FULLPIPE: Sort constants by scene (1-4)

This commit is contained in:
Eugene Sandulenko 2014-01-06 20:41:45 +02:00
parent 63dd8460bc
commit 7af79dda74
2 changed files with 350 additions and 328 deletions

View File

@ -27,229 +27,28 @@ namespace Fullpipe {
// Common
#define ANI_FLY 4916
#define MV_FLY_FLY 4917
#define SND_CMN_060 4921
#define SND_CMN_061 4922
#define ST_FLY_FLY 4918
#define ANI_BALLDROP 2685
#define ANI_BATUTA 737
#define ANI_BIGBALL 4923
#define ANI_BIGLUK 909
#define ANI_BOOT_1 4231
#define ANI_BUTTON 598
#define ANI_BUTTON_6 2988
#define ANI_CLOCK 588
#define ANI_CLOCK_8 2989
#define ANI_CORNERSITTER 71
#define ANI_DOMINO_3 2732
#define ANI_DADAYASHIK 306
#define ANI_EGGEATER 334
#define ANI_EGGIE 4929
#define ANI_GUM 978
#define ANI_HAND 601
#define ANI_HANDLE 622
#define ANI_HOOLIGAN 808
#define ANI_IN1MAN 5110
#define ANI_INV_COIN 875
#define ANI_INV_EGGAPL 1564
#define ANI_INV_EGGBOOT 1570
#define ANI_INV_EGGCOIN 1567
#define ANI_INV_EGGDOM 1561
#define ANI_INV_EGGGLS 1573
#define ANI_INV_HANDLE 893
#define ANI_INV_MAP 5321
#define ANI_KOZAWKA 495
#define ANI_LIFTBUTTON 2751
#define ANI_LUKE 803
#define ANI_MAMASHA 656
#define ANI_MAMASHA_4 660
#define ANI_MAN 322
#define ANI_NADUVATEL 944
#define ANI_NEWBALL 1073
#define ANI_OTMOROZ 419
#define ANI_PACHKA 975
#define ANI_PACHKA2 3008
#define ANI_PLANK 501
#define ANI_PLUSMINUS 2938
#define ANI_SC2_BOX 1020
#define ANI_SC4_BOOT 1035
#define ANI_SC4_COIN 690
#define ANI_SC7_BOX 791
#define ANI_SPEAKER_4 3275
#define ANI_SPRING 542
#define ANI_VMYATS 764
#define MSG_CLICKBOTTLE 569
#define MSG_CLICKBUTTON 609
#define MSG_CLICKPLANK 549
#define MSG_CMN_WINARCADE 4778
#define MSG_DISABLESAVES 5201
#define MSG_ENABLESAVES 5202
#define MSG_HMRKICK_METAL 4764
#define MSG_HMRKICK_STUCCO 4765
#define MSG_INTR_ENDINTRO 5139
#define MSG_INTR_GETUPMAN 5135
#define MSG_INTR_SWITCHTO1 5145
#define MSG_INTR_SWITCHTO2 5134
#define MSG_KOZAWRESTART 546
#define MSG_LIFT_CLICKBUTTON 2780
#define MSG_LIFT_CLOSEDOOR 5194
#define MSG_LIFT_EXITLIFT 5187
#define MSG_LIFT_GO 1065
#define MSG_LIFT_STARTEXITQUEUE 5186
#define MSG_LOWERPLANK 540
#define MSG_MANSHADOWSOFF 5196
#define MSG_MANSHADOWSON 5197
#define MSG_RAISEPLANK 547
#define MSG_RESTARTGAME 4767
#define MSG_SC1_SHOWOSK 1019
#define MSG_SC1_SHOWOSK2 468
#define MSG_SC1_UTRUBACLICK 1100
#define MSG_SC2_HIDELADDER 1023
#define MSG_SC2_LADDERCLICK 1101
#define MSG_SC2_PUTMANUP 1026
#define MSG_SC2_SHOWLADDER 1027
#define MSG_SC3_HIDEDOMINO 3177
#define MSG_SC3_ONTAKECOIN 5338
#define MSG_SC3_RELEASEEGG 2681
#define MSG_SC3_TAKEEGG 1583
#define MSG_SC3_TESTFAT 1582
#define MSG_SC3_UTRUBACLICK 1103
#define MSG_SC4_COINOUT 2895
#define MSG_SC4_COINPUT 1032
#define MSG_SC4_CLICKLADDER 1439
#define MSG_SC4_DROPBOTTLE 2896
#define MSG_SC4_HANDOVER 2960
#define MSG_SC4_HIDEBOOT 4563
#define MSG_SC4_KOZAWFALL 2858
#define MSG_SC4_MANFROMBOTTLE 2854
#define MSG_SC4_MANTOBOTTLE 2852
#define MSG_SC5_BGRSOUNDOFF 5315
#define MSG_SC5_BGRSOUNDON 5314
#define MSG_SC5_HANDLEDOWN 916
#define MSG_SC5_HANDLEUP 915
#define MSG_SC5_HIDEHANDLE 917
#define MSG_SC5_MAKEMANFLIGHT 1136
#define MSG_SC5_MAKEOTMFEEDBACK 1169
#define MSG_SC5_SHOWHANDLE 918
#define MSG_SC5_TESTLUK 914
#define MSG_SC6_BTNPUSH 1017
#define MSG_SC6_ENABLEDROPS 687
#define MSG_SC6_INSTHANDLE 1012
#define MSG_SC6_JUMPBK 2900
#define MSG_SC6_JUMPFW 2901
#define MSG_SC6_RESTORESCROLL 2906
#define MSG_SC6_SHOWNEXTBALL 790
#define MSG_SC6_STARTDROPS 2897
#define MSG_SC6_TAKEBALL 682
#define MSG_SC6_TESTNUMBALLS 2904
#define MSG_SC6_UTRUBACLICK 1105
#define MSG_SC7_CLOSELUKE 822
#define MSG_SC7_HIDEBOX 817
#define MSG_SC7_HIDELUKE 821
#define MSG_SC7_OPENLUKE 823
#define MSG_SC7_PULL 2943
#define MSG_SC7_SHOWBOX 816
#define MSG_SC8_ARCADENOW 1044
#define MSG_SC8_ENTERUP 3037
#define MSG_SC8_GETHIMUP 789
#define MSG_SC8_HIDELADDER_D 1107
#define MSG_SC8_RESUMEFLIGHT 784
#define MSG_SC8_STANDUP 2976
#define MSG_SC10_CLICKGUM 992
#define MSG_SC10_HIDEGUM 993
#define MSG_SC10_LADDERTOBACK 3002
#define MSG_SC10_LADDERTOFORE 3004
#define MSG_SC10_SHOWGUM 994
#define MSG_GOTOLADDER 618
#define MSG_SHAKEBOTTLE 584
#define MSG_SHOOTKOZAW 557
#define MSG_SHOWCOIN 1033
#define MSG_SPINHANDLE 2398
#define MSG_STARTARCADE 781
#define MSG_STARTHAND 612
#define MSG_TAKEBOTTLE 614
#define MSG_TAKEKOZAW 611
#define MSG_TESTPLANK 538
#define MSG_UPDATEBOTTLE 613
#define MV_BLK_CLOSE 911
#define MV_BLK_OPEN 910
#define MV_CLK8_GO 2990
#define MV_CST_CLOSELUKE 807
#define MV_EGTR_FATASK 5332
#define MV_IN1MAN_SLEEP 5111
#define MV_BDG_OPEN 1379
#define MV_BTN_CLICK 599
#define MV_CLK_GO 589
#define MV_HND_POINT 602
#define MV_KZW_GOR 564
#define MV_KZW_JUMP 558
#define MV_KZW_JUMPROTATE 561
#define MV_KZW_TOHOLERV 537
#define MV_KZW_WALKPLANK 500
#define MV_KZW_JUMPHIT 2857
#define MV_KZW_JUMPOUT 586
#define MV_KZW_RAISEHEAD 577
#define MV_KZW_STANDUP 563
#define MV_KZW_TURN 562
#define MV_MAN_FROMLADDER 493
#define MV_MAN_FROMLADDERUP 1522
#define MV_MAN_GOD 481
#define MV_FLY_FLY 4917
#define MV_MAN_GOLADDER 451
#define MV_MAN_GOLADDER2 2844
#define MV_MAN_GOU 460
#define MV_MAN_JUMPONPLANK 551
#define MV_MAN_LOOKLADDER 520
#define MV_MAN_LOOKLADDERRV 556
#define MV_MAN_LOOKUP 4773
#define MV_MAN_PLANKTOLADDER 553
#define rMV_MAN_LOOKUP 4775
#define MV_MAN_TOLADDER 448
#define MV_MAN_TOLADDER2 2841
#define MV_MAN_STARTLADDER 452
#define MV_MAN_STARTLADDER2 2842
#define MV_MAN_STARTLADDERD 457
#define MV_MAN_STOPLADDER 454
#define MV_MAN_STOPLADDER2 2845
#define MV_MAN_TOLADDER 448
#define MV_MAN_TOLADDERD 1524
#define MV_MAN_TOLADDER2 2841
#define MV_MAN_TURN_LU 486
#define MV_MAN_TURN_SUD 1089
#define MV_MAN6_TAKEBALL 2691
#define MV_MAN6_THROWBALL 2692
#define MV_MAN8_BADLUCK 783
#define MV_MAN8_DRYGDOWN 770
#define MV_MAN8_DRYGUP 768
#define MV_MAN8_HANDSDOWN 772
#define MV_MAN8_HANDSUP 777
#define MV_MAN8_JUMP 775
#define MV_MAN8_JUMPOFF 2969
#define MV_MAN8_SITDOWN 2968
#define MV_MANHDL_HANDLEDOWN 630
#define MV_MANHDL_HANDLEUP 631
#define MV_MOM_CYCLEBK 3012
#define MV_MOM_JUMPBK 662
#define MV_MOM_JUMPFW 661
#define MV_MOM_STARTBK 3010
#define MV_MOM_STOPBK 3013
#define MV_MOM_TAKE1 2885
#define MV_MOM_TAKE2 2886
#define MV_MOM_TAKE3 2887
#define MV_MOM_TAKE4 2888
#define MV_MOM_TAKE5 2889
#define MV_NDV_BLOW2 2855
#define MV_NDV_DENIES 952
#define MV_NDV_DENY_NOGUM 3022
#define MV_OTM_BOXHANDLEDOWN 626
#define MV_OTM_BOXHANDLEUP 627
#define MV_OTM_HANDLEDOWN 620
#define MV_OTM_HANDLEUP 621
#define MV_PNK_WEIGHTLEFT 541
#define MV_PNK_WEIGHTRIGHT 502
#define MV_SC4_COIN_default 1029
#define MV_SC7_BOX_default 792
#define MV_SPK4_PLAY 3276
#define MV_SPR_LOWER 543
#define MV_VMT_DEF 765
#define PIC_CMN_EVAL 3468
#define PIC_CSR_DEFAULT 4891
#define PIC_CSR_DEFAULT_INV 4892
#define PIC_CSR_ITN 4893
@ -286,75 +85,17 @@ namespace Fullpipe {
#define PIC_IN1_PIPETITLE 5167
#define PIC_INV_MENU 991
#define PIC_MAP_A13 5275
#define PIC_MAP_P03 5279
#define PIC_MAP_S01 5223
#define PIC_SC1_KUCHKA 1321
#define PIC_SC1_LADDER 1091
#define PIC_SC1_OSK 1018
#define PIC_SC1_OSK2 2932
#define PIC_SC2_DTRUBA 841
#define PIC_SC2_LADDER 412
#define PIC_SC3_DOMIN 5182
#define PIC_SC3_LADDER 1102
#define PIC_SC4_BOTTLE 568
#define PIC_SC4_BOTTLE2 2936
#define PIC_SC4_DOWNTRUBA 619
#define PIC_SC4_LADDER 1438
#define PIC_SC4_LRTRUBA 616
#define PIC_SC4_MASK 585
#define PIC_SC4_PLANK 5183
#define PIC_SC6_LADDER 1104
#define PIC_SC8_ARCADENOW 1043
#define PIC_SC8_LADDER 754
#define PIC_SC8_LADDER_D 755
#define PIC_SC8_LADDERD 1106
#define PIC_SC10_DTRUBA 974
#define PIC_SC10_LADDER 995
#define QU_BALL_WALKL 4920
#define QU_BALL_WALKR 4919
#define QU_CST_CLOSELUKE 820
#define QU_EGG6_GOL 4936
#define QU_EGG6_GOR 4935
#define QU_EGTR_MD2_SHOW 4698
#define QU_EGTR_MD1_SHOW 4697
#define QU_EGTR_SLIMSHOW 4883
#define QU_HND_TAKE0 1440
#define QU_HND_TAKE1 1441
#define QU_HND_TAKE2 1442
#define QU_HND_TAKEBOTTLE 1443
#define QU_IN2_DO 5144
#define QU_INTR_FINISH 5138
#define QU_INTR_GETUPMAN 5136
#define QU_INTR_STARTINTRO 5133
#define QU_KOZAW_WALK 505
#define QU_MOM_JUMPBK 671
#define QU_MOM_JUMPFW 670
#define QU_MOM_PUTBALL 2903
#define QU_MOM_SITDOWN 685
#define QU_MOM_STANDUP 2899
#define QU_MOM_TOLIFT 2902
#define QU_PNK_CLICK 550
#define QU_SC3_ENTERLIFT 2779
#define QU_SC3_EXITLIFT 2808
#define QU_SC6_FALLHANDLE 2995
#define QU_SC4_GOCLOCK 595
#define QU_SC4_MANFROMBOTTLE 2851
#define QU_SC4_MANTOBOTTLE 2850
#define QU_SC5_MANBUMP 1167
#define QU_SC5_MANFLY 1168
#define QU_SC6_DROPS 2898
#define QU_SC6_DROPS3 2955
#define QU_SC6_ENTERLIFT 1054
#define QU_SC6_EXITLIFT 1055
#define QU_SC6_FALLBALL 2690
#define QU_SC6_SHOWHANDLE 1689
#define QU_SC6_SHOWNEXTBALL 2689
#define QU_SC8_FINISH 788
#define QU_SC8_STANDUP 2975
#define QU_SC10_ENTERLIFT 1067
#define QU_SC10_EXITLIFT 2809
#define QU_SC10_TAKEGUM 3026
#define SC_1 301
#define SC_2 302
#define SC_3 303
#define SC_4 304
#define SC_5 305
#define SC_6 649
#define SC_7 650
#define SC_8 651
#define SC_9 652
#define SC_10 653
#define SC_11 654
#define SC_12 655
@ -365,7 +106,6 @@ namespace Fullpipe {
#define SC_17 1141
#define SC_18 1142
#define SC_19 1143
#define SC_2 302
#define SC_20 1144
#define SC_21 1546
#define SC_22 1547
@ -376,7 +116,6 @@ namespace Fullpipe {
#define SC_27 1552
#define SC_28 2062
#define SC_29 2063
#define SC_3 303
#define SC_30 2064
#define SC_31 2065
#define SC_32 2066
@ -386,12 +125,6 @@ namespace Fullpipe {
#define SC_36 2070
#define SC_37 2071
#define SC_38 2072
#define SC_4 304
#define SC_5 305
#define SC_6 649
#define SC_7 650
#define SC_8 651
#define SC_9 652
#define SC_COMMON 321
#define SC_DBGMENU 726
#define SC_FINAL1 4999
@ -401,43 +134,12 @@ namespace Fullpipe {
#define SC_INTRO1 3896
#define SC_INTRO2 3907
#define SC_INV 858
#define SC_LDR 635
#define SC_MAINMENU 4620
#define SC_MAP 5222
#define SC_TEST 903
#define SC_TITLES 5166
#define SND_4_010 3125
#define SND_4_012 3127
#define SND_4_033 4990
#define SND_5_026 5316
#define SND_8_014 3624
#define SND_CMN_031 3516
#define SND_CMN_060 4921
#define SND_CMN_061 4922
#define SND_CMN_070 5199
#define SND_INTR_019 5220
#define ST_BLK_CLOSED 912
#define ST_BLK_OPEN 913
#define ST_BTT_CHESHET 746
#define ST_BTT_NOSPOON 739
#define ST_BTT_SLEEPS 748
#define ST_BTT_SPOON 741
#define ST_CLK_CLOSED 590
#define ST_CST_HANDLELESS 794
#define ST_DYAS_LIES 318
#define ST_EGTR_MID1 2863
#define ST_EGTR_MID2 2869
#define ST_EGTR_SLIM 336
#define ST_HGN_LOOK 811
#define ST_HGN_LUKE 810
#define ST_HDL_BROKEN 3342
#define ST_HDL_DOWN 625
#define ST_HDL_PLUGGED 2397
#define ST_HDL_UP 624
#define ST_HND_EMPTY 603
#define ST_IN1MAN_SLEEP 5112
#define ST_KZW_EMPTY 498
#define ST_KZW_JUMPOUT 587
#define ST_KZW_RIGHT 559
#define ST_KZW_SIT 560
#define ST_FLY_FLY 4918
#define ST_LBN_0N 2832
#define ST_LBN_0P 2833
#define ST_LBN_1N 2753
@ -458,18 +160,346 @@ namespace Fullpipe {
#define ST_LBN_8P 2775
#define ST_LBN_9N 2777
#define ST_LBN_9P 2778
#define ST_LUK_CLOSED 805
#define ST_LUK_OPEN 806
#define ST_MAN_EMPTY 476
#define ST_MAN_RIGHT 325
#define TrubaDown 697
#define TrubaLeft 474
#define TrubaUp 680
// Intro
#define ANI_IN1MAN 5110
#define MSG_INTR_ENDINTRO 5139
#define MSG_INTR_GETUPMAN 5135
#define MSG_INTR_SWITCHTO1 5145
#define MSG_INTR_SWITCHTO2 5134
#define MV_IN1MAN_SLEEP 5111
#define QU_IN2_DO 5144
#define QU_INTR_FINISH 5138
#define QU_INTR_GETUPMAN 5136
#define ST_IN1MAN_SLEEP 5112
// Scene 1
#define ANI_BOOT_1 4231
#define MSG_SC1_SHOWOSK 1019
#define MSG_SC1_SHOWOSK2 468
#define MSG_SC1_UTRUBACLICK 1100
#define PIC_SC1_KUCHKA 1321
#define PIC_SC1_LADDER 1091
#define PIC_SC1_OSK 1018
#define PIC_SC1_OSK2 2932
#define TrubaRight 696
// Scene 2
#define ANI_SC2_BOX 1020
#define ANI_DADAYASHIK 306
#define MSG_SC2_HIDELADDER 1023
#define MSG_SC2_LADDERCLICK 1101
#define MSG_SC2_PUTMANUP 1026
#define MSG_SC2_SHOWLADDER 1027
#define PIC_SC2_DTRUBA 841
#define PIC_SC2_LADDER 412
#define ST_DYAS_LIES 318
// Scene 3
#define ANI_DOMINO_3 2732
#define ANI_EGGEATER 334
#define ANI_INV_COIN 875
#define ANI_INV_EGGAPL 1564
#define ANI_INV_EGGBOOT 1570
#define ANI_INV_EGGCOIN 1567
#define ANI_INV_EGGDOM 1561
#define ANI_INV_EGGGLS 1573
#define MSG_LIFT_CLICKBUTTON 2780
#define MSG_LIFT_CLOSEDOOR 5194
#define MSG_LIFT_EXITLIFT 5187
#define MSG_LIFT_GO 1065
#define MSG_LIFT_STARTEXITQUEUE 5186
#define MSG_SC3_HIDEDOMINO 3177
#define MSG_SC3_ONTAKECOIN 5338
#define MSG_SC3_RELEASEEGG 2681
#define MSG_SC3_TAKEEGG 1583
#define MSG_SC3_TESTFAT 1582
#define MSG_SC3_UTRUBACLICK 1103
#define MV_EGTR_FATASK 5332
#define PIC_SC3_DOMIN 5182
#define PIC_SC3_LADDER 1102
#define ST_EGTR_MID1 2863
#define ST_EGTR_MID2 2869
#define ST_EGTR_SLIM 336
#define QU_EGTR_MD2_SHOW 4698
#define QU_EGTR_MD1_SHOW 4697
#define QU_EGTR_SLIMSHOW 4883
#define QU_SC3_ENTERLIFT 2779
#define QU_SC3_EXITLIFT 2808
// Scene 4
#define ANI_BIGBALL 4923
#define ANI_BUTTON 598
#define ANI_CLOCK 588
#define ANI_HAND 601
#define ANI_KOZAWKA 495
#define ANI_MAMASHA_4 660
#define ANI_PLANK 501
#define ANI_SC4_BOOT 1035
#define ANI_SC4_COIN 690
#define ANI_SPEAKER_4 3275
#define ANI_SPRING 542
#define MSG_GOTOLADDER 618
#define MSG_KOZAWRESTART 546
#define MSG_SC4_COINOUT 2895
#define MSG_SC4_COINPUT 1032
#define MSG_SC4_CLICKLADDER 1439
#define MSG_SC4_DROPBOTTLE 2896
#define MSG_SC4_HANDOVER 2960
#define MSG_SC4_HIDEBOOT 4563
#define MSG_SC4_KOZAWFALL 2858
#define MSG_SC4_MANFROMBOTTLE 2854
#define MSG_SC4_MANTOBOTTLE 2852
#define MSG_SHAKEBOTTLE 584
#define MSG_SHOOTKOZAW 557
#define MSG_STARTHAND 612
#define MSG_CLICKBOTTLE 569
#define MSG_CLICKBUTTON 609
#define MSG_CLICKPLANK 549
#define MSG_LOWERPLANK 540
#define MSG_RAISEPLANK 547
#define MSG_SHOWCOIN 1033
#define MSG_TAKEBOTTLE 614
#define MSG_TAKEKOZAW 611
#define MSG_TESTPLANK 538
#define MSG_UPDATEBOTTLE 613
#define MV_BTN_CLICK 599
#define MV_CLK_GO 589
#define MV_HND_POINT 602
#define MV_KZW_GOR 564
#define rMV_KZW_GOR 566
#define MV_KZW_JUMP 558
#define MV_KZW_JUMPROTATE 561
#define MV_KZW_TOHOLERV 537
#define MV_KZW_WALKPLANK 500
#define MV_KZW_JUMPHIT 2857
#define MV_KZW_JUMPOUT 586
#define MV_KZW_RAISEHEAD 577
#define MV_KZW_STANDUP 563
#define MV_KZW_TURN 562
#define MV_MAN_FROMLADDER 493
#define MV_MAN_GOD 481
#define MV_MAN_GOU 460
#define MV_MAN_JUMPONPLANK 551
#define MV_MAN_LOOKLADDER 520
#define MV_MAN_PLANKTOLADDER 553
#define MV_MAN_STARTLADDERD 457
#define MV_PNK_WEIGHTLEFT 541
#define MV_PNK_WEIGHTRIGHT 502
#define MV_SC4_COIN_default 1029
#define MV_SPK4_PLAY 3276
#define MV_SPR_LOWER 543
#define PIC_MAP_P03 5279
#define PIC_SC4_BOTTLE 568
#define PIC_SC4_BOTTLE2 2936
#define PIC_SC4_DOWNTRUBA 619
#define PIC_SC4_LADDER 1438
#define PIC_SC4_LRTRUBA 616
#define PIC_SC4_MASK 585
#define PIC_SC4_PLANK 5183
#define QU_BALL_WALKL 4920
#define QU_BALL_WALKR 4919
#define QU_HND_TAKE0 1440
#define QU_HND_TAKE1 1441
#define QU_HND_TAKE2 1442
#define QU_HND_TAKEBOTTLE 1443
#define QU_KOZAW_WALK 505
#define QU_PNK_CLICK 550
#define QU_SC4_GOCLOCK 595
#define QU_SC4_MANFROMBOTTLE 2851
#define QU_SC4_MANTOBOTTLE 2850
#define SND_4_010 3125
#define SND_4_012 3127
#define SND_4_033 4990
#define ST_CLK_CLOSED 590
#define ST_HND_EMPTY 603
#define ST_KZW_EMPTY 498
#define ST_KZW_JUMPOUT 587
#define ST_KZW_RIGHT 559
#define ST_KZW_SIT 560
#define ST_MAN_GOLADDER 450
#define ST_MAN_GOLADDER2 2843
#define ST_MAN_EMPTY 476
#define MV_MAN_LOOKLADDERRV 556
#define ST_MAN_LADDERDOWN 521
#define ST_MAN_LOOKPLANK 555
#define ST_MAN_ONPLANK 552
#define ST_MAN_RIGHT 325
#define ST_MAN_SIT 1164
#define ST_MAN_STANDLADDER 453
#define ST_MAN_UP 449
#define ST_PNK_WEIGHTLEFT 503
#define ST_PNK_WEIGHTRIGHT 504
#define ST_SPR_UP 544
// Scene 5
#define MSG_SC5_BGRSOUNDOFF 5315
#define MSG_SC5_BGRSOUNDON 5314
#define MSG_SC5_HANDLEDOWN 916
#define MSG_SC5_HANDLEUP 915
#define MSG_SC5_HIDEHANDLE 917
#define MSG_SC5_MAKEMANFLIGHT 1136
#define MSG_SC5_MAKEOTMFEEDBACK 1169
#define MSG_SC5_SHOWHANDLE 918
#define MSG_SC5_TESTLUK 914
#define QU_SC5_MANBUMP 1167
#define QU_SC5_MANFLY 1168
#define SND_5_026 5316
// Scene 6
#define MSG_SC6_BTNPUSH 1017
#define MSG_SC6_ENABLEDROPS 687
#define MSG_SC6_INSTHANDLE 1012
#define MSG_SC6_JUMPBK 2900
#define MSG_SC6_JUMPFW 2901
#define MSG_SC6_RESTORESCROLL 2906
#define MSG_SC6_SHOWNEXTBALL 790
#define MSG_SC6_STARTDROPS 2897
#define MSG_SC6_TAKEBALL 682
#define MSG_SC6_TESTNUMBALLS 2904
#define MSG_SC6_UTRUBACLICK 1105
#define PIC_SC6_LADDER 1104
#define QU_SC6_DROPS 2898
#define QU_SC6_DROPS3 2955
#define QU_SC6_ENTERLIFT 1054
#define QU_SC6_EXITLIFT 1055
#define QU_SC6_FALLBALL 2690
#define QU_SC6_FALLHANDLE 2995
#define QU_SC6_SHOWHANDLE 1689
#define QU_SC6_SHOWNEXTBALL 2689
// Scene 7
#define ANI_SC7_BOX 791
#define MSG_SC7_CLOSELUKE 822
#define MSG_SC7_HIDEBOX 817
#define MSG_SC7_HIDELUKE 821
#define MSG_SC7_OPENLUKE 823
#define MSG_SC7_PULL 2943
#define MSG_SC7_SHOWBOX 816
#define MV_SC7_BOX_default 792
// Scene 8
#define MSG_SC8_ARCADENOW 1044
#define MSG_SC8_ENTERUP 3037
#define MSG_SC8_GETHIMUP 789
#define MSG_SC8_HIDELADDER_D 1107
#define MSG_SC8_RESUMEFLIGHT 784
#define MSG_SC8_STANDUP 2976
#define PIC_SC8_ARCADENOW 1043
#define PIC_SC8_LADDER 754
#define PIC_SC8_LADDER_D 755
#define PIC_SC8_LADDERD 1106
#define QU_SC8_FINISH 788
#define QU_SC8_STANDUP 2975
#define SND_8_014 3624
// Scene 10
#define MSG_SC10_CLICKGUM 992
#define MSG_SC10_HIDEGUM 993
#define MSG_SC10_LADDERTOBACK 3002
#define MSG_SC10_LADDERTOFORE 3004
#define MSG_SC10_SHOWGUM 994
#define PIC_SC10_DTRUBA 974
#define PIC_SC10_LADDER 995
#define QU_SC10_ENTERLIFT 1067
#define QU_SC10_EXITLIFT 2809
#define QU_SC10_TAKEGUM 3026
#define ANI_BALLDROP 2685
#define ANI_BATUTA 737
#define ANI_BIGLUK 909
#define ANI_BUTTON_6 2988
#define ANI_CLOCK_8 2989
#define ANI_CORNERSITTER 71
#define ANI_EGGIE 4929
#define ANI_GUM 978
#define ANI_HANDLE 622
#define ANI_HOOLIGAN 808
#define ANI_INV_HANDLE 893
#define ANI_LUKE 803
#define ANI_MAMASHA 656
#define ANI_NADUVATEL 944
#define ANI_NEWBALL 1073
#define ANI_OTMOROZ 419
#define ANI_PACHKA 975
#define ANI_PACHKA2 3008
#define ANI_PLUSMINUS 2938
#define ANI_VMYATS 764
#define MSG_RESTARTGAME 4767
#define MSG_SPINHANDLE 2398
#define MSG_STARTARCADE 781
#define MV_BLK_CLOSE 911
#define MV_BLK_OPEN 910
#define MV_CLK8_GO 2990
#define MV_CST_CLOSELUKE 807
#define MV_BDG_OPEN 1379
#define MV_MAN_FROMLADDERUP 1522
#define MV_MAN_TOLADDERD 1524
#define MV_MAN_TURN_SUD 1089
#define MV_MAN6_TAKEBALL 2691
#define MV_MAN6_THROWBALL 2692
#define MV_MAN8_BADLUCK 783
#define MV_MAN8_DRYGDOWN 770
#define MV_MAN8_DRYGUP 768
#define MV_MAN8_HANDSDOWN 772
#define MV_MAN8_HANDSUP 777
#define MV_MAN8_JUMP 775
#define MV_MAN8_JUMPOFF 2969
#define MV_MAN8_SITDOWN 2968
#define MV_MANHDL_HANDLEDOWN 630
#define MV_MANHDL_HANDLEUP 631
#define MV_MOM_CYCLEBK 3012
#define MV_MOM_JUMPBK 662
#define MV_MOM_JUMPFW 661
#define MV_MOM_STARTBK 3010
#define MV_MOM_STOPBK 3013
#define MV_MOM_TAKE1 2885
#define MV_MOM_TAKE2 2886
#define MV_MOM_TAKE3 2887
#define MV_MOM_TAKE4 2888
#define MV_MOM_TAKE5 2889
#define MV_NDV_BLOW2 2855
#define MV_NDV_DENIES 952
#define MV_NDV_DENY_NOGUM 3022
#define MV_OTM_BOXHANDLEDOWN 626
#define MV_OTM_BOXHANDLEUP 627
#define MV_OTM_HANDLEDOWN 620
#define MV_OTM_HANDLEUP 621
#define MV_VMT_DEF 765
#define PIC_CMN_EVAL 3468
#define QU_CST_CLOSELUKE 820
#define QU_EGG6_GOL 4936
#define QU_EGG6_GOR 4935
#define QU_MOM_JUMPBK 671
#define QU_MOM_JUMPFW 670
#define QU_MOM_PUTBALL 2903
#define QU_MOM_SITDOWN 685
#define QU_MOM_STANDUP 2899
#define QU_MOM_TOLIFT 2902
#define SC_LDR 635
#define SC_MAINMENU 4620
#define SC_MAP 5222
#define SC_TEST 903
#define SC_TITLES 5166
#define ST_BLK_CLOSED 912
#define ST_BLK_OPEN 913
#define ST_BTT_CHESHET 746
#define ST_BTT_NOSPOON 739
#define ST_BTT_SLEEPS 748
#define ST_BTT_SPOON 741
#define ST_CST_HANDLELESS 794
#define ST_HGN_LOOK 811
#define ST_HGN_LUKE 810
#define ST_HDL_BROKEN 3342
#define ST_HDL_DOWN 625
#define ST_HDL_PLUGGED 2397
#define ST_HDL_UP 624
#define ST_LUK_CLOSED 805
#define ST_LUK_OPEN 806
#define ST_MAN6_BALL 2688
#define ST_MAN8_FLYDOWN 771
#define ST_MAN8_FLYUP 769
@ -484,16 +514,8 @@ namespace Fullpipe {
#define ST_OTM_VNT_LEFT 434
#define ST_PMS_MINUS 2942
#define ST_PMS_PLUS 2941
#define ST_PNK_WEIGHTLEFT 503
#define ST_PNK_WEIGHTRIGHT 504
#define ST_SPR_UP 544
#define ST_VMT_MIN 766
#define TrubaDown 697
#define TrubaLeft 474
#define TrubaRight 696
#define TrubaUp 680
#define rMV_MAN_LOOKUP 4775
#define rMV_KZW_GOR 566
// Scene 11
#define ANI_BOOTS_11 2704

View File

@ -24,6 +24,7 @@ MODULE_OBJS = \
stateloader.o \
statics.o \
utils.o \
scenes/sceneIntro.o \
scenes/scene01.o \
scenes/scene02.o \
scenes/scene03.o \
@ -51,8 +52,7 @@ MODULE_OBJS = \
scenes/scene30.o \
scenes/scene31.o \
scenes/scene36.o \
scenes/sceneDbg.o \
scenes/sceneIntro.o
scenes/sceneDbg.o
# This module can be built as a plugin
ifeq ($(ENABLE_FULLPIPE), DYNAMIC_PLUGIN)