diff --git a/gob/scenery.cpp b/gob/scenery.cpp index b4fa16a1b16..8d7c42d6e21 100644 --- a/gob/scenery.cpp +++ b/gob/scenery.cpp @@ -135,24 +135,17 @@ int16 scen_loadStatic(char search) { ptr->pieces[i] = (Scen_PieceDesc *) game_loadExtData(pictDescId, 0, 0); - - ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left); - ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right); - ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top); - ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom); - } else { ptr->pieces[i] = (Scen_PieceDesc *) game_loadTotResource(pictDescId); - - ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left); - ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right); - ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top); - ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom); - } + ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left); + ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right); + ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top); + ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom); + width = inter_load16(); height = inter_load16(); sprResId = inter_load16(); @@ -454,23 +447,18 @@ int16 scen_loadAnim(char search) { ptr->pieces[i] = (Scen_PieceDesc *) game_loadExtData(pictDescId, 0, 0); - - ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left); - ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right); - ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top); - ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom); - } else { ptr->pieces[i] = (Scen_PieceDesc *) game_loadTotResource(pictDescId); - - ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left); - ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right); - ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top); - ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom); } + + ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left); + ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right); + ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top); + ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom); + width = inter_load16(); height = inter_load16(); sprResId = inter_load16();