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CGE: Decrease delay amounts to give better precision for frame execution
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@ -1423,7 +1423,7 @@ void CGEEngine::handleFrame() {
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}
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// Slight delay
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g_system->delayMillis(10);
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g_system->delayMillis(5);
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millis = g_system->getMillis();
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}
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_lastFrame = millis;
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@ -897,7 +897,7 @@ void Vga::setStatAdr() {
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void Vga::waitVR(bool on) {
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// Since some of the game parts rely on using vertical sync as a delay mechanism,
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// we're introducing a short delay to simulate it
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g_system->delayMillis(10);
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g_system->delayMillis(5);
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}
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