Add debug output, to find triggers for PP functions

svn-id: r24037
This commit is contained in:
Travis Howell 2006-09-30 11:52:24 +00:00
parent d2a0c6bd52
commit 79e07ad97b

View File

@ -322,7 +322,29 @@ void AGOSEngine::timer_proc1() {
_lockWord |= 2;
if (!(_lockWord & 0x10)) {
if (getGameType() == GType_FF) {
if (getGameType() == GType_PP) {
_syncFlag2 ^= 1;
if (!_syncFlag2) {
processVgaEvents();
if (getBitFlag(98)) {
if (!getBitFlag(97)) {
printf("PairCheck\n");
printf("GravityCheck\n");
}
printf("CheckIfClickedOnBlock\n");
if (getBitFlag(99)) {
printf("MoveBlocks\n");
printf("DroppingBlock\n");
}
}
} else {
processVgaEvents();
if (_scrollCount == 0) {
_lockWord &= ~2;
return;
}
}
} else if (getGameType() == GType_FF) {
_syncFlag2 ^= 1;
if (!_syncFlag2) {
processVgaEvents();