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OPENGL: Take advantage of Surface::getPixels.
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7670680aa8
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@ -385,15 +385,15 @@ void OpenGLGraphicsManager::fillScreen(uint32 col) {
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#ifdef USE_RGB_COLOR
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if (_screenFormat.bytesPerPixel == 1) {
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memset(_screenData.getBasePtr(0, 0), col, _screenData.h * _screenData.pitch);
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memset(_screenData.getPixels(), col, _screenData.h * _screenData.pitch);
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} else if (_screenFormat.bytesPerPixel == 2) {
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uint16 *pixels = (uint16 *)_screenData.getBasePtr(0, 0);
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uint16 *pixels = (uint16 *)_screenData.getPixels();
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uint16 col16 = (uint16)col;
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for (int i = 0; i < _screenData.w * _screenData.h; i++) {
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pixels[i] = col16;
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}
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} else if (_screenFormat.bytesPerPixel == 3) {
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uint8 *pixels = (uint8 *)_screenData.getBasePtr(0, 0);
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uint8 *pixels = (uint8 *)_screenData.getPixels();
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byte r = (col >> 16) & 0xFF;
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byte g = (col >> 8) & 0xFF;
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byte b = col & 0xFF;
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@ -404,13 +404,13 @@ void OpenGLGraphicsManager::fillScreen(uint32 col) {
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pixels += 3;
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}
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} else if (_screenFormat.bytesPerPixel == 4) {
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uint32 *pixels = (uint32 *)_screenData.getBasePtr(0, 0);
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uint32 *pixels = (uint32 *)_screenData.getPixels();
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for (int i = 0; i < _screenData.w * _screenData.h; i++) {
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pixels[i] = col;
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}
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}
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#else
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memset(_screenData.getBasePtr(0, 0), col, _screenData.h * _screenData.pitch);
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memset(_screenData.getPixels(), col, _screenData.h * _screenData.pitch);
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#endif
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_screenNeedsRedraw = true;
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}
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@ -463,12 +463,12 @@ Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const {
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void OpenGLGraphicsManager::clearOverlay() {
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// Set all pixels to 0
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memset(_overlayData.getBasePtr(0, 0), 0, _overlayData.h * _overlayData.pitch);
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memset(_overlayData.getPixels(), 0, _overlayData.h * _overlayData.pitch);
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_overlayNeedsRedraw = true;
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}
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void OpenGLGraphicsManager::grabOverlay(void *buf, int pitch) {
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const byte *src = (byte *)_overlayData.getBasePtr(0, 0);
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const byte *src = (byte *)_overlayData.getPixels();
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byte *dst = (byte *)buf;
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for (int i = 0; i < _overlayData.h; i++) {
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// Copy overlay data to buffer
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@ -609,7 +609,7 @@ void OpenGLGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int
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_cursorData.create(w, h, _cursorFormat);
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// Save cursor data
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memcpy(_cursorData.getBasePtr(0, 0), buf, h * _cursorData.pitch);
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memcpy(_cursorData.getPixels(), buf, h * _cursorData.pitch);
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// Set cursor info
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_cursorState.w = w;
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@ -778,7 +778,7 @@ void OpenGLGraphicsManager::refreshCursor() {
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palette = _cursorPalette;
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// Convert the paletted cursor to RGBA8888
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const byte *src = (byte *)_cursorData.getBasePtr(0, 0);
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const byte *src = (byte *)_cursorData.getPixels();
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for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
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// Check for keycolor
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if (src[i] != _cursorKeyColor) {
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@ -794,7 +794,7 @@ void OpenGLGraphicsManager::refreshCursor() {
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// Convert the RGB cursor to RGBA8888
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if (_cursorFormat.bytesPerPixel == 2) {
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const uint16 *src = (uint16 *)_cursorData.getBasePtr(0, 0);
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const uint16 *src = (uint16 *)_cursorData.getPixels();
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for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
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// Check for keycolor
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if (src[i] != _cursorKeyColor) {
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@ -806,7 +806,7 @@ void OpenGLGraphicsManager::refreshCursor() {
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dst += 4;
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}
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} else if (_cursorFormat.bytesPerPixel == 4) {
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const uint32 *src = (uint32 *)_cursorData.getBasePtr(0, 0);
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const uint32 *src = (uint32 *)_cursorData.getPixels();
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for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
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// Check for keycolor
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if (src[i] != _cursorKeyColor) {
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@ -1354,7 +1354,7 @@ void OpenGLGraphicsManager::updateOSD() {
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_osdSurface.create(_osdTexture->getWidth(), _osdTexture->getHeight(), _overlayFormat);
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else
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// Clear everything
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memset(_osdSurface.getBasePtr(0, 0), 0, _osdSurface.h * _osdSurface.pitch);
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memset(_osdSurface.getPixels(), 0, _osdSurface.h * _osdSurface.pitch);
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// Determine a rect which would contain the message string (clipped to the
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// screen dimensions).
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@ -1388,7 +1388,7 @@ void OpenGLGraphicsManager::updateOSD() {
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}
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// Update the texture
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_osdTexture->updateBuffer(_osdSurface.getBasePtr(0, 0), _osdSurface.pitch, 0, 0,
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_osdTexture->updateBuffer(_osdSurface.getPixels(), _osdSurface.pitch, 0, 0,
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_osdSurface.w, _osdSurface.h);
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}
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#endif
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