Update SAGA items

svn-id: r16483
This commit is contained in:
Eugene Sandulenko 2005-01-07 22:22:08 +00:00
parent c316ab62cf
commit 7a30bbfd2a

10
TODO
View File

@ -323,23 +323,25 @@ SAGA
should be INTERVAL_EVENT
* No script func should use ScriptDataWord directly. All of them should
be converted to appropriate data types via getTYPE() functions
* _scene->getMode() == SCENE_MODE_ISO -> _scene->getFlags() & kSceneFlagISO
and remove Scene::getMode() as well as Scene::_sceneMode
* Fix the usage of Rect so that it's more consistent with the rest of ScummVM,
e.g. a rectangle covering the entire ITE screen should have right=320 and
bottom=200. (eriktorbjorn, partly - mostly? - done)
* Walk bug. When announcer puts medallion on Rif he should go backwards instead
of turning and walking faced to screen
- plans -
* Implement unimplemented opcodes
* Implement unimplemented/proofread unchecked opcodes
* Remove use of floating point, especially doubles.
* Implement Verbs (h00ligan)
* Implement ShowSaveReminder(), that is that rotating diskette
* Implement Save/Load
* Finish inventory code
* Rewrite path finder (h00ligan)
* Implement ISO path finder
* Implement conversations
* Change script buffer so that its point to the appropriate data.
(eriktorbjorn - mostly done)
* ISO - tile scene implementation
* Puzzle
- features -
* Add sound/voices compression. Should _considerably_ save space.