mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-05 09:49:14 +00:00
PEGASUS: Add a workaround in case the player doesn't get the card bomb
This commit is contained in:
parent
d500845de3
commit
78f5e986ce
@ -1035,7 +1035,6 @@ void Mars::checkContinuePoint(const RoomID room, const DirectionConstant directi
|
||||
case MakeRoomView(kMars51, kEast):
|
||||
case MakeRoomView(kMars56, kEast):
|
||||
case MakeRoomView(kMars60, kWest):
|
||||
case MakeRoomView(kMarsMaze004, kWest):
|
||||
case MakeRoomView(kMarsMaze009, kWest):
|
||||
case MakeRoomView(kMarsMaze012, kWest):
|
||||
case MakeRoomView(kMarsMaze037, kWest):
|
||||
@ -1059,6 +1058,11 @@ void Mars::checkContinuePoint(const RoomID room, const DirectionConstant directi
|
||||
case MakeRoomView(kMarsMaze199, kWest):
|
||||
makeContinuePoint();
|
||||
break;
|
||||
case MakeRoomView(kMarsMaze004, kWest):
|
||||
// WORKAROUND: See Mars::arriveAt() for more details.
|
||||
if (GameState.isTakenItemID(kCardBomb))
|
||||
makeContinuePoint();
|
||||
break;
|
||||
case MakeRoomView(kMars05, kEast):
|
||||
case MakeRoomView(kMars06, kEast):
|
||||
case MakeRoomView(kMars07, kEast):
|
||||
@ -1393,6 +1397,13 @@ void Mars::arriveAt(const RoomID room, const DirectionConstant direction) {
|
||||
case MakeRoomView(kMarsRobotShuttle, kEast):
|
||||
setCurrentActivation(kActivationRobotHeadClosed);
|
||||
break;
|
||||
case MakeRoomView(kMarsMaze004, kWest):
|
||||
// WORKAROUND: You're not supposed to continue through the maze without the
|
||||
// bomb or the game will not be completable. We're using the previously unused
|
||||
// bomb death here to prevent progress (you didn't find the bomb, after all).
|
||||
if (!GameState.isTakenItemID(kCardBomb))
|
||||
didntFindBomb();
|
||||
break;
|
||||
case MakeRoomView(kMarsMaze007, kNorth):
|
||||
launchMaze007Robot();
|
||||
break;
|
||||
|
Loading…
x
Reference in New Issue
Block a user