Mouse part of big patch #1013937 (OSystem layer with bigger resolution)

svn-id: r16800
This commit is contained in:
Eugene Sandulenko 2005-02-17 23:01:00 +00:00
parent e1323556c3
commit 78ee0bfdaf
8 changed files with 364 additions and 217 deletions

View File

@ -42,6 +42,16 @@ static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{0, 0, 0}
};
// Table of relative scalers magnitudes
// [definedScale-1][_scaleFactor-1]
static ScalerProc *scalersMagn[3][3] = {
{ Normal1x, AdvMame2x, AdvMame3x },
{ Normal1x, Normal1x, Normal1o5x },
{ Normal1x, Normal1x, Normal1x }
};
static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY);
const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
@ -367,6 +377,9 @@ void OSystem_SDL::hotswapGFXMode() {
SDL_FreeSurface(old_screen);
SDL_FreeSurface(old_tmpscreen);
// Update cursor to new scale
blitCursor();
// Blit everything to the screen
internUpdateScreen();
@ -399,9 +412,6 @@ void OSystem_SDL::internUpdateScreen() {
_forceFull = true;
}
// Make sure the mouse is drawn, if it should be drawn.
drawMouse();
// Check whether the palette was changed in the meantime and update the
// screen surface accordingly.
if (_paletteDirtyEnd != 0) {
@ -434,6 +444,8 @@ void OSystem_SDL::internUpdateScreen() {
}
#endif
undrawMouse();
// Force a full redraw if requested
if (_forceFull) {
_numDirtyRects = 1;
@ -522,14 +534,20 @@ void OSystem_SDL::internUpdateScreen() {
_dirtyRectList[0].h = effectiveScreenHeight();
}
drawMouse();
#ifdef USE_OSD
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
}
#endif
// Finally, blit all our changes to the screen
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
} else {
drawMouse();
if (_numDirtyRects)
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
}
_numDirtyRects = 0;
@ -562,8 +580,6 @@ void OSystem_SDL::setFullscreenMode(bool enable) {
assert(_hwscreen != 0);
_fullscreen ^= true;
undrawMouse();
#if defined(MACOSX) && !SDL_VERSION_ATLEAST(1, 2, 6)
// On OS X, SDL_WM_ToggleFullScreen is currently not implemented. Worse,
// before SDL 1.2.6 it always returned -1 (which would indicate a
@ -672,9 +688,6 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int
addDirtyRect(x, y, w, h);
}
/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
undrawMouse();
// Try to lock the screen surface
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
@ -696,10 +709,19 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int
}
void OSystem_SDL::addDirtyRect(int x, int y, int w, int h) {
void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool mouseRect) {
if (_forceFull)
return;
if (mouseRect) {
SDL_Rect *r = &_dirtyRectList[_numDirtyRects++];
r->x = x;
r->y = y;
r->w = w;
r->h = h;
return;
}
if (_numDirtyRects == NUM_DIRTY_RECT)
_forceFull = true;
else {
@ -846,6 +868,27 @@ void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
if (start + num > _paletteDirtyEnd)
_paletteDirtyEnd = start + num;
// Some games blink cursors with palette
if (!_overlayVisible && !_cursorHasOwnPalette)
blitCursor();
}
void OSystem_SDL::setCursorPalette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
SDL_Color *base = _cursorPalette + start;
for (i = 0; i < num; i++) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
b += 4;
}
_cursorHasOwnPalette = true;
if (!_overlayVisible)
blitCursor();
}
void OSystem_SDL::setShakePos(int shake_pos) {
@ -862,9 +905,6 @@ void OSystem_SDL::setShakePos(int shake_pos) {
void OSystem_SDL::showOverlay() {
assert (_transactionMode == kTransactionNone);
// hide the mouse
undrawMouse();
_overlayVisible = true;
clearOverlay();
}
@ -872,9 +912,6 @@ void OSystem_SDL::showOverlay() {
void OSystem_SDL::hideOverlay() {
assert (_transactionMode == kTransactionNone);
// hide the mouse
undrawMouse();
_overlayVisible = false;
_forceFull = true;
}
@ -887,9 +924,6 @@ void OSystem_SDL::clearOverlay() {
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
// hide the mouse
undrawMouse();
// Clear the overlay by making the game screen "look through" everywhere.
SDL_Rect src, dst;
src.x = src.y = 0;
@ -911,9 +945,6 @@ void OSystem_SDL::grabOverlay(OverlayColor *buf, int pitch) {
if (_tmpscreen == NULL)
return;
// hide the mouse
undrawMouse();
if (SDL_LockSurface(_tmpscreen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
@ -964,9 +995,6 @@ void OSystem_SDL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, i
_cksumValid = false;
addDirtyRect(x, y, w, h);
/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
undrawMouse();
if (SDL_LockSurface(_tmpscreen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
@ -1000,17 +1028,13 @@ bool OSystem_SDL::showMouse(bool visible) {
bool last = _mouseVisible;
_mouseVisible = visible;
if (visible)
drawMouse();
else
undrawMouse();
updateScreen();
return last;
}
void OSystem_SDL::setMousePos(int x, int y) {
if (x != _mouseCurState.x || y != _mouseCurState.y) {
undrawMouse();
_mouseCurState.x = x;
_mouseCurState.y = y;
updateScreen();
@ -1032,24 +1056,154 @@ void OSystem_SDL::warpMouse(int x, int y) {
}
}
void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor) {
undrawMouse();
assert(w <= MAX_MOUSE_W);
assert(h <= MAX_MOUSE_H);
_mouseCurState.w = w;
_mouseCurState.h = h;
void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale) {
_mouseHotspotX = hotspot_x;
_mouseHotspotY = hotspot_y;
_mouseKeyColor = keycolor;
_cursorTargetScale = cursorTargetScale;
if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) {
_mouseCurState.w = w;
_mouseCurState.h = h;
if (_mouseOrigSurface)
SDL_FreeSurface(_mouseOrigSurface);
// Allocate bigger surface because AdvMame2x adds black pixel at [0,0]
_mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
_mouseCurState.w + 2,
_mouseCurState.h + 2,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_mouseOrigSurface == NULL)
error("allocating _mouseOrigSurface failed");
SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
}
free(_mouseData);
_mouseData = (byte *)malloc(w * h);
memcpy(_mouseData, buf, w * h);
blitCursor();
}
void OSystem_SDL::blitCursor() {
byte *dstPtr;
const byte *srcPtr = _mouseData;
byte color;
int w, h;
if (!_mouseOrigSurface)
return;
w = _mouseCurState.w;
h = _mouseCurState.h;
SDL_LockSurface(_mouseOrigSurface);
// Make whole surface transparent
for (int i = 0; i < h + 2; i++) {
dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i;
for (int j = 0; j < w + 2; j++) {
*(uint16 *)dstPtr = kMouseColorKey;
dstPtr += 2;
}
}
// Draw from [1,1] since AdvMame2x adds artefact at 0,0
dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2;
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
color = *srcPtr;
if (color != _mouseKeyColor) { // transparent, don't draw
if (_cursorHasOwnPalette && !_overlayVisible)
*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
_cursorPalette[color].r, _cursorPalette[color].g,
_cursorPalette[color].b);
else
*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
_currentPalette[color].r, _currentPalette[color].g,
_currentPalette[color].b);
}
dstPtr += 2;
srcPtr++;
}
dstPtr += _mouseOrigSurface->pitch - w * 2;
}
int hW, hH, hH1;
if (_cursorTargetScale >= _scaleFactor) {
hW = w;
hH = hH1 = h;
} else {
hW = w * _scaleFactor / _cursorTargetScale;
hH = hH1 = h * _scaleFactor / _cursorTargetScale;
}
if (_adjustAspectRatio) {
hH = real2Aspect(hH - 1) + 1;
}
if (_mouseCurState.hW != hW || _mouseCurState.hH != hH) {
_mouseCurState.hW = hW;
_mouseCurState.hH = hH;
if (_mouseSurface)
SDL_FreeSurface(_mouseSurface);
_mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
_mouseCurState.hW,
_mouseCurState.hH,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_mouseSurface == NULL)
error("allocating _mouseSurface failed");
SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
}
SDL_LockSurface(_mouseSurface);
(scalersMagn[_cursorTargetScale-1][_scaleFactor-1])((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
_mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
_mouseCurState.w, _mouseCurState.h);
if (_adjustAspectRatio)
cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, hW, hH1, 0, 0, 0);
SDL_UnlockSurface(_mouseSurface);
SDL_UnlockSurface(_mouseOrigSurface);
}
// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from
// common/scale/aspect.cpp
static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) {
int maxDstY = real2Aspect(origSrcY + height - 1);
int y;
const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch;
uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch;
for (y = maxDstY; y >= srcY; y--) {
const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;
if (srcPtr == dstPtr)
break;
memcpy(dstPtr, srcPtr, width * 2);
dstPtr -= pitch;
}
return 1 + maxDstY - srcY;
}
void OSystem_SDL::toggleMouseGrab() {
@ -1059,159 +1213,78 @@ void OSystem_SDL::toggleMouseGrab() {
SDL_WM_GrabInput(SDL_GRAB_OFF);
}
void OSystem_SDL::drawMouse() {
if (_mouseDrawn || !_mouseVisible || !_mouseData)
return;
int x = _mouseCurState.x - _mouseHotspotX;
int y = _mouseCurState.y - _mouseHotspotY;
int w = _mouseCurState.w;
int h = _mouseCurState.h;
byte color;
const byte *src = _mouseData; // Image representing the mouse
// clip the mouse rect, and addjust the src pointer accordingly
if (x < 0) {
w += x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
src -= y * _mouseCurState.w;
y = 0;
}
if (w > _screenWidth - x)
w = _screenWidth - x;
if (h > _screenHeight - y)
h = _screenHeight - y;
// Quick check to see if anything has to be drawn at all
if (w <= 0 || h <= 0)
return;
// Draw the mouse cursor; backup the covered area in "bak"
if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
// Mark as dirty
addDirtyRect(x, y, w, h);
if (!_overlayVisible) {
byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
byte *dst; // Surface we are drawing into
dst = (byte *)_screen->pixels + y * _screenWidth + x;
while (h > 0) {
int width = w;
while (width > 0) {
*bak++ = *dst;
color = *src++;
if (color != _mouseKeyColor) // transparent, don't draw
*dst = color;
dst++;
width--;
}
src += _mouseCurState.w - w;
bak += MAX_MOUSE_W - w;
dst += _screenWidth - w;
h--;
}
} else {
uint16 *bak = (uint16 *)_mouseBackup; // Surface used to backup the area obscured by the mouse
byte *dst; // Surface we are drawing into
dst = (byte *)_tmpscreen->pixels + (y + 1) * _tmpscreen->pitch + (x + 1) * 2;
while (h > 0) {
int width = w;
while (width > 0) {
*bak++ = *(uint16 *)dst;
color = *src++;
if (color != 0xFF) // 0xFF = transparent, don't draw
*(uint16 *)dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
dst += 2;
width--;
}
src += _mouseCurState.w - w;
bak += MAX_MOUSE_W - w;
dst += _tmpscreen->pitch - w * 2;
h--;
}
}
SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen);
// Finally, set the flag to indicate the mouse has been drawn
_mouseDrawn = true;
}
void OSystem_SDL::undrawMouse() {
assert (_transactionMode == kTransactionNone || _transactionMode == kTransactionCommit);
if (!_mouseDrawn)
return;
_mouseDrawn = false;
int old_mouse_x = _mouseCurState.x - _mouseHotspotX;
int old_mouse_y = _mouseCurState.y - _mouseHotspotY;
int old_mouse_w = _mouseCurState.w;
int old_mouse_h = _mouseCurState.h;
// clip the mouse rect, and addjust the src pointer accordingly
if (old_mouse_x < 0) {
old_mouse_w += old_mouse_x;
old_mouse_x = 0;
if (_mouseBackup.w) {
if (_adjustAspectRatio)
addDirtyRect(_mouseBackup.x, aspect2Real(_mouseBackup.y), _mouseBackup.w,
_mouseBackup.h);
else
addDirtyRect(_mouseBackup.x, _mouseBackup.y, _mouseBackup.w,
_mouseBackup.h);
}
if (old_mouse_y < 0) {
old_mouse_h += old_mouse_y;
old_mouse_y = 0;
}
if (old_mouse_w > _screenWidth - old_mouse_x)
old_mouse_w = _screenWidth - old_mouse_x;
if (old_mouse_h > _screenHeight - old_mouse_y)
old_mouse_h = _screenHeight - old_mouse_y;
// Quick check to see if anything has to be drawn at all
if (old_mouse_w <= 0 || old_mouse_h <= 0)
return;
if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
int x, y;
if (!_overlayVisible) {
byte *dst, *bak = _mouseBackup;
// No need to do clipping here, since drawMouse() did that already
dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x;
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
for (x = 0; x < old_mouse_w; ++x) {
dst[x] = bak[x];
}
}
} else {
byte *dst;
uint16 *bak = (uint16 *)_mouseBackup;
// No need to do clipping here, since drawMouse() did that already
dst = (byte *)_tmpscreen->pixels + (old_mouse_y + 1) * _tmpscreen->pitch + (old_mouse_x + 1) * 2;
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _tmpscreen->pitch) {
for (x = 0; x < old_mouse_w; ++x) {
*((uint16 *)dst + x) = bak[x];
}
}
}
addDirtyRect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen);
}
void OSystem_SDL::drawMouse() {
if (!_mouseVisible) {
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
return;
}
SDL_Rect src, dst;
bool scale;
scale = (_scaleFactor > _cursorTargetScale);
dst.x = _mouseCurState.x - _mouseHotspotX / _cursorTargetScale;
dst.y = _mouseCurState.y - _mouseHotspotY / _cursorTargetScale;
dst.w = _mouseCurState.hW;
dst.h = _mouseCurState.hH;
src.x = src.y = 0;
// clip the mouse rect, and adjust the src pointer accordingly
int dx, dy;
dx = dst.x; dy = dst.y;
dx = scale ? dst.x * _scaleFactor / _cursorTargetScale : dst.x;
dy = scale ? dst.y * _scaleFactor / _cursorTargetScale : dst.y;
if (_adjustAspectRatio)
dy = real2Aspect(dy);
if (dst.x < 0) {
dst.w += dx;
src.x -= dx;
dst.x = 0;
}
if (dst.y < 0) {
dst.h += dy;
src.y -= dy;
dst.y = 0;
}
// Quick check to see if anything has to be drawn at all
if (dst.w <= 0 || dst.h <= 0)
return;
src.w = dst.w;
src.h = dst.h;
if (_adjustAspectRatio)
dst.y = real2Aspect(dst.y);
_mouseBackup.x = dst.x;
_mouseBackup.y = dst.y;
_mouseBackup.w = dst.w;
_mouseBackup.h = dst.h;
dst.x *= _scaleFactor;
dst.y *= _scaleFactor;
if (SDL_BlitSurface(_mouseSurface, &src, _hwscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
}
#pragma mark -
#pragma mark --- Mouse ---

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@ -82,7 +82,10 @@ public:
virtual void warpMouse(int x, int y); // overloaded by CE backend
// Set the bitmap that's used when drawing the cursor.
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor);
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale);
// Set colors of cursor palette
void setCursorPalette(const byte *colors, uint start, uint num);
// Shaking is used in SCUMM. Set current shake position.
void setShakePos(int shake_pos);
@ -258,7 +261,8 @@ protected:
};
struct MousePos {
int16 x, y, w, h;
int16 x, y, w, h, hW, hH;
MousePos() : x(0), y(0), w(0), h(0), hW(0), hH(0) {}
};
// mouse
@ -266,11 +270,18 @@ protected:
bool _mouseVisible;
bool _mouseDrawn;
byte *_mouseData;
byte *_mouseBackup;
SDL_Rect _mouseBackup;
MousePos _mouseCurState;
int16 _mouseHotspotX;
int16 _mouseHotspotY;
byte _mouseKeyColor;
int _cursorTargetScale;
bool _cursorHasOwnPalette;
SDL_Surface *_mouseOrigSurface;
SDL_Surface *_mouseSurface;
enum {
kMouseColorKey = 1
};
// joystick
SDL_Joystick *_joystick;
@ -283,6 +294,9 @@ protected:
SDL_Color *_currentPalette;
uint _paletteDirtyStart, _paletteDirtyEnd;
// Cursor palette data
SDL_Color *_cursorPalette;
/**
* Mutex which prevents multiple threads from interfering with each other
* when accessing the screen.
@ -293,10 +307,11 @@ protected:
void addDirtyRgnAuto(const byte *buf);
void makeChecksums(const byte *buf);
virtual void addDirtyRect(int x, int y, int w, int h); // overloaded by CE backend
virtual void addDirtyRect(int x, int y, int w, int h, bool mouseRect = false); // overloaded by CE backend
virtual void drawMouse(); // overloaded by CE backend
virtual void undrawMouse(); // overloaded by CE backend
void blitCursor();
/** Set the position of the virtual mouse cursor. */
void setMousePos(int x, int y);

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@ -100,8 +100,9 @@ OSystem_SDL::OSystem_SDL()
_tmpscreen(0), _overlayVisible(false),
_samplesPerSec(0),
_cdrom(0), _scalerProc(0), _modeChanged(false), _dirtyChecksums(0),
_mouseVisible(false), _mouseDrawn(false), _mouseData(0),
_mouseHotspotX(0), _mouseHotspotY(0),
_mouseVisible(false), _mouseDrawn(false), _mouseData(0), _mouseSurface(0),
_mouseOrigSurface(0), _mouseHotspotX(0), _mouseHotspotY(0), _cursorTargetScale(1),
_cursorHasOwnPalette(false),
_joystick(0),
_currentShakePos(0), _newShakePos(0),
_paletteDirtyStart(0), _paletteDirtyEnd(0),
@ -109,9 +110,9 @@ OSystem_SDL::OSystem_SDL()
// allocate palette storage
_currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
_cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
// allocate the dirty rect storage
_mouseBackup = (byte *)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
// reset mouse state
memset(&_km, 0, sizeof(_km));
@ -123,7 +124,7 @@ OSystem_SDL::OSystem_SDL()
OSystem_SDL::~OSystem_SDL() {
free(_dirtyChecksums);
free(_currentPalette);
free(_mouseBackup);
free(_cursorPalette);
free(_mouseData);
}
@ -147,7 +148,8 @@ bool OSystem_SDL::hasFeature(Feature f) {
return
(f == kFeatureFullscreenMode) ||
(f == kFeatureAspectRatioCorrection) ||
(f == kFeatureAutoComputeDirtyRects);
(f == kFeatureAutoComputeDirtyRects) ||
(f == kFeatureCursorHasPalette);
}
void OSystem_SDL::setFeatureState(Feature f, bool enable) {

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@ -169,6 +169,46 @@ void Normal3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPit
}
}
#define INTERPOLATE INTERPOLATE<bitFormat>
#define Q_INTERPOLATE Q_INTERPOLATE<bitFormat>
/**
* Trivial nearest-neighbour 1.5x scaler.
*/
template<int bitFormat>
void Normal1o5xTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
uint8 *r;
const uint32 dstPitch2 = dstPitch * 2;
const uint32 dstPitch3 = dstPitch * 3;
const uint32 srcPitch2 = srcPitch * 2;
assert(((int)dstPtr & 1) == 0);
while (height) {
r = dstPtr;
for (int i = 0; i < width; i += 2, r += 6) {
uint16 color0 = *(((const uint16 *)srcPtr) + i);
uint16 color1 = *(((const uint16 *)srcPtr) + i + 1);
uint16 color2 = *(((const uint16 *)(srcPtr + srcPitch)) + i);
uint16 color3 = *(((const uint16 *)(srcPtr + srcPitch)) + i + 1);
*(uint16 *)(r + 0) = color0;
*(uint16 *)(r + 2) = INTERPOLATE(color0, color1);
*(uint16 *)(r + 4) = color1;
*(uint16 *)(r + 0 + dstPitch) = INTERPOLATE(color0, color2);
*(uint16 *)(r + 2 + dstPitch) = Q_INTERPOLATE(color0, color1, color2, color3);
*(uint16 *)(r + 4 + dstPitch) = INTERPOLATE(color1, color3);
*(uint16 *)(r + 0 + dstPitch2) = color2;
*(uint16 *)(r + 2 + dstPitch2) = INTERPOLATE(color2, color3);
*(uint16 *)(r + 4 + dstPitch2) = color3;
}
srcPtr += srcPitch2;
dstPtr += dstPitch3;
height -= 2;
}
}
MAKE_WRAPPER(Normal1o5x)
/**
* The Scale2x filter, also known as AdvMame2x.
* See also http://scale2x.sourceforge.net

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@ -41,6 +41,7 @@ DECLARE_SCALER(AdvMame3x);
DECLARE_SCALER(Normal1x);
DECLARE_SCALER(Normal2x);
DECLARE_SCALER(Normal3x);
DECLARE_SCALER(Normal1o5x);
DECLARE_SCALER(TV2x);
DECLARE_SCALER(DotMatrix);
DECLARE_SCALER(HQ2x);

View File

@ -96,7 +96,15 @@ public:
* Implementing this is purely optional, and no harm should arise
* when not doing so (except for decreased speed in said frontends).
*/
kFeatureAutoComputeDirtyRects
kFeatureAutoComputeDirtyRects,
/**
* This flags determines either cursor can have its own palette or not
* It is currently used only by some Macintosh versions of Humongous
* Entertainment games. If backend doesn't implement this feature then
* engine switches to b/w version of cursors.
*/
kFeatureCursorHasPalette
};
/**
@ -273,6 +281,18 @@ public:
*/
virtual void setPalette(const byte *colors, uint start, uint num) = 0;
/**
* Replace the specified range of cursor the palette with new colors.
* The palette entries from 'start' till (start+num-1) will be replaced - so
* a full palette update is accomplished via start=0, num=256.
*
* Backends which implement it should have kFeatureCursorHasPalette flag set
*
* @see setPalette
* @see kFeatureCursorHasPalette
*/
virtual void setCursorPalette(const byte *colors, uint start, uint num) {};
/**
* Blit a bitmap to the virtual screen.
* The real screen will not immediately be updated to reflect the changes.
@ -365,14 +385,15 @@ public:
/**
* Set the bitmap used for drawing the cursor.
*
* @param buf the pixmap data to be used (8bit/pixel)
* @param w width of the mouse cursor
* @param h height of the mouse cursor
* @param hotspotX horizontal offset from the left side to the hotspot
* @param hotspotY vertical offset from the top side to the hotspot
* @param keycolor transparency color index
* @param buf the pixmap data to be used (8bit/pixel)
* @param w width of the mouse cursor
* @param h height of the mouse cursor
* @param hotspotX horizontal offset from the left side to the hotspot
* @param hotspotY vertical offset from the top side to the hotspot
* @param keycolor transparency color index
* @param cursorTargetScale scale factor which cursor is designed for
*/
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255) = 0;
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int cursorTargetScale = 1) = 0;
//@}

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@ -107,7 +107,8 @@ void ScummEngine_v6::setCursorTransparency(int a) {
void ScummEngine::updateCursor() {
_system->setMouseCursor(_grabbedCursor, _cursor.width, _cursor.height,
_cursor.hotspotX, _cursor.hotspotY);
_cursor.hotspotX, _cursor.hotspotY, 255,
(_heversion == 70 ? 2 : 1));
}
void ScummEngine_v6::grabCursor(int x, int y, int w, int h) {

View File

@ -1532,10 +1532,9 @@ void MacResExtractor::convertIcons(byte *data, int datasize, byte **cursor, int
*hotspot_x = dis.readUint16BE();
*w = *h = 16;
// FIXME
// Color cursors use their own palette.
// So we can't use it for now and use B/W version
return;
// Use b/w cursor on backends which don't support cursor palettes
if (!_vm->_system->hasFeature(OSystem::kFeatureCursorHasPalette))
return;
dis.readUint32BE(); // reserved
dis.readUint32BE(); // cursorID
@ -1600,12 +1599,7 @@ void MacResExtractor::convertIcons(byte *data, int datasize, byte **cursor, int
palette[c * 4 + 3] = 0;
}
// TODO: Here we should set separate cursor palette.
// It requires cursor to be rendered on a different surface at
// least in SDL backend.
// HACK: now set global palett just to see if colors are correct.
// this affects subtitles colors
_vm->_system->setPalette(palette, 0, ctSize);
_vm->_system->setCursorPalette(palette, 0, ctSize);
numBytes =
(iconBounds[2] - iconBounds[0]) *