mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
MADS: General cleanup and minor renamings
This commit is contained in:
parent
3db3aced02
commit
7b907be937
@ -585,8 +585,7 @@ void MADSAction::leftClick() {
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if (_prepType) {
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_articleNumber = _prepType;
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_interAwaiting = AWAITING_THAT;
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}
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else {
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} else {
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_selectedAction = -1;
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}
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@ -211,7 +211,7 @@ public:
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virtual ~Dialogs() {}
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virtual void showDialog() = 0;
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virtual void showPicture(int objId, int msgId, int arg3 = 0) = 0;
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virtual void showItem(int objectId, int messageId, int arg = 0) = 0;
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virtual bool show(int msgId) = 0;
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};
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@ -242,6 +242,33 @@ bool DialogsNebular::show(int msgId) {
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return result;
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}
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void DialogsNebular::showItem(int objectId, int messageId, int arg) {
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show(messageId);
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#if 0
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Scene &scene = _vm->_game->_scene;
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byte highPalette[8 * 3];
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Common::copy(&_vm->_palette->_mainPalette[0x2E8], &_vm->_palette->_mainPalette[PALETTE_SIZE],
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&highPalette[0]);
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byte *depthP = scene._depthSurface.getData();
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byte greyScale[3];
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greyScale[0] = greyScale[1] = greyScale[2] = 0xFFFF;
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Common::String setName = Common::String::format("*OBJ%.3d.SS", objectId);
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// Turn off cycling if active
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bool cyclingActive = scene._cyclingActive;
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scene._cyclingActive = false;
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// Make a copy of the current screen surface
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byte *savedSurface = new byte[MADS_SCREEN_WIDTH * MADS_SCREEN_HEIGHT];
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Common::copy(_vm->_screen.getData(), _vm->_screen.getData() +
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MADS_SCREEN_WIDTH * MADS_SCREEN_HEIGHT, savedSurface);
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delete[] savedSurface;
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#endif
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}
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Common::String DialogsNebular::getVocab(int vocabId) {
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assert(vocabId > 0);
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@ -50,10 +50,9 @@ public:
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virtual void showDialog() {
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warning("TODO: showDialog");
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}
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virtual void showPicture(int objId, int msgId, int arg3) {
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show(msgId);
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warning("TODO: showPicture");
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}
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virtual void showItem(int objectId, int msgId, int arg);
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virtual bool show(int id);
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};
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@ -362,7 +362,7 @@ void GameNebular::doObjectAction() {
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_objects.addToInventory(OBJ_BLOWGUN);
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_objects.setRoom(OBJ_PLANT_STALK, PLAYER_INVENTORY);
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_globals[kBlowgunStatus] = 0;
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dialogs.showPicture(OBJ_BLOWGUN, 809);
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dialogs.showItem(OBJ_BLOWGUN, 809);
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} else if (action.isAction(VERB_PUT, 276, NOUN_BLOWGUN) && _objects.isInInventory(OBJ_POISON_DARTS)
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&& _objects.isInInventory(OBJ_BLOWGUN)) {
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dialogs.show(433);
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@ -374,7 +374,7 @@ void GameNebular::doObjectAction() {
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action.isAction(936) && _objects.isInInventory(OBJ_NOTE)) {
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_objects.setRoom(OBJ_NOTE, PLAYER_INVENTORY);
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_objects.addToInventory(OBJ_COMBINATION);
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dialogs.showPicture(OBJ_COMBINATION, 851);
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dialogs.showItem(OBJ_COMBINATION, 851);
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} else if ((action.isAction(VERB_LOOK) || action.isAction(NOUN_READ)) &&
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((id = _objects.getIdFromDesc(action._activeAction._objectNameId)) > 0 ||
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(action._activeAction._indirectObjectId > 0 &&
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@ -390,7 +390,7 @@ void GameNebular::doObjectAction() {
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dialogs._indexList[7] = _globals[kTeleporterCode + 5];
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dialogs._indexList[8] = _globals[kTeleporterCode + 2];
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dialogs.showPicture(id, 402);
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dialogs.showItem(id, 402);
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} else {
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int messageId = 800 + id;
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if (id == OBJ_CHARGE_CASES) {
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@ -410,14 +410,14 @@ void GameNebular::doObjectAction() {
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if (id == OBJ_PHONE_HANDSET && _globals[kHandsetCellStatus])
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messageId = 861;
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dialogs.showPicture(id, messageId);
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dialogs.showItem(id, messageId);
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}
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} else if (action.isAction(VERB_PUT, NOUN_BURGER, NOUN_DEAD_FISH)) {
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if (_objects.isInInventory(OBJ_BURGER) || _objects.isInInventory(OBJ_DEAD_FISH)) {
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_objects.removeFromInventory(OBJ_DEAD_FISH, PLAYER_INVENTORY);
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_objects.removeFromInventory(OBJ_BURGER, PLAYER_INVENTORY);
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_objects.addToInventory(OBJ_STUFFED_FISH);
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dialogs.showPicture(OBJ_STUFFED_FISH, 803);
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dialogs.showItem(OBJ_STUFFED_FISH, 803);
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}
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} else if (action.isAction(VERB_PUT, 26, 357) && _objects.isInInventory(OBJ_AUDIO_TAPE) &&
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_objects.isInInventory(OBJ_TAPE_PLAYER)) {
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@ -449,7 +449,7 @@ void GameNebular::doObjectAction() {
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_objects.setRoom(OBJ_TIMER_MODULE, PLAYER_INVENTORY);
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_objects.addToInventory(OBJ_TIMEBOMB);
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dialogs.showPicture(OBJ_TIMEBOMB, 404);
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dialogs.showItem(OBJ_TIMEBOMB, 404);
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} else if (action.isAction(140, 271)) {
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dialogs.show(410);
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} else if (action.isAction(119, 46)) {
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@ -458,7 +458,7 @@ void GameNebular::doObjectAction() {
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} else if (action.isAction(108, 136)) {
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if (_objects[OBJ_FISHING_LINE]._roomNumber == 3) {
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_objects.addToInventory(OBJ_FISHING_LINE);
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dialogs.showPicture(OBJ_FISHING_LINE, 409);
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dialogs.showItem(OBJ_FISHING_LINE, 409);
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} else {
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dialogs.show(428);
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}
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@ -467,19 +467,19 @@ void GameNebular::doObjectAction() {
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case 1:
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case 2:
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_objects.addToInventory(OBJ_DURAFAIL_CELLS);
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dialogs.showPicture(OBJ_DURAFAIL_CELLS, 412);
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dialogs.showItem(OBJ_DURAFAIL_CELLS, 412);
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break;
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case 3:
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_objects.addToInventory(OBJ_PHONE_CELLS);
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dialogs.showPicture(OBJ_DURAFAIL_CELLS, 413);
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dialogs.showItem(OBJ_DURAFAIL_CELLS, 413);
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break;
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case 5:
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_objects.addToInventory(OBJ_DURAFAIL_CELLS);
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dialogs.showPicture(OBJ_DURAFAIL_CELLS, 411);
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dialogs.showItem(OBJ_DURAFAIL_CELLS, 411);
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break;
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case 6:
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_objects.addToInventory(OBJ_DURAFAIL_CELLS);
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dialogs.showPicture(OBJ_DURAFAIL_CELLS, 429);
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dialogs.showItem(OBJ_DURAFAIL_CELLS, 429);
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break;
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default:
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dialogs.show(478);
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@ -489,24 +489,24 @@ void GameNebular::doObjectAction() {
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switch (_globals[kHandsetCellStatus]) {
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case 1:
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_objects.addToInventory(OBJ_DURAFAIL_CELLS);
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dialogs.showPicture(OBJ_DURAFAIL_CELLS,
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dialogs.showItem(OBJ_DURAFAIL_CELLS,
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_difficulty != 1 || _globals[kDurafailRecharged] ? 415 : 414);
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break;
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case 2:
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_objects.addToInventory(OBJ_DURAFAIL_CELLS);
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if (_difficulty == 1) {
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dialogs.showPicture(OBJ_DURAFAIL_CELLS, 416);
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dialogs.showItem(OBJ_DURAFAIL_CELLS, 416);
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} else {
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_globals[kHandsetCellStatus] = 0;
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}
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break;
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case 3:
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_objects.addToInventory(OBJ_PHONE_CELLS);
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dialogs.showPicture(OBJ_PHONE_CELLS, 418);
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dialogs.showItem(OBJ_PHONE_CELLS, 418);
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break;
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case 4:
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_objects.addToInventory(OBJ_PHONE_CELLS);
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dialogs.showPicture(OBJ_PHONE_CELLS, 417);
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dialogs.showItem(OBJ_PHONE_CELLS, 417);
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break;
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default:
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dialogs.show(478);
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@ -525,8 +525,7 @@ void GameNebular::doObjectAction() {
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_globals[kHandsetCellStatus] = 3;
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_objects.setRoom(OBJ_PHONE_CELLS, PLAYER_INVENTORY);
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dialogs.show(421);
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}
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else {
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} else {
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dialogs.show(422);
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}
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} else if (action.isAction(VERB_PUT, 115, 262)) {
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@ -557,7 +556,7 @@ void GameNebular::doObjectAction() {
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}
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_objects.addToInventory(OBJ_CHICKEN_BOMB);
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dialogs.showPicture(OBJ_CHICKEN_BOMB, 430);
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dialogs.showItem(OBJ_CHICKEN_BOMB, 430);
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} else {
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return;
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}
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@ -396,12 +396,12 @@ void Scene101::actions() {
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}
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if ((_action.isAction(VERB_TAKE, 0x137) || _action.isAction(VERB_PULL, 0x137)) && _game._objects.isInRoom(0x18)) {
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_game._objects.addToInventory(0x18);
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_game._objects.addToInventory(OBJ_SHIELD_MODULATOR);
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_scene->_sequences.remove(_globals._sequenceIndexes[13]);
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_globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[14], false, 6, 0, 0, 0);
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_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], -2, -2);
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_scene->_hotspots.activate(0x137, false);
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_vm->_dialogs->showPicture(0x18, 0x2788);
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_vm->_dialogs->showItem(OBJ_SHIELD_MODULATOR, 10120);
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_vm->_sound->command(22);
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_action._inProgress = false;
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return;
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@ -1133,7 +1133,7 @@ void Scene102::actions() {
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_game._player._visible = true;
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_game._player._stepEnabled = true;
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_vm->_sound->command(22);
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_vm->_dialogs->showPicture(OBJ_BINOCULARS, 0x27D9);
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_vm->_dialogs->showItem(OBJ_BINOCULARS, 10201);
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break;
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}
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_action._inProgress = false;
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@ -1142,7 +1142,7 @@ void Scene102::actions() {
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if (_action.isAction(VERB_TAKE, 0x35) && _game._objects.isInRoom(OBJ_BURGER)) {
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if (_game._trigger == 0) {
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_vm->_dialogs->showPicture(OBJ_BURGER, 0x27FB);
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_vm->_dialogs->showItem(OBJ_BURGER, 10235);
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_scene->_sequences.remove(_globals._sequenceIndexes[10]);
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_game._objects.addToInventory(OBJ_BURGER);
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_scene->_hotspots.activate(0x35, false);
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@ -1358,7 +1358,7 @@ void Scene103::actions() {
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_scene->_hotspots.activate(371, false);
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_vm->_game->_player._visible = true;
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_vm->_game->_player._stepEnabled = true;
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_vm->_dialogs->showPicture(OBJ_REBREATHER, 805);
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_vm->_dialogs->showItem(OBJ_REBREATHER, 805);
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break;
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default:
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@ -1386,7 +1386,7 @@ void Scene103::actions() {
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_scene->_hotspots.activate(289, false);
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_vm->_game->_player._visible = true;
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_vm->_game->_player._stepEnabled = true;
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_vm->_dialogs->showPicture(OBJ_REBREATHER, 804);
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_vm->_dialogs->showItem(OBJ_REBREATHER, 804);
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break;
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default:
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@ -1822,7 +1822,7 @@ void Scene105::actions() {
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_scene->_sequences.remove(_globals._sequenceIndexes[4]);
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_game._objects.addToInventory(OBJ_DEAD_FISH);
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_globals[kFishIn105] = false;
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_vm->_dialogs->showPicture(OBJ_DEAD_FISH, 0x322, 0);
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_vm->_dialogs->showItem(OBJ_DEAD_FISH, 802, 0);
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}
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} else if (_action.isAction(VERB_LOOK, 0x195))
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_vm->_dialogs->show(0x2905);
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@ -2141,7 +2141,7 @@ void Scene107::actions() {
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_scene->_sequences.remove(_globals._sequenceIndexes[4]);
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_game._objects.addToInventory(OBJ_DEAD_FISH);
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_globals[kFishIn107] = false;
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_vm->_dialogs->showPicture(OBJ_DEAD_FISH, 0x322);
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_vm->_dialogs->showItem(OBJ_DEAD_FISH, 802);
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}
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} else if (_action.isAction(0x15D, 0xEE))
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_scene->_nextSceneId = 105;
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@ -2227,7 +2227,7 @@ void Scene108::actions() {
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_scene->_sequences.remove(_globals._sequenceIndexes[4]);
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_game._objects.addToInventory(OBJ_DEAD_FISH);
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_globals[kFishIn108] = false;
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_vm->_dialogs->showPicture(OBJ_DEAD_FISH, 0x2A38);
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_vm->_dialogs->showItem(OBJ_DEAD_FISH, 10808);
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}
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} else if (_action.isAction(0x15D, 0xF4))
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_scene->_nextSceneId = 107;
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@ -781,10 +781,10 @@ void Scene202::actions() {
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if (_game._objects.isInInventory(OBJ_BONE)) {
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_game._objects.removeFromInventory(OBJ_BONE, 1);
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_game._objects.addToInventory(OBJ_BONES);
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_vm->_dialogs->showPicture(OBJ_BONES, 0x4EFA, 0);
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_vm->_dialogs->showItem(OBJ_BONES, 0x4EFA, 0);
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} else {
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_game._objects.addToInventory(OBJ_BONE);
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_vm->_dialogs->showPicture(OBJ_BONE, 0x4EFA, 0);
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_vm->_dialogs->showItem(OBJ_BONE, 0x4EFA, 0);
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}
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_scene->changeVariant(_globals[kBone202Status]);
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_game._player._stepEnabled = true;
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@ -1352,9 +1352,9 @@ void Scene207::preActions() {
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void Scene207::actions() {
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if (_action._savedFields._lookFlag) {
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_vm->_dialogs->show(0x50E7);
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} else if (_action.isAction(0x18B, 0x70))
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} else if (_action.isAction(0x18B, 0x70)) {
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_scene->_nextSceneId = 214;
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else {
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} else {
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if ((_game._player._playerPos.x > 150) && (_game._player._playerPos.x < 189) &&
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(_game._player._playerPos.y > 111) && (_game._player._playerPos.y < 130)) {
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if ((_game._player._playerPos.x <= 162) && (_game._player._playerPos.x >= 181) &&
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@ -1622,7 +1622,7 @@ void Scene208::actions() {
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} else if (_action.isAction(VERB_TAKE, 0x1AA) && (!_globals[kLeavesStatus] || _game._trigger)) {
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subAction(1);
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if (_game._player._stepEnabled)
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_vm->_dialogs->showPicture(OBJ_BIG_LEAVES, 0x326, 0);
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_vm->_dialogs->showItem(OBJ_BIG_LEAVES, 0x326, 0);
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} else if (_action.isAction(VERB_PUT, 0x23, 0x19E) && (_globals[kLeavesStatus] == 1 || _game._trigger)) {
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subAction(2);
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} else if (_action.isAction(VERB_PUT, 0x17A, 0x1A9)) {
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@ -1820,9 +1820,9 @@ void Scene209::handleLookStay() {
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_scene->_sequences.remove(_globals._sequenceIndexes[3]);
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_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 6);
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if (!_dodgeFl)
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if (!_dodgeFl) {
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_scene->_sequences.addTimer(90, 149);
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else {
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} else {
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_scene->_sequences.addTimer(1, 149);
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_shouldDodgeFl = true;
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}
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@ -3137,7 +3137,7 @@ void Scene209::actions() {
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_game._player._visible = true;
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_game._player._stepEnabled = true;
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_scene->_sequences.addTimer(4, 3);
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_vm->_dialogs->showPicture(OBJ_PLANT_STALK, 0x328);
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_vm->_dialogs->showItem(OBJ_PLANT_STALK, 0x328);
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break;
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case 3:
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@ -3173,7 +3173,7 @@ void Scene209::actions() {
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break;
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case 3:
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_vm->_dialogs->showPicture (OBJ_BINOCULARS, 0x51AF);
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_vm->_dialogs->showItem (OBJ_BINOCULARS, 0x51AF);
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_scene->_sprites.remove(_globals._spriteIndexes[10]);
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break;
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}
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@ -4763,7 +4763,7 @@ void Scene214::actions() {
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case 3:
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_game._player._stepEnabled = true;
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_vm->_dialogs->showPicture(OBJ_POISON_DARTS, 0x53A5);
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_vm->_dialogs->showItem(OBJ_POISON_DARTS, 0x53A5);
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break;
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}
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} else if (_action.isAction(VERB_TAKE, 0x29) && (_game._trigger || _game._objects.isInRoom(OBJ_BLOWGUN))) {
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@ -4792,7 +4792,7 @@ void Scene214::actions() {
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case 3:
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_game._player._stepEnabled = true;
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_vm->_dialogs->showPicture(OBJ_BLOWGUN, 0x329);
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_vm->_dialogs->showItem(OBJ_BLOWGUN, 0x329);
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break;
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}
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} else if (_action.isAction(VERB_LOOK, 0x197))
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@ -230,8 +230,7 @@ void Player::updateFrame() {
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if (!_visible) {
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_upcomingTrigger = 0;
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}
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else {
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} else {
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_upcomingTrigger = _stopWalkerTrigger[_stopWalkerIndex];
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if (_stopWalkerIndex > 0)
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@ -597,11 +596,11 @@ void Player::startMovement() {
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// Figure out direction that will need to be moved in
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int majorDir;
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if (xDiff == 0)
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if (xDiff == 0) {
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majorDir = 1;
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else if (yDiff == 0)
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} else if (yDiff == 0) {
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majorDir = 3;
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else {
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} else {
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if ((scaleAmount < xDiff) && ((xAmt33 / scaleAmount) >= 141))
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majorDir = 3;
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else if (yDiff <= xDiff)
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|
@ -195,8 +195,7 @@ void Rails::setNodePosition(int nodeIndex, const Common::Point &pt) {
|
||||
int entry;
|
||||
if (idx == (uint)nodeIndex) {
|
||||
entry = 0x3FFF;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// Process the node
|
||||
flags = getRouteFlags(pt, _nodes[idx]._walkPos);
|
||||
|
||||
|
@ -426,11 +426,6 @@ void Scene::drawElements(ScreenTransition transitionType, bool surfaceFlag) {
|
||||
// Draw text elements onto the view
|
||||
_textDisplay.draw(&_vm->_screen);
|
||||
|
||||
//
|
||||
_vm->_screen.setPointer(&_vm->_screen);
|
||||
_userInterface.setBounds(Common::Rect(_vm->_screen._offset.x, _vm->_screen._offset.y,
|
||||
_vm->_screen._offset.x + _vm->_screen.w, _vm->_screen._offset.y + _vm->_screen.h));
|
||||
|
||||
if (transitionType) {
|
||||
// Fading in the screen
|
||||
_vm->_screen.transition(transitionType, surfaceFlag);
|
||||
|
@ -85,8 +85,7 @@ void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) {
|
||||
_bounds.top = 0;
|
||||
width = MADS_SCREEN_WIDTH;
|
||||
height = MADS_SCENE_HEIGHT;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// Standard sprite slots
|
||||
_bounds.left = spriteSlot->_position.x - scene._posAdjust.x;
|
||||
_bounds.top = spriteSlot->_position.y - scene._posAdjust.y;
|
||||
@ -548,7 +547,6 @@ void ScreenObjects::setActive(ScrCategory category, int descId, bool active) {
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
ScreenSurface::ScreenSurface() {
|
||||
_dataP = nullptr;
|
||||
}
|
||||
|
||||
void ScreenSurface::init() {
|
||||
@ -610,10 +608,6 @@ void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSurface::setPointer(MSurface *s) {
|
||||
_dataP = s->getData();
|
||||
}
|
||||
|
||||
void ScreenSurface::fadeOut() {
|
||||
warning("TODO: Proper fade out");
|
||||
}
|
||||
|
@ -205,7 +205,6 @@ private:
|
||||
void fadeIn();
|
||||
public:
|
||||
Common::Point _offset;
|
||||
byte *_dataP;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
@ -217,8 +216,6 @@ public:
|
||||
*/
|
||||
void init();
|
||||
|
||||
void setPointer(MSurface *s);
|
||||
|
||||
/**
|
||||
* Copys an area of the screen surface to a given destination position on
|
||||
* the ScummVM physical screen buffer
|
||||
|
@ -400,9 +400,9 @@ void SpriteSets::remove(int idx) {
|
||||
if (idx >= 0) {
|
||||
delete (*this)[idx];
|
||||
|
||||
if (idx < ((int)size() - 1))
|
||||
if (idx < ((int)size() - 1)) {
|
||||
(*this)[idx] = nullptr;
|
||||
else {
|
||||
} else {
|
||||
do {
|
||||
remove_at(size() - 1);
|
||||
} while (size() > 0 && (*this)[size() - 1] == nullptr);
|
||||
|
@ -163,10 +163,6 @@ void UISlots::draw(bool updateFlag, bool delFlag) {
|
||||
|
||||
// Mark areas of the screen surface for updating
|
||||
if (updateFlag) {
|
||||
_vm->_screen.setPointer(&userInterface);
|
||||
userInterface.setBounds(Common::Rect(0, scene._interfaceY,
|
||||
MADS_SCREEN_WIDTH - 1, userInterface.h + scene._interfaceY - 1));
|
||||
|
||||
for (uint idx = 0; idx < size(); ++idx) {
|
||||
DirtyArea &dirtyArea = userInterface._dirtyAreas[idx];
|
||||
|
||||
@ -502,10 +498,6 @@ void UserInterface::writeVocab(ScrCategory category, int id) {
|
||||
}
|
||||
}
|
||||
|
||||
void UserInterface::setBounds(const Common::Rect &r) {
|
||||
_drawBounds = r;
|
||||
}
|
||||
|
||||
void UserInterface::loadElements() {
|
||||
Scene &scene = _vm->_game->_scene;
|
||||
Common::Rect bounds;
|
||||
@ -881,9 +873,6 @@ void UserInterface::updateSelection(ScrCategory category, int newIndex, int *idx
|
||||
}
|
||||
|
||||
void UserInterface::updateRect(const Common::Rect &bounds) {
|
||||
_vm->_screen.setPointer(&_surface);
|
||||
setBounds(Common::Rect(0, MADS_SCENE_HEIGHT, MADS_SCREEN_WIDTH - 1, MADS_SCREEN_HEIGHT));
|
||||
|
||||
Common::Rect r = bounds;
|
||||
r.translate(0, MADS_SCENE_HEIGHT);
|
||||
_vm->_screen.copyRectToScreen(r);
|
||||
|
@ -164,7 +164,6 @@ public:
|
||||
UISlots _uiSlots;
|
||||
DirtyAreas _dirtyAreas;
|
||||
ScrCategory _category;
|
||||
Common::Rect _drawBounds;
|
||||
Common::Rect *_rectP;
|
||||
int _inventoryTopIndex;
|
||||
int _selectedInvIndex;
|
||||
@ -199,8 +198,6 @@ public:
|
||||
|
||||
void drawTextElements();
|
||||
|
||||
void setBounds(const Common::Rect &r);
|
||||
|
||||
/**
|
||||
* Loads the animation sprite data for a given inventory object
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user