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Fix key input in credits sequences.
svn-id: r43339
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parent
bc5a2d02e2
commit
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@ -1287,8 +1287,10 @@ void KyraEngine_LoK::seq_playCredits() {
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_screen->updateScreen();
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}
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if (checkInput(0, false))
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if (checkInput(0, false)) {
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removeInputTop();
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finished = true;
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}
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uint32 now = _system->getMillis();
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uint32 nextLoop = startLoop + _tickLength * 5;
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@ -1414,8 +1416,10 @@ void KyraEngine_LoK::seq_playCreditsAmiga() {
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*specialString = 0;
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}
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if (checkInput(0, false))
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if (checkInput(0, false)) {
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removeInputTop();
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break;
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}
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} while (++cur != buffer + size && !shouldQuit());
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delete[] buffer;
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