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SCUMM: conditional alignment
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5e26fbdf9a
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@ -443,9 +443,11 @@ bool ScummEngine::newLine() {
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// char buffy[30];
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// sprintf(buffy, "%d-%d", _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos), _screenWidth);
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// warning(buffy);
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_nextLeft = _screenWidth - _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos) - _nextLeft;
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byte c = *(_charsetBuffer + _charsetBufPos + 7);
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if (_game.id == GID_MONKEY && c == 0x05) {
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_nextLeft = _screenWidth - _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos) - _nextLeft;
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}
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}
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if (_game.version == 0) {
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return false;
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} else if (!(_game.platform == Common::kPlatformFMTowns) && _string[0].height) {
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@ -602,23 +604,29 @@ void ScummEngine::CHARSET_1() {
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_charset->addLinebreaks(0, _charsetBuffer + _charsetBufPos, 0, maxwidth);
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}
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// if (_game.version >= 4 && _game.version < 7 && (_language == Common::HE_ISR || true)) {
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// _nextLeft = (_screenWidth - _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos)) - _nextLeft;
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// }
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if (_game.version >= 4 && _game.version < 7 && (_language == Common::HE_ISR || true)) {
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byte c = *(_charsetBuffer + _charsetBufPos + 7);
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if (_game.id == GID_MONKEY && c == 0x05) {
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_nextLeft = _screenWidth - _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos) - _nextLeft;
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}
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}
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if (_charset->_center) {
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// warning("CENTER");
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//_nextLeft = _midLeft;
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_nextLeft -= _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos) / 2;
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if (_nextLeft < 0)
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_nextLeft = _game.version >= 6 ? _string[0].xpos : 0;
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} else if (_game.version >= 4 && _game.version < 7 && (_language == Common::HE_ISR || true)) {
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// warning("SECOND");
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// } else if (_game.version >= 4 && _game.version < 7 && (_language == Common::HE_ISR || true)) {
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// byte c = *(_charsetBuffer + _charsetBufPos);
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// if (c != 0xFF)
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// _nextLeft = _screenWidth - _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos) - _nextLeft;
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//warning("SECOND");
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//_nextLeft -= _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos);
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// char buffy[30];
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// sprintf(buffy, "%d-%d", _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos), _screenWidth);
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// warning(buffy);
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//_midLeft = _nextLeft;
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//_charset->_left = _screenWidth - _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos) - _nextLeft;
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// _nextLeft = _screenWidth - _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos) - _nextLeft;
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}
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_charset->_disableOffsX = _charset->_firstChar = !_keepText;
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