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JANITORIAL: SCUMM: Fix some typos and extra semicolons
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37e3146f49
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@ -572,7 +572,7 @@ const Common::U32String InfoDialog::queryResString(int stringno) {
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const ResString &InfoDialog::getStaticResString(Common::Language lang, int stringno) {
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// The string parts are only needed for v1/2. So we need to provide only the
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// language varieties that exist for these. I have added the langugage I found
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// language varieties that exist for these. I have added the languages I found
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// in scumm-md5.h. I guess we could actually ditch the first 3 lines...
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static const ResString strMap1[][6] = {
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{ // English
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@ -752,7 +752,7 @@ const ResString &InfoDialog::getStaticResString(Common::Language lang, int strin
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bool useHardcodedV3QuitPrompt = stringno == 5 && _vm->_game.version == 3 && _vm->_game.id != GID_LOOM;
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bool useFixedDottMenuStrings = stringno >= 21 && stringno <= 26 && _vm->_game.id == GID_TENTACLE;
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// I have added the langugages I found in scumm-md5.h for v1/2 games...
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// I have added the languages I found in scumm-md5.h for v1/2 games...
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int langIndex = 0;
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switch (lang) {
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case Common::FR_FRA:
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@ -1628,7 +1628,7 @@ void SmushPlayer::processDispatches(int16 feedSize) {
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break;
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default:
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error("SmushPlayer::processDispatches(): unrecognized flag %d", _smushTracks[i].flags & TRK_TYPE_MASK);
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};
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}
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mixVolume = baseVolume * _smushTrackVols[0] / 127;
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if ((flags & TRK_TYPE_MASK) == IS_BKG_MUSIC && isChanActive(CHN_SPEECH))
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@ -1813,7 +1813,7 @@ void SmushPlayer::processDispatches(int16 feedSize) {
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_smushTracks[i].audioRemaining = _smushDispatch[i].audioRemaining;
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_smushDispatch[i].state = _smushTracks[i].state;
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};
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}
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if (speechIsPlaying) {
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if (_gainReductionMultiplier > _gainReductionLowerBound) {
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