mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-05 01:38:36 +00:00
IPHONE: Use render buffer size instead of application frame size for video size calculations.
These match as far as I can tell, but in case they don't match, the render buffer size should be the correct thing to use.
This commit is contained in:
parent
d91268c4c1
commit
7957cc956e
@ -584,17 +584,17 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
|
||||
_visibleHeight = _renderBufferHeight;
|
||||
_visibleWidth = _renderBufferWidth;
|
||||
|
||||
float ratioDifference = ((float)_height / (float)_width) / ((float)_fullWidth / (float)_fullHeight);
|
||||
float ratioDifference = ((float)_height / (float)_width) / ((float)_renderBufferWidth / (float)_renderBufferHeight);
|
||||
int rectWidth, rectHeight;
|
||||
if (ratioDifference < 1.0f) {
|
||||
rectWidth = _fullWidth * ratioDifference;
|
||||
rectHeight = _fullHeight;
|
||||
_widthOffset = (_fullWidth - rectWidth) / 2;
|
||||
rectWidth = _renderBufferWidth * ratioDifference;
|
||||
rectHeight = _renderBufferHeight;
|
||||
_widthOffset = (_renderBufferWidth - rectWidth) / 2;
|
||||
_heightOffset = 0;
|
||||
} else {
|
||||
rectWidth = _fullWidth;
|
||||
rectHeight = _fullHeight / ratioDifference;
|
||||
_heightOffset = (_fullHeight - rectHeight) / 2;
|
||||
rectWidth = _renderBufferWidth;
|
||||
rectHeight = _renderBufferHeight / ratioDifference;
|
||||
_heightOffset = (_renderBufferHeight - rectHeight) / 2;
|
||||
_widthOffset = 0;
|
||||
}
|
||||
|
||||
@ -603,9 +603,9 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
|
||||
_overlayPortraitRatio = 1.0f;
|
||||
} else {
|
||||
float ratio = (float)_height / (float)_width;
|
||||
int height = _fullWidth * ratio;
|
||||
//printf("Making rect (%u, %u)\n", _fullWidth, height);
|
||||
_gameScreenRect = CGRectMake(0, 0, _fullWidth - 1, height - 1);
|
||||
int height = _renderBufferWidth * ratio;
|
||||
//printf("Making rect (%u, %u)\n", _renderBufferWidth, height);
|
||||
_gameScreenRect = CGRectMake(0, 0, _renderBufferWidth - 1, height - 1);
|
||||
|
||||
_visibleHeight = height;
|
||||
_visibleWidth = _renderBufferWidth;
|
||||
|
Loading…
x
Reference in New Issue
Block a user