ZVISION: Clean up save logic, and fix a thumbnail-related FIXME

This fixes the save game thumbnails when using the original save/load
screens
This commit is contained in:
Filippos Karapetis 2015-01-09 01:09:53 +02:00
parent 345b33d9f0
commit 79b92fe046
4 changed files with 33 additions and 43 deletions

View File

@ -261,7 +261,7 @@ Common::Error ZVision::ZVision::loadGameState(int slot) {
}
Common::Error ZVision::ZVision::saveGameState(int slot, const Common::String &desc) {
_saveManager->saveGame(slot, desc);
_saveManager->saveGame(slot, desc, false);
return Common::kNoError;
}

View File

@ -69,7 +69,7 @@ bool SaveManager::scummVMSaveLoadDialog(bool isSave) {
return false;
if (isSave) {
saveGame(slot, desc);
saveGame(slot, desc, false);
return true;
} else {
Common::ErrorCode result = loadGame(slot).getCode();
@ -77,46 +77,34 @@ bool SaveManager::scummVMSaveLoadDialog(bool isSave) {
}
}
void SaveManager::saveGame(uint slot, const Common::String &saveName) {
void SaveManager::saveGame(uint slot, const Common::String &saveName, bool useSaveBuffer) {
if (!_tempSave && useSaveBuffer)
return;
Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
writeSaveGameHeader(file, saveName);
writeSaveGameHeader(file, saveName, useSaveBuffer);
_engine->getScriptManager()->serialize(file);
if (useSaveBuffer)
file->write(_tempSave->getData(), _tempSave->size());
else
_engine->getScriptManager()->serialize(file);
file->finalize();
delete file;
_lastSaveTime = g_system->getMillis();
}
void SaveManager::saveGame(uint slot, const Common::String &saveName, Common::MemoryWriteStreamDynamic *stream) {
Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
writeSaveGameHeader(file, saveName);
file->write(stream->getData(), stream->size());
file->finalize();
delete file;
_lastSaveTime = g_system->getMillis();
}
void SaveManager::saveGameBuffered(uint slot, const Common::String &saveName) {
if (_tempSave) {
saveGame(slot, saveName, _tempSave);
if (useSaveBuffer)
flushSaveBuffer();
}
_lastSaveTime = g_system->getMillis();
}
void SaveManager::autoSave() {
saveGame(0, "Auto save");
saveGame(0, "Auto save", false);
}
void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName) {
void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName, bool useSaveBuffer) {
file->writeUint32BE(SAVEGAME_ID);
// Write version
@ -126,8 +114,11 @@ void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::S
file->writeString(saveName);
file->writeByte(0);
// Create a thumbnail and save it
Graphics::saveThumbnail(*file);
// Save the game thumbnail
if (useSaveBuffer)
file->write(_tempThumbnail->getData(), _tempThumbnail->size());
else
Graphics::saveThumbnail(*file);
// Write out the save date/time
TimeDate td;
@ -245,18 +236,20 @@ Common::SeekableReadStream *SaveManager::getSlotFile(uint slot) {
}
void SaveManager::prepareSaveBuffer() {
if (_tempSave)
delete _tempSave;
delete _tempThumbnail;
_tempThumbnail = new Common::MemoryWriteStreamDynamic;
Graphics::saveThumbnail(*_tempThumbnail);
delete _tempSave;
_tempSave = new Common::MemoryWriteStreamDynamic;
_engine->getScriptManager()->serialize(_tempSave);
}
void SaveManager::flushSaveBuffer() {
if (_tempSave)
delete _tempSave;
delete _tempThumbnail;
_tempThumbnail = NULL;
delete _tempSave;
_tempSave = NULL;
}

View File

@ -48,7 +48,7 @@ struct SaveGameHeader {
class SaveManager {
public:
SaveManager(ZVision *engine) : _engine(engine), _tempSave(NULL), _lastSaveTime(0) {}
SaveManager(ZVision *engine) : _engine(engine), _tempSave(NULL), _tempThumbnail(NULL), _lastSaveTime(0) {}
~SaveManager() {
flushSaveBuffer();
}
@ -67,6 +67,7 @@ private:
SAVE_VERSION = 1
};
Common::MemoryWriteStreamDynamic *_tempThumbnail;
Common::MemoryWriteStreamDynamic *_tempSave;
public:
@ -83,9 +84,7 @@ public:
* @param slot The save slot this save pertains to. Must be [1, 20]
* @param saveName The internal name for this save. This is NOT the name of the actual save file.
*/
void saveGame(uint slot, const Common::String &saveName);
void saveGame(uint slot, const Common::String &saveName, Common::MemoryWriteStreamDynamic *stream);
void saveGameBuffered(uint slot, const Common::String &saveName);
void saveGame(uint slot, const Common::String &saveName, bool useSaveBuffer);
/**
* Loads the state data from the save file that slot references. Uses
* ZVision::generateSaveFileName(slot) to get the save file name.
@ -101,7 +100,7 @@ public:
void flushSaveBuffer();
bool scummVMSaveLoadDialog(bool isSave);
private:
void writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName);
void writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName, bool useSaveBuffer);
};
} // End of namespace ZVision

View File

@ -102,9 +102,7 @@ bool SaveControl::process(uint32 deltaTimeInMillis) {
toSave = false;
if (toSave) {
// FIXME: At this point, the screen shows the save control, so the save game thumbnails will always
// show the save control
_engine->getSaveManager()->saveGameBuffered(iter->saveId, inp->getText());
_engine->getSaveManager()->saveGame(iter->saveId, inp->getText(), true);
_engine->getRenderManager()->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000);
_engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation());
}