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ASYLUM: HiveControl puzzle: don't reset at quit
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@ -275,7 +275,11 @@ bool PuzzleHiveControl::mouseLeftDown(const AsylumEvent &) {
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}
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bool PuzzleHiveControl::mouseRightDown(const AsylumEvent &) {
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reset();
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if (_leverDelta) {
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_leverDelta = 0;
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_prevLeverPosition = _leverPosition;
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_currentControl = kControlNone;
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}
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getSound()->stop(getWorld()->graphicResourceIds[73]);
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getSound()->stop(getWorld()->graphicResourceIds[74]);
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