CGE: Decrease delay amounts to give better precision for frame execution

This commit is contained in:
Paul Gilbert 2011-08-10 18:38:06 +10:00
parent de40ab5e0a
commit 7ae8f8ce69
2 changed files with 2 additions and 2 deletions

View File

@ -1423,7 +1423,7 @@ void CGEEngine::handleFrame() {
}
// Slight delay
g_system->delayMillis(10);
g_system->delayMillis(5);
millis = g_system->getMillis();
}
_lastFrame = millis;

View File

@ -897,7 +897,7 @@ void Vga::setStatAdr() {
void Vga::waitVR(bool on) {
// Since some of the game parts rely on using vertical sync as a delay mechanism,
// we're introducing a short delay to simulate it
g_system->delayMillis(10);
g_system->delayMillis(5);
}