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DM: Start refactoring Timeline
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@ -930,7 +930,7 @@ bool MenuMan::didClickTriggerAction(int16 actionListIndex) {
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// Fix original bug - When disabled ticks is equal to zero, increasing the defense leads
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// to a permanent increment.
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if (_actionDisabledTicks[actionIndex])
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curChampion->_actionDefense += _actionDefense[actionIndex];
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curChampion->_actionDefense += _vm->_timeline->_actionDefense[actionIndex];
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setFlag(curChampion->_attributes, k0x0100_ChampionAttributeStatistics);
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retVal = isActionPerformed(championIndex, actionIndex);
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@ -40,51 +40,57 @@
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namespace DM {
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signed char _actionDefense[44] = { // @ G0495_ac_Graphic560_ActionDefense
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0, /* N */
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36, /* BLOCK */
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0, /* CHOP */
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0, /* X */
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-4, /* BLOW HORN */
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-10, /* FLIP */
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-10, /* PUNCH */
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-5, /* KICK */
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4, /* WAR CRY */
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-20, /* STAB */
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-15, /* CLIMB DOWN */
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-10, /* FREEZE LIFE */
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16, /* HIT */
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5, /* SWING */
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-15, /* STAB */
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-17, /* THRUST */
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-5, /* JAB */
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29, /* PARRY */
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10, /* HACK */
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-10, /* BERZERK */
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-7, /* FIREBALL */
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-7, /* DISPELL */
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-7, /* CONFUSE */
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-7, /* LIGHTNING */
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-7, /* DISRUPT */
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-5, /* MELEE */
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-15, /* X */
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-9, /* INVOKE */
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4, /* SLASH */
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0, /* CLEAVE */
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0, /* BASH */
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5, /* STUN */
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-15, /* SHOOT */
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-7, /* SPELLSHIELD */
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-7, /* FIRESHIELD */
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8, /* FLUXCAGE */
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-20, /* HEAL */
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-5, /* CALM */
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0, /* LIGHT */
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-15, /* WINDOW */
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-7, /* SPIT */
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-4, /* BRANDISH */
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0, /* THROW */
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8}; /* FUSE */
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void Timeline::initConstants() {
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static signed char actionDefense[44] = { // @ G0495_ac_Graphic560_ActionDefense
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0, /* N */
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36, /* BLOCK */
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0, /* CHOP */
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0, /* X */
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-4, /* BLOW HORN */
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-10, /* FLIP */
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-10, /* PUNCH */
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-5, /* KICK */
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4, /* WAR CRY */
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-20, /* STAB */
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-15, /* CLIMB DOWN */
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-10, /* FREEZE LIFE */
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16, /* HIT */
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5, /* SWING */
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-15, /* STAB */
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-17, /* THRUST */
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-5, /* JAB */
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29, /* PARRY */
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10, /* HACK */
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-10, /* BERZERK */
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-7, /* FIREBALL */
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-7, /* DISPELL */
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-7, /* CONFUSE */
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-7, /* LIGHTNING */
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-7, /* DISRUPT */
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-5, /* MELEE */
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-15, /* X */
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-9, /* INVOKE */
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4, /* SLASH */
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0, /* CLEAVE */
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0, /* BASH */
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5, /* STUN */
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-15, /* SHOOT */
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-7, /* SPELLSHIELD */
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-7, /* FIRESHIELD */
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8, /* FLUXCAGE */
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-20, /* HEAL */
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-5, /* CALM */
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0, /* LIGHT */
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-15, /* WINDOW */
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-7, /* SPIT */
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-4, /* BRANDISH */
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0, /* THROW */
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8 /* FUSE */
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};
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for (int i = 0; i < 44; i++)
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_actionDefense[i] = actionDefense[i];
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}
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Timeline::Timeline(DMEngine* vm) : _vm(vm) {
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_eventMaxCount = 0;
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@ -92,6 +98,8 @@ Timeline::Timeline(DMEngine* vm) : _vm(vm) {
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_eventCount = 0;
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_timeline = nullptr;
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_firstUnusedEventIndex = 0;
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initConstants();
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}
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Timeline::~Timeline() {
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@ -111,45 +119,37 @@ void Timeline::initTimeline() {
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}
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void Timeline::deleteEvent(uint16 eventIndex) {
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uint16 L0586_ui_TimelineIndex;
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uint16 L0587_ui_EventCount;
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_events[eventIndex]._type = k0_TMEventTypeNone;
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if (eventIndex < _firstUnusedEventIndex) {
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if (eventIndex < _firstUnusedEventIndex)
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_firstUnusedEventIndex = eventIndex;
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}
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_eventCount--;
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if ((L0587_ui_EventCount = _eventCount) == 0) {
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uint16 eventCount = _eventCount;
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if (eventCount == 0)
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return;
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}
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L0586_ui_TimelineIndex = getIndex(eventIndex);
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if (L0586_ui_TimelineIndex == L0587_ui_EventCount) {
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uint16 timelineIndex = getIndex(eventIndex);
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if (timelineIndex == eventCount)
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return;
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}
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_timeline[L0586_ui_TimelineIndex] = _timeline[L0587_ui_EventCount];
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fixChronology(L0586_ui_TimelineIndex);
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_timeline[timelineIndex] = _timeline[eventCount];
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fixChronology(timelineIndex);
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}
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void Timeline::fixChronology(uint16 timelineIndex) {
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uint16 L0581_ui_TimelineIndex;
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uint16 L0582_ui_EventIndex;
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uint16 L0583_ui_EventCount;
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TimelineEvent* L0584_ps_Event;
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bool L0585_B_ChronologyFixed;
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if ((L0583_ui_EventCount = _eventCount) == 1) {
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uint16 eventCount = _eventCount;
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if (eventCount == 1)
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return;
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}
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L0584_ps_Event = &_events[L0582_ui_EventIndex = _timeline[timelineIndex]];
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L0585_B_ChronologyFixed = false;
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uint16 L0582_ui_EventIndex = _timeline[timelineIndex];
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TimelineEvent *timelineEvent = &_events[L0582_ui_EventIndex];
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bool L0585_B_ChronologyFixed = false;
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while (timelineIndex > 0) { /* Check if the event should be moved earlier in the timeline */
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L0581_ui_TimelineIndex = (timelineIndex - 1) >> 1;
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if (isEventABeforeB(L0584_ps_Event, &_events[_timeline[L0581_ui_TimelineIndex]])) {
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_timeline[timelineIndex] = _timeline[L0581_ui_TimelineIndex];
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timelineIndex = L0581_ui_TimelineIndex;
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uint16 altTimelineIndex = (timelineIndex - 1) >> 1;
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if (isEventABeforeB(timelineEvent, &_events[_timeline[altTimelineIndex]])) {
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_timeline[timelineIndex] = _timeline[altTimelineIndex];
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timelineIndex = altTimelineIndex;
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L0585_B_ChronologyFixed = true;
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} else {
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break;
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@ -157,15 +157,15 @@ void Timeline::fixChronology(uint16 timelineIndex) {
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}
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if (L0585_B_ChronologyFixed)
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goto T0236011;
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L0583_ui_EventCount = ((L0583_ui_EventCount - 1) - 1) >> 1;
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while (timelineIndex <= L0583_ui_EventCount) { /* Check if the event should be moved later in the timeline */
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L0581_ui_TimelineIndex = (timelineIndex << 1) + 1;
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if (((L0581_ui_TimelineIndex + 1) < _eventCount) && (isEventABeforeB(&_events[_timeline[L0581_ui_TimelineIndex + 1]], &_events[_timeline[L0581_ui_TimelineIndex]]))) {
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L0581_ui_TimelineIndex++;
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eventCount = ((eventCount - 1) - 1) >> 1;
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while (timelineIndex <= eventCount) { /* Check if the event should be moved later in the timeline */
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uint16 altTimelineIndex = (timelineIndex << 1) + 1;
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if (((altTimelineIndex + 1) < _eventCount) && (isEventABeforeB(&_events[_timeline[altTimelineIndex + 1]], &_events[_timeline[altTimelineIndex]]))) {
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altTimelineIndex++;
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}
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if (isEventABeforeB(&_events[_timeline[L0581_ui_TimelineIndex]], L0584_ps_Event)) {
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_timeline[timelineIndex] = _timeline[L0581_ui_TimelineIndex];
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timelineIndex = L0581_ui_TimelineIndex;
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if (isEventABeforeB(&_events[_timeline[altTimelineIndex]], timelineEvent)) {
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_timeline[timelineIndex] = _timeline[altTimelineIndex];
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timelineIndex = altTimelineIndex;
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} else {
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break;
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}
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@ -95,8 +95,6 @@ k82_TMEventTypeMagicMap_C82 = 82, // @ C82_EVENT_MAGIC_MAP
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k83_TMEventTypeMagicMap_C83 = 83 // @ C83_EVENT_MAGIC_MAP
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};
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extern signed char _actionDefense[44]; // @ G0495_ac_Graphic560_ActionDefense
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class TimelineEvent {
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public:
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int32 _mapTime;
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@ -191,6 +189,10 @@ public:
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void saveTimelinePart(Common::OutSaveFile *file);
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void loadEventsPart(Common::InSaveFile* file);
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void loadTimelinePart(Common::InSaveFile* file);
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signed char _actionDefense[44]; // @ G0495_ac_Graphic560_ActionDefense
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void initConstants();
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};
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}
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