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LAB: Move music reset code into a separate function
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49a45a21ce
commit
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@ -396,10 +396,7 @@ void LabEngine::mainGameLoop() {
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loadGame(ConfMan.getInt("save_slot"));
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// Since the intro hasn't been shown, init the background music here
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if (getPlatform() != Common::kPlatformAmiga)
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_music->changeMusic("Music:BackGrou", false, false);
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else
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_music->changeMusic("Music:BackGround", false, false);
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_music->resetMusic(false);
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_music->checkRoomMusic();
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}
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@ -238,11 +238,7 @@ void Intro::play() {
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}
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_vm->_graphics->blackAllScreen();
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if (_vm->getPlatform() != Common::kPlatformAmiga)
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_vm->_music->changeMusic("Music:BackGrou", false, false);
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else
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_vm->_music->changeMusic("Music:BackGround", false, false);
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_vm->_music->resetMusic(false);
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if (_vm->getPlatform() == Common::kPlatformDOS)
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nReadPict("TNDcycle.pic", true, true);
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@ -104,16 +104,12 @@ void Music::checkRoomMusic() {
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if ((_curRoomMusic == _vm->_roomNum) || !_musicFile)
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return;
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if (_vm->_roomNum == CLOWNROOM) {
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if (_vm->_roomNum == CLOWNROOM)
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changeMusic("Music:Laugh", true, false);
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} else if (_vm->_roomNum == DIMROOM) {
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else if (_vm->_roomNum == DIMROOM)
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changeMusic("Music:Rm81", true, false);
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} else if (_curRoomMusic == CLOWNROOM || _curRoomMusic == DIMROOM) {
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if (_vm->getPlatform() != Common::kPlatformAmiga)
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changeMusic("Music:Backgrou", false, true);
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else
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changeMusic("Music:Background", false, true);
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}
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else if (_curRoomMusic == CLOWNROOM || _curRoomMusic == DIMROOM)
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resetMusic(true);
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_curRoomMusic = _vm->_roomNum;
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}
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@ -175,4 +171,11 @@ void Music::readSound(bool waitTillFinished, bool loop, Common::File *file) {
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}
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}
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void Music::resetMusic(bool seektoStoredPos) {
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if (_vm->getPlatform() != Common::kPlatformAmiga)
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changeMusic("Music:BackGrou", false, seektoStoredPos);
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else
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changeMusic("Music:BackGround", false, seektoStoredPos);
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}
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} // End of namespace Lab
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@ -68,6 +68,8 @@ public:
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*/
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void changeMusic(const Common::String filename, bool storeCurPos, bool seektoStoredPos);
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void resetMusic(bool seekToStoredPos);
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/**
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* Checks the music that should be playing in a particular room.
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*/
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@ -389,10 +389,7 @@ void LabEngine::doActions(const ActionList &actionList) {
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break;
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case kActionResetMusic: // used in scene 45 (sheriff's office, after museum)
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if (getPlatform() != Common::kPlatformAmiga)
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_music->changeMusic("Music:BackGrou", false, true);
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else
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_music->changeMusic("Music:BackGround", false, true);
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_music->resetMusic(true);
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break;
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case kActionFillMusic:
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