diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 33e5764fed9..54f956e521b 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -132,6 +132,7 @@ const SciWorkaroundEntry kAbs_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry kCelHigh_workarounds[] = { + { GID_KQ5, -1, 255, 0, "deathIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when getting beaten up in the inn and probably more, called with 2nd parameter as object { GID_PQ2, -1, 255, 0, "DIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when showing picture within windows, called with 2nd/3rd parameters as objects { GID_SQ1, 1, 255, 0, "DIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // DEMO: Called with 2nd/3rd parameters as objects when clicking on the menu SCI_WORKAROUNDENTRY_TERMINATOR @@ -139,6 +140,7 @@ const SciWorkaroundEntry kCelHigh_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry kCelWide_workarounds[] = { + { GID_KQ5, -1, 255, 0, "deathIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when getting beaten up in the inn and probably more, called with 2nd parameter as object { GID_PQ2, -1, 255, 0, "DIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when showing picture within windows, called with 2nd/3rd parameters as objects { GID_SQ1, 1, 255, 0, "DIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // DEMO: Called with 2nd/3rd parameters as objects when clicking on the menu - bug #3035720 SCI_WORKAROUNDENTRY_TERMINATOR