Added a workaround to prevent the making fire animation from breaking at the beehive scene in ITE

svn-id: r27756
This commit is contained in:
Filippos Karapetis 2007-06-28 06:55:00 +00:00
parent 535f08e022
commit 7a709b3c79

View File

@ -2349,6 +2349,11 @@ void Actor::simulSpeech(const char *string, uint16 *actorIds, int actorIdsCount,
}
void Actor::abortAllSpeeches() {
// WORKAROUND: Don't abort speeches in scene 31 (tree with beehive). This prevents the
// making fire animation from breaking
if (_vm->getGameType() == GType_ITE && _vm->_scene->currentSceneNumber() == 31)
return;
abortSpeech();
if (_vm->_script->_abortEnabled)