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Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
svn-id: r16800
This commit is contained in:
parent
e1323556c3
commit
78ee0bfdaf
@ -42,6 +42,16 @@ static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
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{0, 0, 0}
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};
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// Table of relative scalers magnitudes
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// [definedScale-1][_scaleFactor-1]
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static ScalerProc *scalersMagn[3][3] = {
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{ Normal1x, AdvMame2x, AdvMame3x },
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{ Normal1x, Normal1x, Normal1o5x },
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{ Normal1x, Normal1x, Normal1x }
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};
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static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY);
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const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
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return s_supportedGraphicsModes;
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}
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@ -367,6 +377,9 @@ void OSystem_SDL::hotswapGFXMode() {
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SDL_FreeSurface(old_screen);
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SDL_FreeSurface(old_tmpscreen);
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// Update cursor to new scale
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blitCursor();
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// Blit everything to the screen
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internUpdateScreen();
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@ -399,9 +412,6 @@ void OSystem_SDL::internUpdateScreen() {
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_forceFull = true;
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}
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// Make sure the mouse is drawn, if it should be drawn.
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drawMouse();
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// Check whether the palette was changed in the meantime and update the
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// screen surface accordingly.
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if (_paletteDirtyEnd != 0) {
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@ -434,6 +444,8 @@ void OSystem_SDL::internUpdateScreen() {
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}
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#endif
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undrawMouse();
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// Force a full redraw if requested
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if (_forceFull) {
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_numDirtyRects = 1;
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@ -522,14 +534,20 @@ void OSystem_SDL::internUpdateScreen() {
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_dirtyRectList[0].h = effectiveScreenHeight();
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}
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drawMouse();
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#ifdef USE_OSD
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if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
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SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
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}
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#endif
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// Finally, blit all our changes to the screen
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SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
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} else {
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drawMouse();
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if (_numDirtyRects)
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SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
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}
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_numDirtyRects = 0;
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@ -562,8 +580,6 @@ void OSystem_SDL::setFullscreenMode(bool enable) {
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assert(_hwscreen != 0);
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_fullscreen ^= true;
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undrawMouse();
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#if defined(MACOSX) && !SDL_VERSION_ATLEAST(1, 2, 6)
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// On OS X, SDL_WM_ToggleFullScreen is currently not implemented. Worse,
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// before SDL 1.2.6 it always returned -1 (which would indicate a
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@ -672,9 +688,6 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int
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addDirtyRect(x, y, w, h);
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}
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/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
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undrawMouse();
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// Try to lock the screen surface
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if (SDL_LockSurface(_screen) == -1)
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error("SDL_LockSurface failed: %s", SDL_GetError());
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@ -696,10 +709,19 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int
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}
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void OSystem_SDL::addDirtyRect(int x, int y, int w, int h) {
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void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool mouseRect) {
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if (_forceFull)
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return;
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if (mouseRect) {
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SDL_Rect *r = &_dirtyRectList[_numDirtyRects++];
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r->x = x;
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r->y = y;
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r->w = w;
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r->h = h;
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return;
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}
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if (_numDirtyRects == NUM_DIRTY_RECT)
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_forceFull = true;
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else {
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@ -846,6 +868,27 @@ void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
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if (start + num > _paletteDirtyEnd)
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_paletteDirtyEnd = start + num;
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// Some games blink cursors with palette
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if (!_overlayVisible && !_cursorHasOwnPalette)
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blitCursor();
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}
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void OSystem_SDL::setCursorPalette(const byte *colors, uint start, uint num) {
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const byte *b = colors;
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uint i;
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SDL_Color *base = _cursorPalette + start;
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for (i = 0; i < num; i++) {
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base[i].r = b[0];
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base[i].g = b[1];
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base[i].b = b[2];
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b += 4;
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}
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_cursorHasOwnPalette = true;
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if (!_overlayVisible)
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blitCursor();
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}
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void OSystem_SDL::setShakePos(int shake_pos) {
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@ -862,9 +905,6 @@ void OSystem_SDL::setShakePos(int shake_pos) {
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void OSystem_SDL::showOverlay() {
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assert (_transactionMode == kTransactionNone);
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// hide the mouse
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undrawMouse();
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_overlayVisible = true;
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clearOverlay();
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}
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@ -872,9 +912,6 @@ void OSystem_SDL::showOverlay() {
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void OSystem_SDL::hideOverlay() {
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assert (_transactionMode == kTransactionNone);
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// hide the mouse
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undrawMouse();
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_overlayVisible = false;
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_forceFull = true;
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}
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@ -887,9 +924,6 @@ void OSystem_SDL::clearOverlay() {
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Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
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// hide the mouse
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undrawMouse();
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// Clear the overlay by making the game screen "look through" everywhere.
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SDL_Rect src, dst;
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src.x = src.y = 0;
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@ -911,9 +945,6 @@ void OSystem_SDL::grabOverlay(OverlayColor *buf, int pitch) {
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if (_tmpscreen == NULL)
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return;
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// hide the mouse
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undrawMouse();
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if (SDL_LockSurface(_tmpscreen) == -1)
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error("SDL_LockSurface failed: %s", SDL_GetError());
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@ -964,9 +995,6 @@ void OSystem_SDL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, i
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_cksumValid = false;
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addDirtyRect(x, y, w, h);
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/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
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undrawMouse();
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if (SDL_LockSurface(_tmpscreen) == -1)
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error("SDL_LockSurface failed: %s", SDL_GetError());
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@ -1000,17 +1028,13 @@ bool OSystem_SDL::showMouse(bool visible) {
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bool last = _mouseVisible;
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_mouseVisible = visible;
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if (visible)
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drawMouse();
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else
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undrawMouse();
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updateScreen();
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return last;
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}
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void OSystem_SDL::setMousePos(int x, int y) {
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if (x != _mouseCurState.x || y != _mouseCurState.y) {
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undrawMouse();
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_mouseCurState.x = x;
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_mouseCurState.y = y;
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updateScreen();
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@ -1032,24 +1056,154 @@ void OSystem_SDL::warpMouse(int x, int y) {
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}
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}
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void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor) {
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undrawMouse();
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assert(w <= MAX_MOUSE_W);
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assert(h <= MAX_MOUSE_H);
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_mouseCurState.w = w;
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_mouseCurState.h = h;
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void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale) {
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_mouseHotspotX = hotspot_x;
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_mouseHotspotY = hotspot_y;
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_mouseKeyColor = keycolor;
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_cursorTargetScale = cursorTargetScale;
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if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) {
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_mouseCurState.w = w;
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_mouseCurState.h = h;
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if (_mouseOrigSurface)
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SDL_FreeSurface(_mouseOrigSurface);
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// Allocate bigger surface because AdvMame2x adds black pixel at [0,0]
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_mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
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_mouseCurState.w + 2,
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_mouseCurState.h + 2,
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16,
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_hwscreen->format->Rmask,
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_hwscreen->format->Gmask,
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_hwscreen->format->Bmask,
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_hwscreen->format->Amask);
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if (_mouseOrigSurface == NULL)
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error("allocating _mouseOrigSurface failed");
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SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
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}
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free(_mouseData);
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_mouseData = (byte *)malloc(w * h);
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memcpy(_mouseData, buf, w * h);
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blitCursor();
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}
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void OSystem_SDL::blitCursor() {
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byte *dstPtr;
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const byte *srcPtr = _mouseData;
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byte color;
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int w, h;
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if (!_mouseOrigSurface)
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return;
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w = _mouseCurState.w;
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h = _mouseCurState.h;
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SDL_LockSurface(_mouseOrigSurface);
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// Make whole surface transparent
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for (int i = 0; i < h + 2; i++) {
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dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i;
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for (int j = 0; j < w + 2; j++) {
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*(uint16 *)dstPtr = kMouseColorKey;
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dstPtr += 2;
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}
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}
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// Draw from [1,1] since AdvMame2x adds artefact at 0,0
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dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2;
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for (int i = 0; i < h; i++) {
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for (int j = 0; j < w; j++) {
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color = *srcPtr;
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if (color != _mouseKeyColor) { // transparent, don't draw
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if (_cursorHasOwnPalette && !_overlayVisible)
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*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
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_cursorPalette[color].r, _cursorPalette[color].g,
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_cursorPalette[color].b);
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else
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*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
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_currentPalette[color].r, _currentPalette[color].g,
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_currentPalette[color].b);
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}
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dstPtr += 2;
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srcPtr++;
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}
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dstPtr += _mouseOrigSurface->pitch - w * 2;
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}
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int hW, hH, hH1;
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if (_cursorTargetScale >= _scaleFactor) {
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hW = w;
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hH = hH1 = h;
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} else {
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hW = w * _scaleFactor / _cursorTargetScale;
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hH = hH1 = h * _scaleFactor / _cursorTargetScale;
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}
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if (_adjustAspectRatio) {
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hH = real2Aspect(hH - 1) + 1;
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}
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if (_mouseCurState.hW != hW || _mouseCurState.hH != hH) {
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_mouseCurState.hW = hW;
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_mouseCurState.hH = hH;
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if (_mouseSurface)
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SDL_FreeSurface(_mouseSurface);
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_mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
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_mouseCurState.hW,
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_mouseCurState.hH,
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16,
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_hwscreen->format->Rmask,
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_hwscreen->format->Gmask,
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_hwscreen->format->Bmask,
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_hwscreen->format->Amask);
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if (_mouseSurface == NULL)
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error("allocating _mouseSurface failed");
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SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
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}
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SDL_LockSurface(_mouseSurface);
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(scalersMagn[_cursorTargetScale-1][_scaleFactor-1])((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
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_mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
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_mouseCurState.w, _mouseCurState.h);
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if (_adjustAspectRatio)
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cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, hW, hH1, 0, 0, 0);
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SDL_UnlockSurface(_mouseSurface);
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SDL_UnlockSurface(_mouseOrigSurface);
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}
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// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from
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// common/scale/aspect.cpp
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static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) {
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int maxDstY = real2Aspect(origSrcY + height - 1);
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int y;
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const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch;
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uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch;
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for (y = maxDstY; y >= srcY; y--) {
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const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;
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if (srcPtr == dstPtr)
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break;
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memcpy(dstPtr, srcPtr, width * 2);
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dstPtr -= pitch;
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}
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return 1 + maxDstY - srcY;
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}
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void OSystem_SDL::toggleMouseGrab() {
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@ -1059,159 +1213,78 @@ void OSystem_SDL::toggleMouseGrab() {
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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}
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void OSystem_SDL::drawMouse() {
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if (_mouseDrawn || !_mouseVisible || !_mouseData)
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return;
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int x = _mouseCurState.x - _mouseHotspotX;
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int y = _mouseCurState.y - _mouseHotspotY;
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int w = _mouseCurState.w;
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int h = _mouseCurState.h;
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byte color;
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const byte *src = _mouseData; // Image representing the mouse
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// clip the mouse rect, and addjust the src pointer accordingly
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if (x < 0) {
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w += x;
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src -= x;
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x = 0;
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}
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if (y < 0) {
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h += y;
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src -= y * _mouseCurState.w;
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y = 0;
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}
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if (w > _screenWidth - x)
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w = _screenWidth - x;
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if (h > _screenHeight - y)
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h = _screenHeight - y;
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// Quick check to see if anything has to be drawn at all
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if (w <= 0 || h <= 0)
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return;
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// Draw the mouse cursor; backup the covered area in "bak"
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if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)
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error("SDL_LockSurface failed: %s", SDL_GetError());
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// Mark as dirty
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addDirtyRect(x, y, w, h);
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if (!_overlayVisible) {
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byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
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byte *dst; // Surface we are drawing into
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dst = (byte *)_screen->pixels + y * _screenWidth + x;
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while (h > 0) {
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int width = w;
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while (width > 0) {
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*bak++ = *dst;
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color = *src++;
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if (color != _mouseKeyColor) // transparent, don't draw
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*dst = color;
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dst++;
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width--;
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}
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src += _mouseCurState.w - w;
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bak += MAX_MOUSE_W - w;
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dst += _screenWidth - w;
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h--;
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}
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} else {
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uint16 *bak = (uint16 *)_mouseBackup; // Surface used to backup the area obscured by the mouse
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byte *dst; // Surface we are drawing into
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dst = (byte *)_tmpscreen->pixels + (y + 1) * _tmpscreen->pitch + (x + 1) * 2;
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while (h > 0) {
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int width = w;
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while (width > 0) {
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*bak++ = *(uint16 *)dst;
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color = *src++;
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if (color != 0xFF) // 0xFF = transparent, don't draw
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*(uint16 *)dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
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dst += 2;
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width--;
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}
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src += _mouseCurState.w - w;
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bak += MAX_MOUSE_W - w;
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dst += _tmpscreen->pitch - w * 2;
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h--;
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}
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}
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SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen);
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// Finally, set the flag to indicate the mouse has been drawn
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_mouseDrawn = true;
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}
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void OSystem_SDL::undrawMouse() {
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assert (_transactionMode == kTransactionNone || _transactionMode == kTransactionCommit);
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if (!_mouseDrawn)
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return;
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_mouseDrawn = false;
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int old_mouse_x = _mouseCurState.x - _mouseHotspotX;
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int old_mouse_y = _mouseCurState.y - _mouseHotspotY;
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int old_mouse_w = _mouseCurState.w;
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int old_mouse_h = _mouseCurState.h;
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|
||||
// clip the mouse rect, and addjust the src pointer accordingly
|
||||
if (old_mouse_x < 0) {
|
||||
old_mouse_w += old_mouse_x;
|
||||
old_mouse_x = 0;
|
||||
if (_mouseBackup.w) {
|
||||
if (_adjustAspectRatio)
|
||||
addDirtyRect(_mouseBackup.x, aspect2Real(_mouseBackup.y), _mouseBackup.w,
|
||||
_mouseBackup.h);
|
||||
else
|
||||
addDirtyRect(_mouseBackup.x, _mouseBackup.y, _mouseBackup.w,
|
||||
_mouseBackup.h);
|
||||
}
|
||||
if (old_mouse_y < 0) {
|
||||
old_mouse_h += old_mouse_y;
|
||||
old_mouse_y = 0;
|
||||
}
|
||||
|
||||
if (old_mouse_w > _screenWidth - old_mouse_x)
|
||||
old_mouse_w = _screenWidth - old_mouse_x;
|
||||
if (old_mouse_h > _screenHeight - old_mouse_y)
|
||||
old_mouse_h = _screenHeight - old_mouse_y;
|
||||
|
||||
// Quick check to see if anything has to be drawn at all
|
||||
if (old_mouse_w <= 0 || old_mouse_h <= 0)
|
||||
return;
|
||||
|
||||
if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)
|
||||
error("SDL_LockSurface failed: %s", SDL_GetError());
|
||||
|
||||
int x, y;
|
||||
if (!_overlayVisible) {
|
||||
byte *dst, *bak = _mouseBackup;
|
||||
|
||||
// No need to do clipping here, since drawMouse() did that already
|
||||
dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x;
|
||||
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
|
||||
for (x = 0; x < old_mouse_w; ++x) {
|
||||
dst[x] = bak[x];
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
byte *dst;
|
||||
uint16 *bak = (uint16 *)_mouseBackup;
|
||||
|
||||
// No need to do clipping here, since drawMouse() did that already
|
||||
dst = (byte *)_tmpscreen->pixels + (old_mouse_y + 1) * _tmpscreen->pitch + (old_mouse_x + 1) * 2;
|
||||
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _tmpscreen->pitch) {
|
||||
for (x = 0; x < old_mouse_w; ++x) {
|
||||
*((uint16 *)dst + x) = bak[x];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
addDirtyRect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
|
||||
|
||||
SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen);
|
||||
}
|
||||
|
||||
void OSystem_SDL::drawMouse() {
|
||||
if (!_mouseVisible) {
|
||||
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_Rect src, dst;
|
||||
bool scale;
|
||||
|
||||
scale = (_scaleFactor > _cursorTargetScale);
|
||||
|
||||
dst.x = _mouseCurState.x - _mouseHotspotX / _cursorTargetScale;
|
||||
dst.y = _mouseCurState.y - _mouseHotspotY / _cursorTargetScale;
|
||||
|
||||
dst.w = _mouseCurState.hW;
|
||||
dst.h = _mouseCurState.hH;
|
||||
src.x = src.y = 0;
|
||||
|
||||
// clip the mouse rect, and adjust the src pointer accordingly
|
||||
int dx, dy;
|
||||
|
||||
dx = dst.x; dy = dst.y;
|
||||
dx = scale ? dst.x * _scaleFactor / _cursorTargetScale : dst.x;
|
||||
dy = scale ? dst.y * _scaleFactor / _cursorTargetScale : dst.y;
|
||||
if (_adjustAspectRatio)
|
||||
dy = real2Aspect(dy);
|
||||
|
||||
if (dst.x < 0) {
|
||||
dst.w += dx;
|
||||
src.x -= dx;
|
||||
dst.x = 0;
|
||||
}
|
||||
if (dst.y < 0) {
|
||||
dst.h += dy;
|
||||
src.y -= dy;
|
||||
dst.y = 0;
|
||||
}
|
||||
|
||||
// Quick check to see if anything has to be drawn at all
|
||||
if (dst.w <= 0 || dst.h <= 0)
|
||||
return;
|
||||
|
||||
src.w = dst.w;
|
||||
src.h = dst.h;
|
||||
|
||||
if (_adjustAspectRatio)
|
||||
dst.y = real2Aspect(dst.y);
|
||||
|
||||
_mouseBackup.x = dst.x;
|
||||
_mouseBackup.y = dst.y;
|
||||
_mouseBackup.w = dst.w;
|
||||
_mouseBackup.h = dst.h;
|
||||
|
||||
dst.x *= _scaleFactor;
|
||||
dst.y *= _scaleFactor;
|
||||
|
||||
if (SDL_BlitSurface(_mouseSurface, &src, _hwscreen, &dst) != 0)
|
||||
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
||||
|
||||
addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark --- Mouse ---
|
||||
|
@ -82,7 +82,10 @@ public:
|
||||
virtual void warpMouse(int x, int y); // overloaded by CE backend
|
||||
|
||||
// Set the bitmap that's used when drawing the cursor.
|
||||
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor);
|
||||
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale);
|
||||
|
||||
// Set colors of cursor palette
|
||||
void setCursorPalette(const byte *colors, uint start, uint num);
|
||||
|
||||
// Shaking is used in SCUMM. Set current shake position.
|
||||
void setShakePos(int shake_pos);
|
||||
@ -258,7 +261,8 @@ protected:
|
||||
};
|
||||
|
||||
struct MousePos {
|
||||
int16 x, y, w, h;
|
||||
int16 x, y, w, h, hW, hH;
|
||||
MousePos() : x(0), y(0), w(0), h(0), hW(0), hH(0) {}
|
||||
};
|
||||
|
||||
// mouse
|
||||
@ -266,11 +270,18 @@ protected:
|
||||
bool _mouseVisible;
|
||||
bool _mouseDrawn;
|
||||
byte *_mouseData;
|
||||
byte *_mouseBackup;
|
||||
SDL_Rect _mouseBackup;
|
||||
MousePos _mouseCurState;
|
||||
int16 _mouseHotspotX;
|
||||
int16 _mouseHotspotY;
|
||||
byte _mouseKeyColor;
|
||||
int _cursorTargetScale;
|
||||
bool _cursorHasOwnPalette;
|
||||
SDL_Surface *_mouseOrigSurface;
|
||||
SDL_Surface *_mouseSurface;
|
||||
enum {
|
||||
kMouseColorKey = 1
|
||||
};
|
||||
|
||||
// joystick
|
||||
SDL_Joystick *_joystick;
|
||||
@ -283,6 +294,9 @@ protected:
|
||||
SDL_Color *_currentPalette;
|
||||
uint _paletteDirtyStart, _paletteDirtyEnd;
|
||||
|
||||
// Cursor palette data
|
||||
SDL_Color *_cursorPalette;
|
||||
|
||||
/**
|
||||
* Mutex which prevents multiple threads from interfering with each other
|
||||
* when accessing the screen.
|
||||
@ -293,10 +307,11 @@ protected:
|
||||
void addDirtyRgnAuto(const byte *buf);
|
||||
void makeChecksums(const byte *buf);
|
||||
|
||||
virtual void addDirtyRect(int x, int y, int w, int h); // overloaded by CE backend
|
||||
virtual void addDirtyRect(int x, int y, int w, int h, bool mouseRect = false); // overloaded by CE backend
|
||||
|
||||
virtual void drawMouse(); // overloaded by CE backend
|
||||
virtual void undrawMouse(); // overloaded by CE backend
|
||||
void blitCursor();
|
||||
|
||||
/** Set the position of the virtual mouse cursor. */
|
||||
void setMousePos(int x, int y);
|
||||
|
@ -100,8 +100,9 @@ OSystem_SDL::OSystem_SDL()
|
||||
_tmpscreen(0), _overlayVisible(false),
|
||||
_samplesPerSec(0),
|
||||
_cdrom(0), _scalerProc(0), _modeChanged(false), _dirtyChecksums(0),
|
||||
_mouseVisible(false), _mouseDrawn(false), _mouseData(0),
|
||||
_mouseHotspotX(0), _mouseHotspotY(0),
|
||||
_mouseVisible(false), _mouseDrawn(false), _mouseData(0), _mouseSurface(0),
|
||||
_mouseOrigSurface(0), _mouseHotspotX(0), _mouseHotspotY(0), _cursorTargetScale(1),
|
||||
_cursorHasOwnPalette(false),
|
||||
_joystick(0),
|
||||
_currentShakePos(0), _newShakePos(0),
|
||||
_paletteDirtyStart(0), _paletteDirtyEnd(0),
|
||||
@ -109,9 +110,9 @@ OSystem_SDL::OSystem_SDL()
|
||||
|
||||
// allocate palette storage
|
||||
_currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
|
||||
_cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
|
||||
|
||||
// allocate the dirty rect storage
|
||||
_mouseBackup = (byte *)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
|
||||
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
|
||||
|
||||
// reset mouse state
|
||||
memset(&_km, 0, sizeof(_km));
|
||||
@ -123,7 +124,7 @@ OSystem_SDL::OSystem_SDL()
|
||||
OSystem_SDL::~OSystem_SDL() {
|
||||
free(_dirtyChecksums);
|
||||
free(_currentPalette);
|
||||
free(_mouseBackup);
|
||||
free(_cursorPalette);
|
||||
free(_mouseData);
|
||||
}
|
||||
|
||||
@ -147,7 +148,8 @@ bool OSystem_SDL::hasFeature(Feature f) {
|
||||
return
|
||||
(f == kFeatureFullscreenMode) ||
|
||||
(f == kFeatureAspectRatioCorrection) ||
|
||||
(f == kFeatureAutoComputeDirtyRects);
|
||||
(f == kFeatureAutoComputeDirtyRects) ||
|
||||
(f == kFeatureCursorHasPalette);
|
||||
}
|
||||
|
||||
void OSystem_SDL::setFeatureState(Feature f, bool enable) {
|
||||
|
@ -169,6 +169,46 @@ void Normal3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPit
|
||||
}
|
||||
}
|
||||
|
||||
#define INTERPOLATE INTERPOLATE<bitFormat>
|
||||
#define Q_INTERPOLATE Q_INTERPOLATE<bitFormat>
|
||||
|
||||
/**
|
||||
* Trivial nearest-neighbour 1.5x scaler.
|
||||
*/
|
||||
template<int bitFormat>
|
||||
void Normal1o5xTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
|
||||
int width, int height) {
|
||||
uint8 *r;
|
||||
const uint32 dstPitch2 = dstPitch * 2;
|
||||
const uint32 dstPitch3 = dstPitch * 3;
|
||||
const uint32 srcPitch2 = srcPitch * 2;
|
||||
|
||||
assert(((int)dstPtr & 1) == 0);
|
||||
while (height) {
|
||||
r = dstPtr;
|
||||
for (int i = 0; i < width; i += 2, r += 6) {
|
||||
uint16 color0 = *(((const uint16 *)srcPtr) + i);
|
||||
uint16 color1 = *(((const uint16 *)srcPtr) + i + 1);
|
||||
uint16 color2 = *(((const uint16 *)(srcPtr + srcPitch)) + i);
|
||||
uint16 color3 = *(((const uint16 *)(srcPtr + srcPitch)) + i + 1);
|
||||
|
||||
*(uint16 *)(r + 0) = color0;
|
||||
*(uint16 *)(r + 2) = INTERPOLATE(color0, color1);
|
||||
*(uint16 *)(r + 4) = color1;
|
||||
*(uint16 *)(r + 0 + dstPitch) = INTERPOLATE(color0, color2);
|
||||
*(uint16 *)(r + 2 + dstPitch) = Q_INTERPOLATE(color0, color1, color2, color3);
|
||||
*(uint16 *)(r + 4 + dstPitch) = INTERPOLATE(color1, color3);
|
||||
*(uint16 *)(r + 0 + dstPitch2) = color2;
|
||||
*(uint16 *)(r + 2 + dstPitch2) = INTERPOLATE(color2, color3);
|
||||
*(uint16 *)(r + 4 + dstPitch2) = color3;
|
||||
}
|
||||
srcPtr += srcPitch2;
|
||||
dstPtr += dstPitch3;
|
||||
height -= 2;
|
||||
}
|
||||
}
|
||||
MAKE_WRAPPER(Normal1o5x)
|
||||
|
||||
/**
|
||||
* The Scale2x filter, also known as AdvMame2x.
|
||||
* See also http://scale2x.sourceforge.net
|
||||
|
@ -41,6 +41,7 @@ DECLARE_SCALER(AdvMame3x);
|
||||
DECLARE_SCALER(Normal1x);
|
||||
DECLARE_SCALER(Normal2x);
|
||||
DECLARE_SCALER(Normal3x);
|
||||
DECLARE_SCALER(Normal1o5x);
|
||||
DECLARE_SCALER(TV2x);
|
||||
DECLARE_SCALER(DotMatrix);
|
||||
DECLARE_SCALER(HQ2x);
|
||||
|
@ -96,7 +96,15 @@ public:
|
||||
* Implementing this is purely optional, and no harm should arise
|
||||
* when not doing so (except for decreased speed in said frontends).
|
||||
*/
|
||||
kFeatureAutoComputeDirtyRects
|
||||
kFeatureAutoComputeDirtyRects,
|
||||
|
||||
/**
|
||||
* This flags determines either cursor can have its own palette or not
|
||||
* It is currently used only by some Macintosh versions of Humongous
|
||||
* Entertainment games. If backend doesn't implement this feature then
|
||||
* engine switches to b/w version of cursors.
|
||||
*/
|
||||
kFeatureCursorHasPalette
|
||||
};
|
||||
|
||||
/**
|
||||
@ -273,6 +281,18 @@ public:
|
||||
*/
|
||||
virtual void setPalette(const byte *colors, uint start, uint num) = 0;
|
||||
|
||||
/**
|
||||
* Replace the specified range of cursor the palette with new colors.
|
||||
* The palette entries from 'start' till (start+num-1) will be replaced - so
|
||||
* a full palette update is accomplished via start=0, num=256.
|
||||
*
|
||||
* Backends which implement it should have kFeatureCursorHasPalette flag set
|
||||
*
|
||||
* @see setPalette
|
||||
* @see kFeatureCursorHasPalette
|
||||
*/
|
||||
virtual void setCursorPalette(const byte *colors, uint start, uint num) {};
|
||||
|
||||
/**
|
||||
* Blit a bitmap to the virtual screen.
|
||||
* The real screen will not immediately be updated to reflect the changes.
|
||||
@ -365,14 +385,15 @@ public:
|
||||
/**
|
||||
* Set the bitmap used for drawing the cursor.
|
||||
*
|
||||
* @param buf the pixmap data to be used (8bit/pixel)
|
||||
* @param w width of the mouse cursor
|
||||
* @param h height of the mouse cursor
|
||||
* @param hotspotX horizontal offset from the left side to the hotspot
|
||||
* @param hotspotY vertical offset from the top side to the hotspot
|
||||
* @param keycolor transparency color index
|
||||
* @param buf the pixmap data to be used (8bit/pixel)
|
||||
* @param w width of the mouse cursor
|
||||
* @param h height of the mouse cursor
|
||||
* @param hotspotX horizontal offset from the left side to the hotspot
|
||||
* @param hotspotY vertical offset from the top side to the hotspot
|
||||
* @param keycolor transparency color index
|
||||
* @param cursorTargetScale scale factor which cursor is designed for
|
||||
*/
|
||||
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255) = 0;
|
||||
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int cursorTargetScale = 1) = 0;
|
||||
|
||||
//@}
|
||||
|
||||
|
@ -107,7 +107,8 @@ void ScummEngine_v6::setCursorTransparency(int a) {
|
||||
|
||||
void ScummEngine::updateCursor() {
|
||||
_system->setMouseCursor(_grabbedCursor, _cursor.width, _cursor.height,
|
||||
_cursor.hotspotX, _cursor.hotspotY);
|
||||
_cursor.hotspotX, _cursor.hotspotY, 255,
|
||||
(_heversion == 70 ? 2 : 1));
|
||||
}
|
||||
|
||||
void ScummEngine_v6::grabCursor(int x, int y, int w, int h) {
|
||||
|
@ -1532,10 +1532,9 @@ void MacResExtractor::convertIcons(byte *data, int datasize, byte **cursor, int
|
||||
*hotspot_x = dis.readUint16BE();
|
||||
*w = *h = 16;
|
||||
|
||||
// FIXME
|
||||
// Color cursors use their own palette.
|
||||
// So we can't use it for now and use B/W version
|
||||
return;
|
||||
// Use b/w cursor on backends which don't support cursor palettes
|
||||
if (!_vm->_system->hasFeature(OSystem::kFeatureCursorHasPalette))
|
||||
return;
|
||||
|
||||
dis.readUint32BE(); // reserved
|
||||
dis.readUint32BE(); // cursorID
|
||||
@ -1600,12 +1599,7 @@ void MacResExtractor::convertIcons(byte *data, int datasize, byte **cursor, int
|
||||
palette[c * 4 + 3] = 0;
|
||||
}
|
||||
|
||||
// TODO: Here we should set separate cursor palette.
|
||||
// It requires cursor to be rendered on a different surface at
|
||||
// least in SDL backend.
|
||||
// HACK: now set global palett just to see if colors are correct.
|
||||
// this affects subtitles colors
|
||||
_vm->_system->setPalette(palette, 0, ctSize);
|
||||
_vm->_system->setCursorPalette(palette, 0, ctSize);
|
||||
|
||||
numBytes =
|
||||
(iconBounds[2] - iconBounds[0]) *
|
||||
|
Loading…
x
Reference in New Issue
Block a user