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Formatting.
svn-id: r33879
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@ -186,7 +186,7 @@ bool Resource::loadPakFile(const Common::String &filename) {
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if (iter == _map.end()) {
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// We do an internal check for a file in gamepath with same filename to
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// allow overwriting files inside archives with plain files inside the
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// game directory
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// game directory
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checkFile(i->filename);
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// A new file entry, so we just insert it into the file map.
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