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XEEN: Fix number of spells per class array & constant
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@ -759,7 +759,7 @@ void Character::synchronize(Common::Serializer &s) {
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}
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// Synchronize spell list
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for (int i = 0; i < MAX_SPELLS_PER_CLASS - 1; ++i)
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for (int i = 0; i < MAX_SPELLS_PER_CLASS; ++i)
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s.syncAsByte(_spells[i]);
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s.syncAsByte(_lloydMap);
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s.syncAsByte(_lloydPosition.x);
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@ -33,6 +33,7 @@
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namespace Xeen {
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#define INV_ITEMS_TOTAL 9
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#define MAX_SPELLS_PER_CLASS 39
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enum BonusFlags {
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ITEMFLAG_BONUS_MASK = 0xBF, ITEMFLAG_CURSED = 0x40, ITEMFLAG_BROKEN = 0x80
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@ -287,7 +288,7 @@ public:
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int _tempAge;
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int _skills[18];
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bool _awards[128];
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int _spells[39];
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int _spells[MAX_SPELLS_PER_CLASS];
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int _lloydMap;
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Common::Point _lloydPosition;
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bool _hasSpells;
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@ -345,7 +345,7 @@ const char *SpellsDialog::setSpellText(Character *c, int isCasting) {
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if (party._mazeId == 49 || party._mazeId == 37) {
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for (uint spellId = 0; spellId < 76; ++spellId) {
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int idx = 0;
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while (idx < MAX_SPELLS_PER_CLASS && Res.SPELLS_ALLOWED[category][idx] == spellId)
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while (idx < MAX_SPELLS_PER_CLASS && Res.SPELLS_ALLOWED[category][idx] != spellId)
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++idx;
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// Handling if the spell is appropriate for the character's class
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@ -416,7 +416,7 @@ const char *SpellsDialog::setSpellText(Character *c, int isCasting) {
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if (c->getMaxSP() == 0) {
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return Res.NOT_A_SPELL_CASTER;
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} else {
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for (int spellIndex = 0; spellIndex < (MAX_SPELLS_PER_CLASS - 1); ++spellIndex) {
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for (int spellIndex = 0; spellIndex < MAX_SPELLS_PER_CLASS; ++spellIndex) {
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if (c->_spells[spellIndex]) {
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int spellId = Res.SPELLS_ALLOWED[category][spellIndex];
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int gemCost = Res.SPELL_GEM_COST[spellId];
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@ -31,8 +31,6 @@ namespace Xeen {
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class XeenEngine;
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class Character;
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#define MAX_SPELLS_PER_CLASS 40
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enum MagicSpell {
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MS_AcidSpray = 0, MS_Awaken = 1, MS_BeastMaster = 2, MS_Bless = 3,
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MS_Clairvoyance = 4, MS_ColdRay = 5, MS_CreateFood = 6,
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