::copyRectTranslate(MSurface &srcSurface, const byte *paletteMap,
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void BaseSurface::copyRectTranslate(BaseSurface &srcSurface, const byte *paletteMap,
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const Common::Point &destPos, const Common::Rect &srcRect) {
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// Loop through the lines
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for (int yCtr = 0; yCtr < srcRect.height(); ++yCtr) {
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@ -294,7 +294,7 @@ void MSurface::copyRectTranslate(MSurface &srcSurface, const byte *paletteMap,
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destPos.y + srcRect.height()));
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}
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void MSurface::copyFrom(MSurface &src, const Common::Point &destPos, int depth,
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void BaseSurface::copyFrom(BaseSurface &src, const Common::Point &destPos, int depth,
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DepthSurface *depthSurface, int scale, bool flipped, int transparentColor) {
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int destX = destPos.x, destY = destPos.y;
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int frameWidth = src.w;
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@ -337,15 +337,13 @@ void MSurface::copyFrom(MSurface &src, const Common::Point &destPos, int depth,
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if (destX < 0) {
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copyRect.left += -destX;
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destX = 0;
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}
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else if (destX + copyRect.width() > w) {
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} else if (destX + copyRect.width() > w) {
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copyRect.right -= destX + copyRect.width() - w;
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}
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if (destY < 0) {
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copyRect.top += -destY;
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destY = 0;
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}
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else if (destY + copyRect.height() > h) {
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} else if (destY + copyRect.height() > h) {
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copyRect.bottom -= destY + copyRect.height() - h;
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}
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@ -25,7 +25,7 @@
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#include "common/scummsys.h"
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#include "common/rect.h"
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#include "graphics/managed_surface.h"
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#include "graphics/screen.h"
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#include "mads/palette.h"
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namespace MADS {
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@ -48,9 +48,11 @@ struct SpriteInfo {
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};
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/*
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* MADS graphics surface
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* Base MADS surface class. This derivces from Graphics::Screen
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* because it has logic we'll need for our own Screen class that
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* derives from this one
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*/
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class MSurface : virtual public Graphics::ManagedSurface {
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class BaseSurface : public Graphics::Screen {
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private:
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/**
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* Helper method for calculating new dimensions when scaling a sprite
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@ -72,17 +74,17 @@ public:
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/**
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* Basic constructor
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*/
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MSurface() : Graphics::ManagedSurface() {}
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BaseSurface() : Graphics::Screen() {}
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/**
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* Constructor for a surface with fixed dimensions
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*/
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MSurface(int width, int height) : Graphics::ManagedSurface(width, height) {}
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BaseSurface(int width, int height) : Graphics::Screen(width, height) {}
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/**
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* Destructor
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*/
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virtual ~MSurface() {}
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virtual ~BaseSurface() {}
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/**
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* Return a rect containing the bounds of the surface
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@ -142,13 +144,13 @@ public:
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/**
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* Create a new surface which is a flipped horizontal copy of the current one
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*/
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MSurface *flipHorizontal() const;
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BaseSurface *flipHorizontal() const;
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/**
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* Copy an area from one surface to another, translating it using a palette
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* map as it's done
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*/
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void copyRectTranslate(MSurface &srcSurface, const byte *paletteMap,
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void copyRectTranslate(BaseSurface &srcSurface, const byte *paletteMap,
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const Common::Point &destPos, const Common::Rect &srcRect);
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/**
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@ -161,10 +163,22 @@ public:
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* @param flipped Flag for whether image is to be flipped
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* @param transparentColor Transparency palette index
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*/
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void copyFrom(MSurface &src, const Common::Point &destPos, int depth, DepthSurface *depthSurface,
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void copyFrom(BaseSurface &src, const Common::Point &destPos, int depth, DepthSurface *depthSurface,
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int scale, bool flipped, int transparentColor = -1);
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};
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class MSurface : public BaseSurface {
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protected:
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/**
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* Override the addDirtyRect from Graphics::Screen, since for standard
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* surfaces we don't need dirty rects to be tracked
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*/
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virtual void addDirtyRect(const Common::Rect &r) {}
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public:
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MSurface() : BaseSurface() {}
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MSurface(int width, int height) : BaseSurface(width, height) {}
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};
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class DepthSurface : public MSurface {
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public:
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/**
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@ -311,7 +311,7 @@ Common::String NebularScene::formAnimName(char sepChar, int suffixNum) {
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/*------------------------------------------------------------------------*/
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void SceneInfoNebular::loadCodes(MSurface &depthSurface, int variant) {
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void SceneInfoNebular::loadCodes(BaseSurface &depthSurface, int variant) {
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File f(Resources::formatName(RESPREFIX_RM, _sceneId, ".DAT"));
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MadsPack codesPack(&f);
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Common::SeekableReadStream *stream = codesPack.getItemStream(variant + 1);
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@ -322,7 +322,7 @@ void SceneInfoNebular::loadCodes(MSurface &depthSurface, int variant) {
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f.close();
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}
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void SceneInfoNebular::loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream) {
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void SceneInfoNebular::loadCodes(BaseSurface &depthSurface, Common::SeekableReadStream *stream) {
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byte *destP = (byte *)depthSurface.getPixels();
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byte *endP = (byte *)depthSurface.getBasePtr(0, depthSurface.h);
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@ -1373,9 +1373,9 @@ public:
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class SceneInfoNebular : public SceneInfo {
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friend class SceneInfo;
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protected:
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virtual void loadCodes(MSurface &depthSurface, int variant);
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virtual void loadCodes(BaseSurface &depthSurface, int variant);
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virtual void loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream);
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virtual void loadCodes(BaseSurface &depthSurface, Common::SeekableReadStream *stream);
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/**
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* Constructor
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@ -174,7 +174,7 @@ Common::String PhantomScene::formAnimName(char sepChar, int suffixNum) {
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/*------------------------------------------------------------------------*/
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void SceneInfoPhantom::loadCodes(MSurface &depthSurface, int variant) {
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void SceneInfoPhantom::loadCodes(BaseSurface &depthSurface, int variant) {
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Common::String ext = Common::String::format(".WW%d", variant);
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Common::String fileName = Resources::formatName(RESPREFIX_RM, _sceneId, ext);
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if (!Common::File::exists(fileName))
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@ -190,7 +190,7 @@ void SceneInfoPhantom::loadCodes(MSurface &depthSurface, int variant) {
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f.close();
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}
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void SceneInfoPhantom::loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream) {
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void SceneInfoPhantom::loadCodes(BaseSurface &depthSurface, Common::SeekableReadStream *stream) {
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byte *destP = (byte *)depthSurface.getPixels();
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byte *walkMap = new byte[stream->size()];
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stream->read(walkMap, stream->size());
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@ -474,9 +474,9 @@ public:
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class SceneInfoPhantom : public SceneInfo {
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friend class SceneInfo;
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protected:
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virtual void loadCodes(MSurface &depthSurface, int variant);
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virtual void loadCodes(BaseSurface &depthSurface, int variant);
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virtual void loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream);
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virtual void loadCodes(BaseSurface &depthSurface, Common::SeekableReadStream *stream);
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/**
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* Constructor
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@ -128,7 +128,7 @@ SceneInfo *SceneInfo::init(MADSEngine *vm) {
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}
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void SceneInfo::load(int sceneId, int variant, const Common::String &resName,
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int flags, DepthSurface &depthSurface, MSurface &bgSurface) {
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int flags, DepthSurface &depthSurface, BaseSurface &bgSurface) {
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bool sceneFlag = sceneId >= 0;
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// Figure out the resource to use
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@ -299,7 +299,7 @@ void SceneInfo::load(int sceneId, int variant, const Common::String &resName,
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}
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}
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void SceneInfo::loadPalette(int sceneId, int artFileNum, const Common::String &resName, int flags, MSurface &bgSurface) {
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void SceneInfo::loadPalette(int sceneId, int artFileNum, const Common::String &resName, int flags, BaseSurface &bgSurface) {
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bool sceneFlag = sceneId >= 0;
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Common::String resourceName;
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bool isV2 = (_vm->getGameID() != GType_RexNebular);
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@ -351,7 +351,7 @@ void SceneInfo::loadPalette(int sceneId, int artFileNum, const Common::String &r
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}
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}
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void SceneInfo::loadMadsV1Background(int sceneId, const Common::String &resName, int flags, MSurface &bgSurface) {
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void SceneInfo::loadMadsV1Background(int sceneId, const Common::String &resName, int flags, BaseSurface &bgSurface) {
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bool sceneFlag = sceneId >= 0;
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Common::String resourceName;
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Common::SeekableReadStream *stream;
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@ -397,7 +397,7 @@ void SceneInfo::loadMadsV1Background(int sceneId, const Common::String &resName,
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artFile.close();
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}
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void SceneInfo::loadMadsV2Background(int sceneId, const Common::String &resName, int flags, MSurface &bgSurface) {
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void SceneInfo::loadMadsV2Background(int sceneId, const Common::String &resName, int flags, BaseSurface &bgSurface) {
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Common::String tileMapResourceName = Resources::formatName(RESPREFIX_RM, sceneId, ".MM");
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File tileMapFile(tileMapResourceName);
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MadsPack tileMapPack(&tileMapFile);
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@ -189,36 +189,36 @@ public:
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* loads the data
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*/
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void load(int sceneId, int variant, const Common::String &resName, int flags,
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DepthSurface &depthSurface, MSurface &bgSurface);
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DepthSurface &depthSurface, BaseSurface &bgSurface);
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/**
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* Loads the palette for a scene
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*/
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void loadPalette(int sceneId, int artFileNum, const Common::String &resName, int flags, MSurface &bgSurface);
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void loadPalette(int sceneId, int artFileNum, const Common::String &resName, int flags, BaseSurface &bgSurface);
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/**
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* Loads a V1 game background
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*/
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void loadMadsV1Background(int sceneId, const Common::String &resName, int flags, MSurface &bgSurface);
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void loadMadsV1Background(int sceneId, const Common::String &resName, int flags, BaseSurface &bgSurface);
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/**
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* Loads a V2 game background
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*/
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void loadMadsV2Background(int sceneId, const Common::String &resName, int flags, MSurface &bgSurface);
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void loadMadsV2Background(int sceneId, const Common::String &resName, int flags, BaseSurface &bgSurface);
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/**
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* Loads the given surface with depth information of a given scene
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* @param depthSurface Depth/walk surface
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* @param variant Variant number to load
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*/
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virtual void loadCodes(MSurface &depthSurface, int variant) = 0;
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virtual void loadCodes(BaseSurface &depthSurface, int variant) = 0;
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/**
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* Loads the given surface with depth information of a given scene
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* @param depthSurface Depth/walk surface
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* @param stream Stream to load the data from
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*/
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virtual void loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream) = 0;
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virtual void loadCodes(BaseSurface &depthSurface, Common::SeekableReadStream *stream) = 0;
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};
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} // End of namespace MADS
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@ -201,7 +201,7 @@ void DirtyAreas::mergeAreas(int idx1, int idx2) {
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da1._textActive = true;
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}
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void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust) {
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void DirtyAreas::copy(BaseSurface *srcSurface, BaseSurface *destSurface, const Common::Point &posAdjust) {
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for (uint i = 0; i < size(); ++i) {
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const Common::Rect &srcBounds = (*this)[i]._bounds;
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@ -555,7 +555,7 @@ void ScreenObjects::synchronize(Common::Serializer &s) {
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/*------------------------------------------------------------------------*/
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Screen::Screen(): Graphics::Screen(), MSurface() {
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Screen::Screen(): BaseSurface() {
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// Create the screen surface separately on another surface, since the screen
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// surface will be subject to change as the clipping area is altered
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_rawSurface.create(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT);
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@ -25,7 +25,6 @@
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "graphics/screen.h"
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#include "mads/msurface.h"
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#include "mads/action.h"
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@ -118,7 +117,7 @@ public:
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* @param destSurface Dest surface
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* @param posAdjust Position adjustment
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*/
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void copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust);
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void copy(BaseSurface *srcSurface, BaseSurface *destSurface, const Common::Point &posAdjust);
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|
||||
/**
|
||||
* Use the lsit of dirty areas to copy areas of the screen surface to
|
||||
@ -129,7 +128,6 @@ public:
|
||||
void reset();
|
||||
};
|
||||
|
||||
|
||||
class ScreenObject {
|
||||
public:
|
||||
bool _active;
|
||||
@ -208,7 +206,7 @@ public:
|
||||
void synchronize(Common::Serializer &s);
|
||||
};
|
||||
|
||||
class Screen : virtual public Graphics::Screen, virtual public MSurface {
|
||||
class Screen : public BaseSurface {
|
||||
private:
|
||||
uint16 _random;
|
||||
MSurface _rawSurface;
|
||||
|
@ -337,7 +337,7 @@ void SpriteSlots::drawSprites(MSurface *s) {
|
||||
s->copyFrom(*sprite, Common::Point(xp, yp), slot._depth, &scene._depthSurface,
|
||||
-1, flipped, sprite->getTransparencyIndex());
|
||||
} else {
|
||||
MSurface *spr = sprite;
|
||||
BaseSurface *spr = sprite;
|
||||
if (flipped) {
|
||||
// Create a flipped copy of the sprite temporarily
|
||||
spr = sprite->flipHorizontal();
|
||||
|
@ -161,7 +161,7 @@ void UISlots::draw(bool updateFlag, bool delFlag) {
|
||||
MSprite *sprite = asset->getFrame(frameNumber - 1);
|
||||
|
||||
if (flipped) {
|
||||
MSurface *spr = sprite->flipHorizontal();
|
||||
BaseSurface *spr = sprite->flipHorizontal();
|
||||
userInterface.mergeFrom(spr, spr->getBounds(), slot._position,
|
||||
sprite->getTransparencyIndex());
|
||||
spr->free();
|
||||
@ -429,7 +429,7 @@ void UserInterface::drawTextElements() {
|
||||
}
|
||||
}
|
||||
|
||||
void UserInterface::mergeFrom(MSurface *src, const Common::Rect &srcBounds,
|
||||
void UserInterface::mergeFrom(BaseSurface *src, const Common::Rect &srcBounds,
|
||||
const Common::Point &destPos, int transparencyIndex) {
|
||||
// Validation of the rectangle and position
|
||||
int destX = destPos.x, destY = destPos.y;
|
||||
|
@ -238,7 +238,7 @@ public:
|
||||
* @param destPos Destination position to draw in current surface
|
||||
* @param transparencyIndex Transparency color
|
||||
*/
|
||||
void mergeFrom(MSurface *src, const Common::Rect &srcBounds, const Common::Point &destPos,
|
||||
void mergeFrom(BaseSurface *src, const Common::Rect &srcBounds, const Common::Point &destPos,
|
||||
int transparencyIndex = -1);
|
||||
|
||||
/**
|
||||
|
Loading…
x
Reference in New Issue
Block a user