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FULLPIPE: Remove PtrList usage in gfx.cpp
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@ -192,7 +192,7 @@ bool PictureObject::load(MfcArchive &file, bool bigPicture) {
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_picture->load(file);
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_pictureObject2List = new PtrList();
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_pictureObject2List = new Common::Array<GameObject *>;
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int count = file.readUint16LE();
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@ -154,7 +154,7 @@ class GameObject : public CObject {
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class PictureObject : public GameObject {
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public:
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Picture *_picture;
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PtrList *_pictureObject2List;
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Common::Array<GameObject *> *_pictureObject2List;
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int _ox2;
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int _oy2;
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