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Add debug output, to find triggers for PP functions
svn-id: r24037
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parent
d2a0c6bd52
commit
79e07ad97b
@ -322,7 +322,29 @@ void AGOSEngine::timer_proc1() {
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_lockWord |= 2;
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if (!(_lockWord & 0x10)) {
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if (getGameType() == GType_FF) {
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if (getGameType() == GType_PP) {
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_syncFlag2 ^= 1;
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if (!_syncFlag2) {
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processVgaEvents();
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if (getBitFlag(98)) {
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if (!getBitFlag(97)) {
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printf("PairCheck\n");
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printf("GravityCheck\n");
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}
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printf("CheckIfClickedOnBlock\n");
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if (getBitFlag(99)) {
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printf("MoveBlocks\n");
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printf("DroppingBlock\n");
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}
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}
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} else {
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processVgaEvents();
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if (_scrollCount == 0) {
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_lockWord &= ~2;
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return;
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}
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}
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} else if (getGameType() == GType_FF) {
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_syncFlag2 ^= 1;
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if (!_syncFlag2) {
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processVgaEvents();
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