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Added a workaround to prevent the making fire animation from breaking at the beehive scene in ITE
svn-id: r27756
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@ -2349,6 +2349,11 @@ void Actor::simulSpeech(const char *string, uint16 *actorIds, int actorIdsCount,
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}
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void Actor::abortAllSpeeches() {
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// WORKAROUND: Don't abort speeches in scene 31 (tree with beehive). This prevents the
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// making fire animation from breaking
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if (_vm->getGameType() == GType_ITE && _vm->_scene->currentSceneNumber() == 31)
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return;
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abortSpeech();
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if (_vm->_script->_abortEnabled)
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